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 Forum: Buying and Selling   Topic: For Sale: 1000 Nightshade

Posted: Fri Jul 10, 2020 11:24 am 

Replies: 8
Views: 3949


21k

 Forum: Buying and Selling   Topic: For Sale: 1000 Nightshade

Posted: Tue Jul 07, 2020 11:55 am 

Replies: 8
Views: 3949


18k

 Forum: Closed Bugs   Topic: "-1 to all stats" option to resurrect

Posted: Thu Jun 18, 2020 9:05 am 

Replies: 1
Views: 1241


Attempted to use "-1 to all stats" option to resurrect but was then told that I do not have the required stats. Sitting at 100+ str 100+ dex and 6 int

 Forum: Suggestions   Topic: Item ID

 Post subject: Item ID
Posted: Sun Jun 14, 2020 6:46 am 

Replies: 0
Views: 1466


Item ID could grant a character 2 luck for every 10.0 skill. So at 100.0, players would reset to 20 luck after after a magic drop. OR maybe Item ID grants +1 damage to PvM with melee weapons for every 10.0 skill. This would only benefit fencing/mace/swords weapons to make pvm warriors comparable to ...

 Forum: Suggestions   Topic: Taste ID

 Post subject: Taste ID
Posted: Fri Jun 12, 2020 5:11 pm 

Replies: 0
Views: 1437


As i understand it, the higher your skill in poisoning, the less time it takes for your first tick of damage to trigger after poison application. I think we should take this feature out of poisoning and apply it to Taste Identification, OR receive benefit from both skills, to the point where charact...

 Forum: Suggestions   Topic: Camping

 Post subject: Camping
Posted: Fri Jun 12, 2020 5:09 pm 

Replies: 1
Views: 2053


This is a half-baked suggestion. I am not suggesting it be implemented as is without further considering balancing. Camping skill should gain when near your campfire. Every 1.0 skill in camping should add 1.5 stones to your max weight capacity. Every 20.0 camping skill grants + 1.5% damage to physic...

 Forum: Suggestions   Topic: Tracking

 Post subject: Tracking
Posted: Fri Jun 12, 2020 5:08 pm 

Replies: 0
Views: 1395


This is a half-baked suggestion. I am not suggesting it be implemented as is without further considering balancing At 60.0 tracking, character's have a 50% chance to be notified by a written message and a unique, in-game sound when another player-controlled character is within 50? tiles of you. At 9...

 Forum: Suggestions   Topic: Parrying

 Post subject: Parrying
Posted: Fri Jun 12, 2020 5:05 pm 

Replies: 0
Views: 1441


At 99.0 Parrying, Characters should be able to double click their shield and target an NPC to taunt. This taunt would for an NPC to attack you for 2 seconds

 Forum: Bugs Section   Topic: Wood Elf Familiar

 Post subject: Wood Elf Familiar
Posted: Wed Jun 03, 2020 12:44 am 

Replies: 0
Views: 1483


My wood elf familiar does not take spell damage

 Forum: Obsidian Discussion   Topic: Just saying Hello

 Post subject: Re: Just saying Hello
Posted: Mon May 11, 2020 8:52 pm 

Replies: 12
Views: 4120


hello

 Forum: Buying and Selling   Topic: 1k blood moss

 Post subject: Re: 1k blood moss
Posted: Mon Apr 27, 2020 4:44 am 

Replies: 16
Views: 5153


sold

 Forum: Obsidian Discussion   Topic: Obsidian's Past: What to keep, what to throw

Posted: Sun Apr 26, 2020 4:51 pm 

Replies: 6
Views: 2966


1. Age System - Reduce to max of 40 (720/820) 2. Dark Elves - Open them to everyone 3. Bloodlines - Open them to everyone, remove permadeath and rebalance, each line would lose at least one skill and nerf to others 4. Ships - They should be rare but not tied to pvp, make a new drop not in buc's den ...

 Forum: Buying and Selling   Topic: 1k blood moss

 Post subject: Re: 1k blood moss
Posted: Sat Apr 25, 2020 5:41 pm 

Replies: 16
Views: 5153


twice

 Forum: Closed Bugs   Topic: Skill gain

 Post subject: Re: Skill gain
Posted: Sat Apr 25, 2020 7:15 am 

Replies: 6
Views: 2478


I parry GM parry in 15 hours or so earlier this weak. Med gains are slow but they are going up for me and I'm in the low 90s

 Forum: Buying and Selling   Topic: 1k blood moss

 Post subject: Re: 1k blood moss
Posted: Thu Apr 23, 2020 6:40 pm 

Replies: 16
Views: 5153


going once
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