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 Post subject: Moongates - useless form of transportation
PostPosted: Tue Jun 09, 2015 2:04 am 

Joined: Mon Mar 27, 2006 4:12 pm
Posts: 270
they are slower then a llama with a broken leg..


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 Post subject: Re: moongate
PostPosted: Tue Jun 09, 2015 7:47 am 

Joined: Tue Dec 18, 2007 6:07 pm
Posts: 1211
Location: michigan
magger wrote:
they are slower then a llama with a broken leg..

What about an alpaca?

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 Post subject: Re: moongate
PostPosted: Tue Jun 09, 2015 5:44 pm 

Joined: Wed May 23, 2007 8:50 am
Posts: 2359
Location: United States of America
I agree, moongates need to be changed. I use to use them on my warrior all the time to travel around, now I can't remember the last time I've used one.


I believe the whole idea behind this new gate is so people can't follow others inside to PK them. But it shouldn't suit noobs, if they're brave enough to be outside then it's their fault.


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 Post subject: Re: moongate
PostPosted: Fri Jun 12, 2015 8:10 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2083
Location: Australia
Apocalypse wrote:
I believe the whole idea behind this new gate is so people can't follow others inside to PK them. But it shouldn't suit noobs, if they're brave enough to be outside then it's their fault.


Actually the reverse is true. The old moongates used to function as a random spit out point. The new moongates send everyone to the same place. It was changed because PKers were sick of people running into the moongates to escape them.


Any suggestions?


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 Post subject: Re: Moongates - useless form of transportation
PostPosted: Fri Jun 12, 2015 8:48 pm 
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Joined: Mon Feb 19, 2007 6:17 am
Posts: 801
Location: Aberdeen, WA
I suggest a menu to choose the area you want to travel to.

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 Post subject: Re: Moongates - useless form of transportation
PostPosted: Fri Jun 12, 2015 10:20 pm 
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Posts: 2647
Location: Boston
502Dude wrote:
I suggest a menu to choose the area you want to travel to.


+1

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Thassius wrote:
lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.


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 Post subject: Re: Moongates - useless form of transportation
PostPosted: Wed May 03, 2017 12:29 am 
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Joined: Fri Apr 01, 2005 6:16 pm
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Location: Australia
Moved to suggestions.


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 Post subject: Re: Moongates - useless form of transportation
PostPosted: Sat May 06, 2017 4:41 pm 

Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3666
Location: Sudbury Ont. Canada
Yea the way they are now is pretty much useless. They used to be a pretty good means of travel for chars that don't have magic.


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 Post subject: Re: Moongates - useless form of transportation
PostPosted: Sun May 07, 2017 5:57 am 
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Joined: Fri Apr 01, 2005 6:16 pm
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Location: Australia
I'm open to suggestions on how they operate. Bear in mind that the reason they were changed from the old moongates was to prevent people using them as an escape from a pker.


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 Post subject: Re: Moongates - useless form of transportation
PostPosted: Sun May 07, 2017 4:24 pm 
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Joined: Mon Feb 19, 2007 6:17 am
Posts: 801
Location: Aberdeen, WA
I used the in-game .stopwatch command and saw that moongates take 2.5 minutes to switch locations. Maybe adjusting their timer to be somewhere around 10-30 seconds? That should make them a little more usable and keep them from being an insta getaway from pker's.

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 Post subject: Re: Moongates - useless form of transportation
PostPosted: Sun May 07, 2017 5:01 pm 

Joined: Fri Feb 17, 2017 9:50 pm
Posts: 31
Yea, I would just do what chemi said. Keeps it quick and simple

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