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PostPosted: Sat Jul 11, 2015 2:36 pm 

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Chance to fail is based on healing skill.
50% skill gets you 1 in 4 chance to fail.
100% skill gets you a 1 in 8 chance to fail.

Your chance to heal is not affected by poison at all.

Chance to cure poison(if you have proper skills):

42% chance to fail at 60% anatomy.
25% chance to fail at GM.
-50% health restored if poisoned during bandage attempt(even if it works and cures you).

Delay Calculations:

+2 second delay from equipment(1st hand)
+1 second delay from equpiment(2nd hand)

+0 - +3 Hunger level, full is 0, starving is 3
+2 Poisoned

Base healing rate(ALL):
11 seconds + magery/20 - (dex/20) + extras from above

Minimum delay = 2 seconds
So according to this chart my warrior fully fed with a shield and wep (130 dex) should have

11 + (0/20) - (130/20) + (2+1+0+0)
11 + . .0 . . - . . 6.5 . .+ . . . . 3
Total 7.5 Delay

Now I actually have a 9.5 second delay.. what's up with that?

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 Post subject: Re: Weird healing issue.
PostPosted: Sun Jul 12, 2015 2:41 am 
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Joined: Fri Aug 17, 2007 10:24 pm
Posts: 686
You do have a 7.5 sec Delay, now add your wep that your probably holding. its another 2 seconds.

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 Post subject: Re: Weird healing issue.
PostPosted: Wed Jul 15, 2015 9:08 pm 

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So I noticed something else.

When the counter starts, now that my dex is higher it says 8.

Now after I see 8, sometimes the healing delay shows

8

9

8

7

6....

Etc... so apparently it goes up again after it starts from 8, anyone noticed this? Try spamming your healing macro when fighting and let me know.

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lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.


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 Post subject: Re: Weird healing issue.
PostPosted: Thu Jul 16, 2015 10:10 pm 

Joined: Sat Jun 20, 2009 3:28 am
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I have the same issue that i dont understand...

@shadow, he has already added

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PostPosted: Sun Dec 27, 2015 12:51 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Remember everytime you get hit after bandage healing it adds 1 sec to your timer(up to 4 hits in 4 seconds).
Could that be why your timer went up?


As for the formula, it looks like that's out of date, I'd have to check changelogs to see when it was changed, but i usually mention formula changes like that:

12 seconds base, + 0.1 second per 2.4 points of magery, - 0.1 second for every 2 dexterity
+1 second per hunger level (up to 3)
+2 seconds for something equipped in primary hand
+1 seconds for something equipped in offhand (+2 for two-handed weapon)
Minimum 3 seconds

No delay addition for poisoning

Does that clear it up?


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