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 Post subject: Re: Changelog for T4A
PostPosted: Sun Apr 04, 2010 1:16 pm 
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New Features:
-- Guild Privacy
-- -- A guild master can declare his guild private in the master menu
-- -- -- Being private will keep the location of the guild a secret, listing as unknown.
-- -- -- However, as a private guild, they cannot participate in Buccaneer's Den or EW.
-- -- -- Guilds default to being public

Balance Adjustments:
-- All stat fish should now stack(if fished after this patch), if you find this not true please pm me.
-- Frost elf
-- -- Snowball stun duration reduced
-- -- Ice wall hitpoints greatly reduced

Bugs Fixed:
-- Destard level 2 puzzle fixed, was shut off for some reason
-- Certain potions being usable from outside backpack, should be fixed now. (All potions must be on your person).
Thanks to magger for this one


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 Post subject: Re: Changelog for T4A
PostPosted: Thu Apr 08, 2010 9:07 pm 
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Bugs Fixed:
-- The holy holiday for Oytras and Pegasi has ended, and they have ceased their fasting.
-- Fixed slight bug with speech and only nonalpha characters, such as people saying "^^" or "****".
-- -- Didn't hurt anything, just made an ugly error of "no data" in my logs. I hate ugly harmless errors.

Balance Adjustment:
-- There is now a maximum amount of darkness pilliars you can summon in one area.


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 Post subject: Re: Changelog for T4A
PostPosted: Mon Apr 12, 2010 5:59 pm 
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New Features:
-- Crafting now has a progress bar to show you how much work you are towards the next level
-- -- Keep in mind this is just relative work, you can still gain "early", before it's completely full.

Balance Adjustments
-- Frost elf
-- -- Home Sweet Home has increased slightly in time to complete.
-- -- Home Sweet Home now creates a snow drift when used at the start of casting
-- -- Home Sweet Home will now fail if you are more than 1 step from the snow pile at any point in the casting.


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 Post subject: Re: Changelog for T4A
PostPosted: Mon Apr 19, 2010 3:41 pm 
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New Features:
-- I've decided to do bosses on an individual basis rather than one huge patch, and will probably add one per patch until all the new ones are in, and the old ones are redone.
-- -- Keep in mind the new bosses do NOT have their achievement graphics uploaded to the server yet, so if your statistics page errors a bit that's why. You can still earn them, they just won't show right. Please don't report this.
-- -- Each boss, when listed as a boss of the day, is fully implemented/updated. This includes any abilities, difficulty adjustments, and their unique loot.
-- Today's Boss: Gorge

Bug Fixes:
-- Fixed a bug in some kills not being recorded properly for achievements.
-- Fixed a bug in crafting where furniture was being assigned the wrong health property.

Balance Adjustment:
-- Magery dex gain capped at 20
-- Added a modification to the monster difficulty system that allows for a per-monster modification, for monsters that don't quite fit the formula, or for certain spawn groupings that are tougher than their individual monsters would lead one to believe. Most monsters will NOT have this enabled, but it allows for a bit more flexibility in the system, and will mostly be used to do final balances on boss monsters and groupings.


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 Post subject: Re: Changelog for T4A
PostPosted: Sat Apr 24, 2010 3:54 pm 
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New Features:
-- Today's Boss: Tumnas

Balance Adjustments:
-- Most bosses will now(once they're revamped or created) be on 18 hour(give or take) respawn timers. This ensures they spawn at different points during the days so everyone has a chance to get them.
-- Unshrinking animals have been modified as follows.
-- -- All unshrink times increased by 3 seconds.
-- -- That means the minimum time between unshrinks is now 3 seconds(gm taming and animal lore).
-- -- You cannot unshrink an animal if you have been hit in the last 10 seconds.

-- Frost elf Avatar of Ice stats reduced slightly
-- Frost elf Avatar of Ice cooldown doubled
-- The weight of Ingots, Logs, Stat/Forgetful/Feast Fish has been reduced

Bugs Fixed:
-- Fixed a bug with some chubby frost elves being too heavy for the winds to lift(home sweet home works again).
-- Rewrote how the poisoning system updates characters when they become poisoned
-- -- This should greatly decrease the poison-related crashes in high-item areas.


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 Post subject: Re: Changelog for T4A
PostPosted: Wed Apr 28, 2010 8:50 pm 
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New Features:
-- Today's Boss: Bloody Mary
-- -- A word of caution, for Bloody Mary is ruthless and has already taken the heads of the guards who protect her.
-- -- Meaning she is HARD, do not say i didn't warn you. I highly recommend decent sized groups for her.

Bugs Fixed:
-- Slight bug in necromancy Drain Stamina not flagging criminal


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 Post subject: Re: Changelog for T4A
PostPosted: Thu Apr 29, 2010 8:11 pm 
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Balance Adjustments:
-- Added another dark-elf slot (Currently 3 unused)
-- Modified the quest system slightly
-- -- Now plays noises when you gain/advance/complete quests
-- -- Also is visible even if you have no current or completed quests

Bugs Fixed:
-- Fixed a slight bug in monsters that have more than one effect upon dying so they all work properly


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 Post subject: Re: Changelog for T4A
PostPosted: Fri Apr 30, 2010 4:41 pm 
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New Features:
-- Tamed Animals ordered to go, come, or follow now have increased move speeds
-- Today's Boss: Colossus

Balance Adjustment:
-- Spirit speak gain rates increased slightly
-- Spirit speak now checks for existing communion and doesn't let you establish multiple at once.


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 Post subject: Re: Changelog for T4A
PostPosted: Mon May 03, 2010 8:28 pm 
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Posts: 1760
Balance Adjustments:
-- Order/Chaos shields have been re-introduced
-- -- They still require all 5 guards to be dead to retrieve the shield
-- -- They are currently on 24 hour timers, and do not break when grabbed by opposing teams, can be wielded by anyone
-- -- This WILL be changed in the future, just still waiting on input for the interim

Bugs Fixed:
-- Fix a bug that caused shapeshifters to drop walls and not shift properly
-- Fixed bug that made some new ores a little hard to refine
-- Monster immunity/resistance now properly applies to potions

Questions Answered:
-- Q: Someone isn't showing up on server status, but they're online!
-- -- A: They're invisible. Server status is a rough gauge of who is online, and as such stealth, incognito, etc affect it.
-- -- -- Stealth/Invis has always removed them from server status, and incognito shows the changed name.
-- -- -- I (just) realized as i type this that incognito won't work quite right due to how i have the statistics setup, and will fix it next time broadband is available.
-- Q: Waa, i left my boss and i came back and it was fully healed. Gms are teh corrupt!
-- -- Bosses heal when left alone.
-- -- -- This is designed to prevent someone from, for example, pk-ganking a group near the end of a boss.
-- -- -- If the group dies but leads the pkillers away from the boss, it will reset to full health.
-- -- -- One player within a screen and a half (roughly) is sufficient to prevent this.
-- -- -- I've debated adding this system to all monsters to prevent hit-fade tactics on area boundaries (stairs/etc) but i wanted to see how it works for bosses first.


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 Post subject: Re: Changelog for T4A
PostPosted: Tue May 04, 2010 12:25 pm 
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New Features:
-- Today's Boss: Akashic

Bugs Fixed:
-- Fixed slight bug in order/chaos shield dispenser checking guild alignment
-- Fixed bug that caused order/chaos shield dispenser to instantly cooldown.
-- Fixed bug in boss healing that detected logged out characters for preventing healing (thanks for bitching, next time just report it)


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 Post subject: Re: Changelog for T4A
PostPosted: Wed May 05, 2010 10:08 pm 
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New Features:
-- Added in the graphics for new bosses and did some minor website tweaks, won't take affect until broadband updates it though, hopefully within 24 hours

Balance Adjustments:
-- Increased durability of Gorgeskin cloak

Bugs Fixed:
-- Altered how the website shows incognito people (should be more in line with t3a, they will just show up as "someone", with no identifying marks, won't take affect until website gets updated by broadband)
-- Fixed a few minor bugs with the chaos shield dispenser not recognizing npcs properly
-- Alignment shields now yell again when equipped
-- Volcanic Elementals colors fixed
-- Increased the upper-limit for veteran age caps, and added checks to allow for exceeding that in age
-- -- You won't get any bonuses past this limit, but it won't take your bonuses away anymore on accident


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 Post subject: Re: Changelog for T4A
PostPosted: Mon May 10, 2010 10:54 pm 
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New Features:
-- Today's Boss: Beastly Knight

Bugs Fixed:
-- Dark Elves are now required to pick classes like the other "civilized" races
-- Fixed ore/ingot weights. Turns out they were duplicated in one place and they kept loading alternating versions.
-- -- It happens every once in a while, T3A was a mess in 9 big files. Still re-organizing into better structure

Balance Adjustments:
-- You can no longer shove other living things out of the way
-- -- This is going to stay in for a week and see how it works.
-- -- Monsters and players, everything is now immune to being shoved
-- -- The only exception is you can still walk throuhg stealthed or invisible creatures/players


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 Post subject: Re: Changelog for T4A
PostPosted: Mon May 17, 2010 8:00 pm 
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Balance Adjustments:
-- Shoving has been restored to normal T4A conditions, thank you for this test.

Bugs Fixed:

-- Beast Knight drop rates fixed
-- Guild chat is turned back on (dunno how it got turned off on accident, sorry about that).
-- Quest bug stat adjustments now assumes people can be polymorphed.
-- Colored logs now weigh as much as regular logs
-- Stumble potions not putting empty bottle in the right place


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 Post subject: Re: Changelog for T4A
PostPosted: Tue Jun 01, 2010 10:25 pm 
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New Features:
-- Account Email is now required and if it's not set you'll get a popup on login to update it.
-- -- I appreciate everyone keeping it as their true email.
-- -- In the future i might try to cross-link the forums and games by emails, plus it's nice for announcements/etc.
-- Echo has split the bugs/suggestions into two forums for easier maintenance and so people can see how few the bugs are
-- -- I was going to.....
-- -- -- eventually....
-- -- -- -- It was a lot of posts and i didn't wanna do the work and without knowing he came up and was like "hey ya know what would be cool?".

Balance Adjustments:
-- Bandages can no longer be sold to vendors
-- Cotton stock reduced due to shortage

Bug Fixes:
-- Some characters imported from old guilds didn't have proper setups, should be fixed upon next login


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 Post subject: Re: Changelog for T4A
PostPosted: Wed Jun 02, 2010 1:01 pm 
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New Features:
-- If you fail to chop, mine, or fish, you will now automatically continue until you succed.
-- -- Tell me you love me guys. :)

Balance Adjustments:
-- Parrying gain rate slowed by roughly 25%.
-- Vendors will now longer sell piles of sticks.
-- Frost Elf Ice Prison has been reduced in durability and duration growth has been lowered.

Bugs Fixed:
-- All stat fish should now stack.
-- Shadows now take certain properties of new monsters into account when changing such as extra health/etc
-- Crossbows of might will now come properly un-indentified
-- Necromancers will no longer lose double mana from scrolls
-- Fletching now has it's missing two categories
-- -- My bad... when i added them in the original design i forgot to change the # of categories displayed from 3 to 5...
-- Weapons should now damage properly on tree cutting


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