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 Forum: Buying and Selling   Topic: buying all int fish

 Post subject: Re: buying all int fish
Posted: Wed Jan 06, 2010 8:52 pm 

Replies: 10
Views: 1718


Just got back home. Fixin to crash, but the fish are yours.
I will catch you in game tomorrow evening.

 Forum: Buying and Selling   Topic: buying all int fish

 Post subject: Re: buying all int fish
Posted: Wed Jan 06, 2010 6:36 pm 

Replies: 10
Views: 1718


I have 30+
and I may fish later...

How many you want?

 Forum: Closed Bugs   Topic: Ignots Weight.

 Post subject: Re: Ignots Weight.
Posted: Sun Jan 03, 2010 11:45 am 

Replies: 6
Views: 1342


I question the weight change for ingots and mention that I smelt into ingots before leaving the mine...

...and now the forge has been removed.



Nice...

 Forum: Closed Bugs   Topic: Ignots Weight.

 Post subject: Re: Ignots Weight.
Posted: Sat Jan 02, 2010 7:49 am 

Replies: 6
Views: 1342


Yes, I do mine ore, not ingots. But I mine in a cave that has a forge and smelt those ores into ingots before I leave the mine. This accomplishes 2 things. 1. I can't buy a forge for the house, so smelting in the mine makes more sense than storing a chest full of ores and transporting back to a forg...

 Forum: Closed Bugs   Topic: Proposed Change: Reduction in PvP healing(spell and bandie)

Posted: Sat Jan 02, 2010 7:18 am 

Replies: 11
Views: 2186


Cool video. But night sight would have been better...

I'm with venom on this one. If it isn't broke then don't fix it.
I'm not convinced that it needs to be fixed.

 Forum: Closed Bugs   Topic: Ignots Weight.

 Post subject: Re: Ignots Weight.
Posted: Fri Jan 01, 2010 10:35 pm 

Replies: 6
Views: 1342


Maybe, just maybe... The crafted items that increased in weight compared to the resources were too heavy. My smith isn't that strong. He was able to carry 500 ingots with no problem, now he can't carry 150. :( 100 str will yield 420 max weight. Unless your naked with an empty pack you can't carry 20...

 Forum: Closed Bugs   Topic: Stone Shop

 Post subject: Re: Stone Shop
Posted: Fri Dec 25, 2009 6:47 am 

Replies: 16
Views: 2808


Mine is fixed!!

The storage is no longer 0, I can open the door and access door security. I still couldn't do any of that yesterday, even while standing on the step against the door.

dygy... - check yours again, you may be good to go also.

Thanks Bob!
Merry Christmas!

 Forum: Closed Bugs   Topic: Post -patch Blacksmithing and Tinkering

Posted: Mon Dec 21, 2009 5:24 am 

Replies: 54
Views: 7943


not wanting to stray off topic... My smith can't make shadow yet. Almost there but not quite. I have made master level swords. One katana bears his name. In T3, only master work by a gm would bear the makers mark. I'm not gm, and I haven't had a gm smith yet so there may be more issues than I am awa...

 Forum: Closed Bugs   Topic: Post -patch Blacksmithing and Tinkering

Posted: Sun Dec 20, 2009 9:14 pm 

Replies: 54
Views: 7943


100.0 minimum skill - 40 90.0 minimum skill - 50 80.0 minimum skill - 60 70.0 minimum skill - 70 60.0 minimum skill - 80 50.0 minimum skill - 90 But I also believe that placing a maker's mark on an item should be limited to gm in that skill. I like the quality being visible and it should show no mat...

 Forum: Closed Bugs   Topic: Stone Shop

 Post subject: Re: Stone Shop
Posted: Sat Dec 19, 2009 9:08 am 

Replies: 16
Views: 2808


My challenge is similar, can't open the door and getting the same message. I paged yesterday and echo checked it out. Said bob will need to look into it. One word of caution. This happenned to me once before with a 2-story villa behind my current house location. Bob fixed it, but 3 weeks later it wa...

 Forum: Closed Bugs   Topic: Old System Wepons

 Post subject: Re: Old System Wepons
Posted: Sat Dec 19, 2009 8:48 am 

Replies: 8
Views: 1624


:shock:

and me...
lol

 Forum: Closed Suggestions   Topic: Using animals.

 Post subject: Re: Using animals.
Posted: Tue Dec 08, 2009 7:06 pm 

Replies: 27
Views: 7444


Yep, and i did too when I first read it.

 Forum: Closed Bugs   Topic: Post -patch Blacksmithing and Tinkering

Posted: Mon Dec 07, 2009 7:38 pm 

Replies: 54
Views: 7943


tonights results... beginning skill 69.1 made 25 plate legs (iron) in a single set skill needed 68.8 20 iron ingots all 25 regular 0.2 gain made 50 rusty katana, grouped 25 - 25 skill needed 47.1 8 rusty ingots first set 24 regular and 1 expert 0.1 gain second set 22 regular, 1 expert, and 1 master ...

 Forum: Closed Suggestions   Topic: Using animals.

 Post subject: Re: Using animals.
Posted: Mon Dec 07, 2009 5:58 pm 

Replies: 27
Views: 7444


Yep, that is the same mistake I made when I read it.

It states "You gain 1 for being over 30.0 magery or necromancy. If both, you still only get one bonus."

The mage/necro gets 1 for being over 30, not one for each 30 skill points.

 Forum: Closed Suggestions   Topic: Using animals.

 Post subject: Re: Using animals.
Posted: Sat Dec 05, 2009 10:58 pm 

Replies: 27
Views: 7444


ok, i misread the section on magery and control. Thought it was 1 for each 30 magery instead of 1 for magery overr 30. 1 bear or animal is not going to put things out of balance. That leaves the issue of a warrior and his ride. Maybe a single mount could be allowed for all chars without counting aga...
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