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 Post subject: What races cant do what?
PostPosted: Tue Nov 24, 2009 6:00 am 
I have had alook at the shard manual and it jsut confuses me.
I want to know what skills they cant use?

Human warrior: Guessing these can use everything but have a lower skill cap
Human mages:Guessing these can use everything but have a lower skill cap
Vamp warrior: cant use bows anything else
Vamp mages: ????
Frost Elfs warrior:????
Frost Elfs mages:????
Wood Elfs warrior:????
Wood Elfs mages:????
Warlock warrior:????
WArlock mage: ????
any other races I cant remember them, same questiuons for mages and warriors

Can anyone help?


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PostPosted: Tue Nov 24, 2009 7:11 am 

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http://www.dxgaming.com/forums/viewtopi ... 31&t=19223
check that out

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PostPosted: Tue Nov 24, 2009 8:22 am 
I dnt understand it all different names for races and stuff


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PostPosted: Tue Nov 24, 2009 9:12 am 
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Warrior, Mage, Ranger, War-Mage, Necro, Artificer, and Smith's are Classes. So you choose your race like vamp, frost elf or whatever then you need to choose your class. So Pinky is a Artificer (class) and she is a green person lol forgot the race.


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PostPosted: Tue Nov 24, 2009 9:18 am 

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wood elf!

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PostPosted: Tue Nov 24, 2009 10:39 am 
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The race you are has nothing to do with what u cant use its the class.

Warrior Class has a 780 skill cap but cant use a bow.

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PostPosted: Tue Nov 24, 2009 10:51 am 
thats what im saying its wrong it says warriors can use bows but they cant so obviouslty thats old and i want to know the new changes


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PostPosted: Tue Nov 24, 2009 11:00 am 

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it says that warriors can use only melee weapons.

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PostPosted: Tue Nov 24, 2009 11:10 am 
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theres anther thread im to lazy to look up,

but basically
-all races have a skill cap of 780, no matter of class

-humans have 680

-races have no restrictions of what skills they have, but have to conform to a class (which do have restrictions on skills)

- humans don't have to be a class, and can't

- the only difference between races is the race skills, and enviromental deductions/ bonus . EG- wood elves get a bonus in wilderness/woods (+ hp) but freeze there asses of in ice isle (-hp) but wood elves can also transform into different animals

but the class restrictions (from what i can think off the top of my head )are

warriors- no bows everything else warriors would use is basically in tact

rangers- reverses mellee weps with bows, they can't wear armor so no one really uses them LOL

war-mage- everyone creates human tanks so idk...

mage- basically the same as t3a from what i can think of

artificer- basically makes blacksmiths/ and allows people to customize it how they want, just no taming

the other crafting one- makes tamer and can customize what ever they want besides mining

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PostPosted: Tue Nov 24, 2009 11:20 am 
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HUMAN RACE (HUMANS CAN NOT PICK A CLASS)
************************************
-680 skill cap plus Vet rewards
-Can GM all skills
-Can wear any armor without penalties
-Can equip all weapons



ANY RACE OF WARRIOR CLASS
**********************
-780 skill cap plus vet rewards
-Limited to 50 in the following skills:
--Blacksmithing
--Bowcraft
--Carpentry
--Cartography
--Enticement
--Lockpicking
--Mining
--Remove Trap
--Spirt Speak
--Tailoring
--Tinkering
-Limited to 0 in the following skills:
--Inscription
--Magery
--Meditation
--Peacemaning
-Can wear all armor without penalties.
-Can not equip bows or crossbows
-effectively limits archery skill to what can be trained by vendors



ANY RACE OF MAGE CLASS
********************
-780 skill cap plus vet rewards
-Limited to 50 in the following skills:
--Blacksmithing
--Bowcraft
--Carpentry
--Healing
--Lockpicking
--Provocation
--Remove Trap
--Spirt Speak
--Tailoring
--Tinkering
-Limited to 0 in the following skills:
--Enticement
--Lumberjacking
--Mining
-Can not wear armor of any kind without penalties
-Armor penalties
--do not lower dex
--will drop stamina for almost every action you do
--Acts the same as being overweight
-Can only equip Staves
-effectively limits all melee skills and archery to what can be trained by vendors



ANY RACE OF RANGER CLASS
**********************
-780 skill cap plus vet rewards
-Limited to 50 in the following skills:
--Cartography
--Inscription
--Magery
--Meditation
--Provocation
--Tinkering
-Limited to 0 in the following skills:
--Blacksmithing
--Mining
-Can not wear platemail armor without penalties
-Armor penalties
--do not lower dex
--will drop stamina for almost every action you do
--Acts the same as being overweight
-All other armor types can be worn without penalties
-Can only equip bows and crossbows
-effectively limits all melee skills to what can be trained by vendors



ANY RACE OF WAR-MAGE CLASS
************************
-780 skill cap plus vet rewards
-Limited to 50 in the following skills:
--Blacksmithing
--Bowcraft
--Carpentry
--Cartography
--Enticement
--Healing
--Lockpicking
--Meditation
--Mining
--Remove Trap
--Spirt Speak
--Tailoring
--Tinkering
-Limited to 0 in the following skills:
--none
-Can not wear platemail armor without penalties
-Armor penalties
--do not lower dex
--will drop stamina for almost every action you do
--Acts the same as being overweight
-All other armor types can be worn without penalties
-Can equip all weapons



ANY RACE OF NECROMANCER CLASS
***************************
-780 skill cap plus vet rewards
-Limited to 50 in the following skills:
--Blacksmithing
--Healing
--Lockpicking
--Mining
--Remove Trap
--Tailoring
--Tinkering
-Limited to 0 in the following skills:
--Bowcraft
--Carpentry
--Enticement
-Can not wear platemail, chainmail, or ringmail armor without armor penalties
-Armor penalties
--do not lower dex
--will drop stamina for almost every action you do
--Acts the same as being overweight
-All other armor types can be worn without penalties
-Can only equip mace-related weapons
-effectively limits all other melee skills and archery to what can be trained by vendors



ANY RACE OF ARTIFICER CLASS
************************
-780 skill cap plus vet rewards
-Limited to 50 in the following skills:
--Bowcraft
--Healing
--Meditation
--Tailoring
-Limited to 0 in the following skills:
--none
-Can not wear platemail armor without penalties
-Armor penalties
--do not lower dex
--will drop stamina for almost every action you do
--Acts the same as being overweight
-All other armor types can be worn without penalties
-Can only equip fencing-related waepons
-effectively limits all other melee skills and archery to what can be trained by vendors



ANY RACE OF SMITH CLASS
*********************
-780 skill cap plus vet rewards
-Limited to 50 in the following skills:
--Cartography
--Inscription
--Lockpicking
--Magery
--Meditation
--Remove Trap
--Tinkering
-Limited to 0 in the following skills:
--none
-Can wear all armor without penalties.
-Can only equip crafting hammers
-effectively limits all melee skills and archery to what can be trained by vendors


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PostPosted: Wed Nov 25, 2009 2:09 am 
urgh


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PostPosted: Wed Nov 25, 2009 11:41 am 

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wow so warmage is pretty much useless at 50 healing should be at least 70 or 80.
and rangers are too without being able to use plate armor


edit: and i just noticed meditation too at 50, so like wtf are you supposed to do besides suffer a quick death lol

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Last edited by _Nightmare_ on Thu Nov 26, 2009 3:25 am, edited 1 time in total.

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PostPosted: Thu Nov 26, 2009 1:58 am 
Yea sucks


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PostPosted: Thu Nov 26, 2009 2:26 am 
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At some points it makes you want to stay human when it comes to PvP/PvM characters.

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PostPosted: Thu Nov 26, 2009 3:28 am 
Yea but humans have 680 skill
they have made it so that crafting you cna have a race etc coz it dnt effect it but if u want a pvm or pvp char you need to sacrafice part of a skill for a race or a skill completely to be human
or wait till your 65764574 and get a high skill bonus lol


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