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 Post subject: Warlocks and Necromancy
PostPosted: Mon Dec 07, 2009 2:17 am 
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Warlocks are implemented, read about them in the changelog.
Warlock race stone for race changes is in both runestone chambers

This race has some rather complex things about its implementation so PLEASE REPORT BUGS.

Likewise necromancers should be createable now.
PLEASE REPORT BUGS.

Also yeah light is your only trainable spell at low levels, i'll add in necro necromancy spells later and rebalance em a bit, i just wanted to get the system working like it was in t3a before i started messing with it.


Both systems should be working and online, but bugs can happen, so REPORT BUGS.

Have fun guys


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PostPosted: Mon Dec 07, 2009 7:47 am 

Joined: Sat May 20, 2006 12:00 pm
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BTW when you change a char to a necromancer you have to log out after you do it.
Then log back in and you get 10 necro points.
I'm guessing you should get the ten points.


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PostPosted: Mon Dec 07, 2009 9:08 am 

Joined: Sat Sep 05, 2009 12:09 pm
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this is AWESOME,,,, thank you bob!!!


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PostPosted: Mon Dec 07, 2009 5:33 pm 
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i made a necro.
on the chart it says they can gm med.
but it shows my necro to have med capped at 50.
is the chart right or the cap of 50?

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PostPosted: Mon Dec 07, 2009 6:03 pm 
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Ah wow Med was droped from 80.0 to 50.0 cap just today :( how lame lol

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PostPosted: Mon Dec 07, 2009 11:37 pm 

Joined: Sat Oct 28, 2006 8:33 pm
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Why is med capped on necro? They need it more than any other character... They use tons of mana.


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PostPosted: Tue Dec 08, 2009 2:46 am 

Joined: Sat Jun 20, 2009 3:28 am
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it was just a bug.. and its fixed now

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