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 Post subject: Re: Changelog for T4A
PostPosted: Mon Jun 13, 2011 9:57 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Balance Adjustments:
-- Ship recipe updated to require a rare resource (Echo's suggestion)
-- Cove territory is now marked in-game as no building, and houses should not be placable there
-- Cove town will now no longer let in anyone over 22 years old.
-- -- I also closed the old stopgaps, it should not be possible to set foot into it if you are above that age and not staff.
-- You cannot invis on a boat(it moves too much for the magic to work)
-- You cannot stealth on a boat(there's no room)
-- Mining, Fishing, and Lumberjacking should now dig up resources more often(less fail messages when a resource is present)
-- Lumberjacking:
-- -- Normal logs per tree reduced slightly
-- Mining:
-- -- Iron increased slightly
-- Fishing:
-- -- Low Traffic Waters have had the following modifications:
-- -- -- Fishing junk reduced from 40 points to 20
-- -- -- Fish increased from 40 points to 50
-- -- -- All Small Fish increased from 10 points to 12
-- -- -- Feast fish reduced from 10 points to 5
-- -- -- FFF increased from 10 points to 12
-- -- -- All Stat fish each increased from 2 points to 3
-- -- High traffic waters have had the following modifications:
-- -- -- Fishing junk increased from 40 points to 60
-- -- -- All Stat fish reduced from 2 points to 1.8


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 Post subject: Re: Changelog for T4A
PostPosted: Thu Jun 16, 2011 4:38 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
New Features:
-- There is now a status bar on the bonus work popup that shows your progress on your current item.
-- House command: "I wish to destroy", when targetting forges or anvils will destroy them.

Balance Adjustments:
-- Centaurs moved from despise level 1 to despise level 3
-- Names will no longer show to people not aboard the boat, when people are on a boat.
-- -- Meaning you will not get much warning if a ship is bearing down on you, nor how many are aboard.
-- Warriors:
-- -- Reduced damage from monsters when wearing sufficient armor(Armor value higher than 40)
-- -- -- This bonus is before armor reduction is factored, and does get better with higher armor.
-- -- -- A warrior in full blackrock and shield should notice a quite substantial reduction in monster strength
-- Mages
-- -- Healing delay increase due to magery reduced from 1 second per 20 to 1 second per 23.
-- -- Reactive armor bonus in pvp increased slightly.
-- -- Reactive armor bonus in pvp activates at a slightly higher damage level, from 21 to 26.

Bugs Fixed:
-- Guildstones bug with being movable should now be fixed and they are again immobile.


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 Post subject: Re: Changelog for T4A
PostPosted: Wed Jun 22, 2011 4:02 am 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Balance Adjustments:
-- Cove's tolerance for new players is now roughly 64 days, up from 41 days
-- New players will now be cured when poofed to cove
-- Players now receieve a bonus to damage(scaling with weapon) against npcs, based on weaponskill
-- Crafting
-- -- Added a quality bonus when crafting medium-length items.
-- -- Bonus to quality when crafting more difficult items, as follows:
-- -- -- 10.0 effective skill bonus on strikes 3-6
-- -- -- 20.0 effective skill bonus on strikes 7-11
-- -- -- No bonus on any strikes not in these ranges.
-- Vampires
-- -- Vampires are now immune to damage for the first 2 seconds after resurrection
-- -- -- This is to allow for them to get their bearings, and for slower connections to load
-- -- -- This will also prevent the death cycle when vampires die on sources of fire
-- Cartography
-- -- Magic Map charges reduced significantly.

Bugs Fixed:
-- Wood Elfs
-- -- I believe i have finally fixed the bugs with familiars disappearing when dead or chain-dying.
-- -- If no one reports any woodelf bugs over the next week, i'll consider them good.
-- All locked down items(excluding containers) are no longer usable


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 Post subject: Re: Changelog for T4A
PostPosted: Fri Jul 01, 2011 5:04 am 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Balance Adjustments:
-- Mass Dispel will no longer hit the person casting it.
-- Dispel effects will now damage instead of dispel polymorphed players if they still have bonus hp left
-- -- Meaning if a character has 150 str normally, as long as their polymorphed hp is above 150, they will be hurt and not dispelled
-- -- Dispel current does between roughly 25 and 50 magic damage, with up to 10 points being mitigated by resistance
-- -- Mass Dispel current does between roughly 30 and 60 magic damage, with up to 20 points being mitigated by resistance
-- All fizzle rates on hit from physical combat have been increased slightly
-- Silver armor casting failure reduced to 5% from 10%.

Bugs Fixed:
-- Healing should no longer gain over your skillclass cap
-- Tailoring special dyes will now only use one out of a stack instead of all of them
-- Zogar will now properly drop his rare

Things i've been working on:
-- Picture painting
-- -- Soon you will be able to create your very own paintings in-game. Record epic battles, or just your triumph over someone, or even a most wanted poster.
-- Bardic Spellcasting and Songs
-- -- The re-release of bardic skills is getting closer, right now i'm populating the initial spells they'll have available and figuring out costs for them.


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 Post subject: Re: Changelog for T4A
PostPosted: Mon Oct 03, 2011 5:06 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:
--Cove Wall has been rebuilt.
----The rules with cove wall still apply - no pvping/pking between the wall and Cove.
--Vesper Bank has had a decoration overhall for Halloween.
----Be sure to check out the witch!
--The Runestone Chamber has also had a bit of a redo
---I'll leave the surprise for you to find.


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 Post subject: Re: Changelog for T4A
PostPosted: Sat Apr 19, 2014 4:24 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Spell Changes:
--Dispel has been increased in damage to polymorphed characters, from (25-50) before resist to 55-105.

Staff Changes:
-- Kraken has been promoted to Seer

Site Updates:
-- Account creation and status should work again.


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 Post subject: Re: Changelog for T4A
PostPosted: Mon Oct 06, 2014 4:27 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:

--Vesper Bank has had a decoration overhall for Halloween.

--Race halls have been tweaked.
---The Warlock race hall ruins have been placed in Trinsic.
---The Dark Elf race hall fort has been placed at the Crossroads.


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 Post subject: Re: Changelog for T4A
PostPosted: Sun Nov 09, 2014 11:01 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:
--Vesper Bank has had a decoration overhall for the Christmas period.

--Frostfell has had a major upgrade with a new look, new dock and an underground section to the city.

--Yew Cemetary has had a crypt entrance added.


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 Post subject: Re: Changelog for T4A
PostPosted: Thu Jan 01, 2015 6:17 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Balance Adjustments:
-- Necromancer negative reactions were apparently disabled at some point. They have been re-enabled.
-- Fire whip damage type changed from magical to fire + physical
-- Fire whip bonus damage formula changed to account for hp after bonus proc rather than hp before it


PVP Balance Adjustments:
-- Fire whip threshold and max bonus damage formula reduced for PC characters.
-- Controlling animals while hidden or invis now requires 50.0 of animal lore for 1 animal, or 100.0 for two.
-- -- Trying to do more than this causes you to be revealed currently. We'll see how this addresses invis bear spammers.


Bugs Fixed:
-- Vendor gold duplication bug due to negative prices causing a negative salary to be charged for vendor upkeep has been fixed.
-- -- Anyone who looked like they abused this has been jailed while i verify whether they actually did.

More overhauls to internal systems to support new staff


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 Post subject: Re: Changelog for T4A
PostPosted: Mon May 18, 2015 11:18 pm 
Game Admin

Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:
--Vesper Bank has had a decoration overhall for the Spring period.
--Runestone Chamber for reds has had Haven added.

Staff Changes:
--Khalsel, Overdrive and Zyon promoted to Counselors.


New Features:
--Updated commands list to include the command .showclass
-- -- Shows your character's current class


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 Post subject: Re: Changelog for T4A
PostPosted: Sun Jun 07, 2015 1:22 am 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:
--Hind meadows has been expanded to include a new pond.
--The haunted hill mine section has been reworked, the section containing houses surrounded by forest has been removed.
--Forges and anvils have been removed from the centre of mines.


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 Post subject: Re: Changelog for T4A
PostPosted: Tue Jun 09, 2015 10:59 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:
--Cove mining tunnel stairway has been redone to properly line up with entry/exit from cove.
--Cove graveyard's portal to Vesper has been removed.
--Spring decorations removed from Vesper Bank.


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 Post subject: Re: Changelog for T4A
PostPosted: Thu Jun 11, 2015 7:44 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:
--Mine cart system added to Ice Isle (Use the handles of the carts).
--Road added to crypt in Yew graveyard.
--Affliction's shrine moved from Ice Isle to Yew crypt area.
--Frostfell undercity added temporarily to allow a sneak peek.


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 Post subject: Re: Changelog for T4A
PostPosted: Sat Jun 13, 2015 9:19 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:
--Portal in hythloth level 3 cage has been removed.
--Frostfell undercity sealed until completion.

Forums Changes:
--Bugs section has been cleaned up. 8 pages of bugs down to 3 pages.


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 Post subject: Re: Changelog for T4A
PostPosted: Wed Jun 17, 2015 10:40 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
World Changes:
--The runestone chamber has had some changes.
----Portals to Yew (home of the wood-elves) and Britain (home of the humans) have been added to both Runestone chambers.
----The "reds only" RC has gained a portal to outside Vesper.
----Moongates have been moved to a platform.

--Auction chest has been added to the Runestone chamber.
----If you wish to auction something off at the upcoming Auction, place it in the chest along with a book with your name and a starting price for the items. The items will be sold on auction day.


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