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 Forum: Off Topic Chatter   Topic: Xbox 360 Slim

 Post subject: Re: Xbox 360 Slim
Posted: Fri Jul 02, 2010 2:41 pm 

Replies: 32
Views: 10414


got a link to the mouse/keyboard?

 Forum: Off Topic Chatter   Topic: Transformers: war for cybertron

Posted: Fri Jul 02, 2010 4:55 am 

Replies: 5
Views: 2959


Has anyone played this game? I ordered it a few minutes ago. Not sure what to expect, but I'm kind of a transformers nut (not so much on the new movies though) so I had to get it.

I hope it doesn't suck like all the other transformer games ever made.....

 Forum: Off Topic Chatter   Topic: Xbox 360 Slim

 Post subject: Re: Xbox 360 Slim
Posted: Fri Jul 02, 2010 4:39 am 

Replies: 32
Views: 10414


Activision is remaking goldeneye as a wii exclusice.....that will probably be the last wii game I buy before the next gen platforms come cout.

 Forum: Combat Balance   Topic: Poison Potions

 Post subject: Re: Poison Potions
Posted: Thu Jul 01, 2010 4:43 am 

Replies: 25
Views: 11297


PvP does need to be looked at, and small changes might be necessary....but.....a few things we need to consider before mandating change..... 1)not all combat classes are implemented yet. 2)it takes a LONG time for people to develop effective PvP strategies....and right now we have very few people do...

 Forum: Combat Balance   Topic: Archery

 Post subject: Re: Archery
Posted: Wed Jun 30, 2010 5:52 pm 

Replies: 46
Views: 19037


Let archers shoot and run. Damage could be raised, but i would have to see damage from some of the new bows before I'm really sure about that. Bobs usually pretty through with numbers and balancing and stuff...I wonder if archery has a secondary skill that pure archers can take to help with the dama...

 Forum: Closed Bugs   Topic: Monsters Bug Abusing

 Post subject: Re: Monsters Bug Abusing
Posted: Wed Jun 30, 2010 4:22 am 

Replies: 15
Views: 4558


I've noticed that they will target through walls.

 Forum: Combat Balance   Topic: Archery

 Post subject: Re: Archery
Posted: Tue Jun 29, 2010 9:19 pm 

Replies: 46
Views: 19037


on second thought...this might have been a bug..IDK Well if we use Bob's logic of 'too good to be true,' than yes, that would be considered a tiny bug. it's not too good to be true...it's actually a setting in the ini file for the server that can be easily turned off and on. what would be a bug is ...

 Forum: Suggestions   Topic: + side to having kills

 Post subject: Re: + side to having kills
Posted: Tue Jun 29, 2010 9:09 pm 

Replies: 22
Views: 6212


Put up a wall around delcia, but anyone is allowed in the town itself...no recall in or out...the passage through the mountains west of Trinsnic would be the only access. Inside the passage could be some hugely nasty and fast ass monsters that attack only blue characters.....guards in the town don't...

 Forum: Combat Balance   Topic: Archery

 Post subject: Re: Archery
Posted: Tue Jun 29, 2010 7:53 pm 

Replies: 46
Views: 19037


you were not able to shoot while moving in t3a most of the time , but there was insta-hit for archers...not sure about wariors. if you were attacking someone, and you ran behind a building or a wall, the instant you were back in LOS of your target you fired an arrow...if you were moving or not on se...

 Forum: Suggestions   Topic: + side to having kills

 Post subject: Re: + side to having kills
Posted: Tue Jun 29, 2010 7:47 pm 

Replies: 22
Views: 6212


Jehlom or Nu'jelm would both be good options.

 Forum: Suggestions   Topic: + side to having kills

 Post subject: Re: + side to having kills
Posted: Tue Jun 29, 2010 3:45 pm 

Replies: 22
Views: 6212


but reds cant be looted in town...blues can be looted in wind.

 Forum: Obsidian Discussion   Topic: Magic Resist. :)

 Post subject: Re: Magic Resist. :)
Posted: Tue Jun 29, 2010 4:28 am 

Replies: 23
Views: 6120


I have about 33 resist. I think I've gained about .3 in 20+ hours of hunting over the last 18 months....and .2 of those came in the last 30 days.

 Forum: Suggestions   Topic: + side to having kills

 Post subject: Re: + side to having kills
Posted: Tue Jun 29, 2010 4:24 am 

Replies: 22
Views: 6212


just a dumb shit in the dark....but if normal towns kill you when you have 50+ kills, maybe something happens in wind to counter that?.....or maybe some monsters don't attack on sight anymore?

Just throwing stuff out there......

 Forum: Suggestions   Topic: archery bug?

 Post subject: Re: archery bug?
Posted: Mon Jun 28, 2010 8:07 pm 

Replies: 16
Views: 4979


dex sounds good....

Archers and healers need dex
warriors and polymages need str
PvP mages and Necros need int

seams good to me

 Forum: Suggestions   Topic: archery bug?

 Post subject: Re: archery bug?
Posted: Mon Jun 28, 2010 2:59 pm 

Replies: 16
Views: 4979


Quote:
Bow's Damage goes to Str not Dex
If this is true, it's a change from a few years ago. When i was using my archer everything was biased on dex. Speed was caped, damage was not...which is why archers with 180 dex could rely on hitting someone for 40 to 50 points.
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