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 Post subject: Re: Bug report
PostPosted: Sun Dec 21, 2014 2:27 pm 
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or get off your horse and back on as well as opening a corpse

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A non-bob gm who shall remain nameless did it!


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 Post subject: Re: Bug report
PostPosted: Mon Dec 22, 2014 8:00 am 
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Website: http://jizaboz.com
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I thought that was lag?

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 Post subject: Re: Bug report
PostPosted: Mon Dec 22, 2014 8:16 am 

Joined: Fri Sep 10, 2004 6:34 am
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Location: Boston
nope

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lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.


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 Post subject: Re: Bug report
PostPosted: Fri Jun 12, 2015 8:15 pm 
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A resend works on the character but I have not found a way to replicate the bug. If anyone is able to replicate it, please let me know.


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PostPosted: Fri Jun 12, 2015 10:40 pm 
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It happens to me all the time. The way i fix it is by getting off and on a horse, or by opening a corpse. If you dont have any of that stuff near you... good luck!

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PostPosted: Sat Jun 13, 2015 1:18 pm 

Joined: Sun May 13, 2007 7:34 pm
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Location: KY
Happens to me while hunting all the time, I just relog really quick.

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PostPosted: Mon Jun 15, 2015 12:54 pm 

Joined: Tue Jun 09, 2015 9:36 am
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yes blocked a direction that you cant walk
to go that direction you have to log in log out or get out of the ride and get on


very bugged when you get killed in lvl 3-4 by shadow monster and that you couldnt move the direction you wanted to go


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 Post subject: Displacement Bug
PostPosted: Tue Apr 25, 2017 10:14 am 

Joined: Fri Feb 17, 2017 9:50 pm
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If this Displacement Bug isn't diagnosed and fixed you will never have a good shard.

I do not know what triggers the displacement but it kills me at least once a day. Once you are displaced, you can maybe move in 2 directions but are often stuck in place until you double click an object and select a target/object outside of your inventory. This makes PVM very frustrating.

It is clear that Obsidian has been made into a PVM focused shard, however, if we ever rebuild the PVP this shard was once known for, PVP will still be unplayable due to this bug.

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 Post subject: Re: Displacement Bug
PostPosted: Tue Apr 25, 2017 11:18 am 
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Does this only happen when actively in combat, or just moving around near enemies?

What are you usually doing when it happens?

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 Post subject: Re: Displacement Bug
PostPosted: Tue Apr 25, 2017 1:11 pm 

Joined: Fri Feb 17, 2017 9:50 pm
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I haven't been able to pinpoint it. Someone mentioned it may be caused when a lot of things happen at once and it could be that simple.

Happens when I'm running around casting spells. I believe it can even be caused by using bandage self macro and open door macro quickly.

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 Post subject: Re: Displacement Bug
PostPosted: Tue Apr 25, 2017 1:37 pm 

Joined: Mon Feb 19, 2007 6:17 am
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Location: Aberdeen, WA
It happens so randomly that its hard to diagnose exactly. I know when I'm using my open door macro too fast while i'm running, it'll trigger it. Its almost like the shard can't keep up with certain things and glitches you.

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 Post subject: Re: Displacement Bug
PostPosted: Tue Apr 25, 2017 9:30 pm 
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Website: http://www.dxgaming.com
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This is the same bug for when you are frozen but double clicking yourself to dismount fixes it right?


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 Post subject: Re: Displacement Bug
PostPosted: Wed Apr 26, 2017 12:21 am 

Joined: Mon Feb 19, 2007 6:17 am
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Yep that's the one. Its not that your frozen though, more like you can't run in one direction be it north east south or west and that's at random.

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 Post subject: Re: Displacement Bug
PostPosted: Sat Apr 29, 2017 4:28 pm 
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Yeah, I honestly can't remember when that bug didn't exist.


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PostPosted: Fri Aug 31, 2018 4:50 pm 
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Honestly, there's a coin-toss odds whether this is a client issue, or a server scripts issue.
It's a desync, due to how the client<->server communicate about movement either one of them could be the culprit.

Re: scripts, it just boils down to slowly going through and eliminating them one by one, which has been done slowly as scripts get phased out/upgraded to the most current version.


If someone can get a replicatable test case in here, it will at least help to narrow it down, although my bet is there are multiple causes (probably related to some of the old methods of making things "work" in 51a and earlier that some of our scripts have).
I will say there are at least 4 instances I know of that are purely client side, and can only be fixed with a client patch. Three have been there since i started, more or less, and one was introduced around midway through the "First" patcher cycle.


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