It is currently Sat Apr 20, 2024 12:58 am


Post a new topic Post a reply Page 1 of 1   [ 8 posts ]
Author Message
 Post subject: Monster Notes
PostPosted: Thu Jan 28, 2010 1:32 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
Some notes from hunting with aimee today

Gore fiends, they drop 200 gp, way too little, should drop maybe 500, one went shadow and very nearly killed both of us several times. It only dropped 400 gp. They should also drop might-force instead of ruin-might.

Blackgate daemon. Killed one and it dropped 1048 gold, i think it needs just a tad more.

Daemons should not drop ruin weps.

Chaos deamons, i cant remember what they drop, but they were quite weak, should probably amp them up a bit. As well as Arcane Daemons, Just a small amp though.

Destroyer Gargoyles, their GP is about right, but they should drop force-power.


Top
 Offline   
 Post subject: Re: Monster Notes
PostPosted: Fri Jan 29, 2010 8:15 am 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
I wuold like to add that today i helped kill a SHADOW Daemon Summoner. It dropped 1 power wep.
It 1 hit killed me with a -178 and it took like 20 minutes to kill with 3 of us. I thuoght bosses suppose to drop vanq? Let alone a shadow boss.


Top
 Offline   
 Post subject: Re: Monster Notes
PostPosted: Fri Jan 29, 2010 1:14 pm 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Interesting.

Your shadow daemon summoner actually didn't drop any magic loot.
You can tell by the "ding" that happens to signify the loot drop.

However, it did drop magic items on it's first death(when it turned shadow).
So you got the two magic items (1 power 1 might) from that.

Also when reporting loots, report the ENTIRE loot, including armors/etc.
Just because you don't think magic bows/armors/etc are important doesn't mean they didn't drop.


Top
 Offline   
 Post subject: Re: Monster Notes
PostPosted: Fri Jan 29, 2010 1:39 pm 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
Quote:
However, it did drop magic items on it's first death(when it turned shadow).
So you got the two magic items (1 power 1 might) from that.
What?? We got a power wep, not a power and a might.


Top
 Offline   
 Post subject: Re: Monster Notes
PostPosted: Fri Jan 29, 2010 1:53 pm 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
| 4064 | 2010-01-29 02:33:28 | Daemon Summoner | Weapon | Fencing | Power
| 4065 | 2010-01-29 02:33:28 | Daemon Summoner | Armor | Platemail | Might


Top
 Offline   
 Post subject: Re: Monster Notes
PostPosted: Sat Jan 30, 2010 11:20 am 
User avatar

Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
wtf is happening when you get might weapons from deamons? We used to get them from like lizard men and orcs and shit. :roll:


Top
 Offline   
 Post subject: Re: Monster Notes
PostPosted: Sat Jan 30, 2010 11:59 am 

Joined: Sat Oct 28, 2006 8:33 pm
Posts: 1287
Well, it dropped 3 ruin weps which isnt SO bad i guess, usually when it drops 1 wep its force.
And also they are quite easy, just hit kind of hard.


Top
 Offline   
 Post subject: Re: Monster Notes
PostPosted: Mon Feb 08, 2010 4:26 am 
User avatar

Joined: Sun Jul 03, 2005 3:56 am
Posts: 1185
Bot Check: GAMER
Location: uk
killed 2 beholders, one dropped 146 gold and 2 ruin weps and tons of pots
One droped no gold and tons of pots
I think these should drop might and less pots/more gold.


Top
 Offline   
Display posts from previous:  Sort by  
Post a new topic Post a reply Page 1 of 1   [ 8 posts ]


Who is online

Users browsing this forum: Ahrefs [Bot] and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net