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What would you most like to see in future patches?
Poll ended at Tue Feb 21, 2006 6:28 pm
Bug Fixes  30%  [ 15 ]
New Monsters  2%  [ 1 ]
Updated/New Skills  34%  [ 17 ]
A Massive Quest  4%  [ 2 ]
New Loot  12%  [ 6 ]
Balance Changes  18%  [ 9 ]
Total votes : 50
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PostPosted: Wed Feb 15, 2006 3:14 am 
i'd like to see more weapons made useful. as it is right now we only have like 2 weapons for each typer of combat skill (vik + ba, kryss + warfork, hammerpick + war axe). the rest are useless.


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PostPosted: Wed Feb 15, 2006 4:16 am 
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reg farms

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PostPosted: Wed Feb 15, 2006 5:51 am 
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I'd def. like to see more stuff in the game like new loot, more quests for really rare items that actually does something so players will pay like 400k for and samething everyone else is talking about plus please add black stangs but make them really rare to spawn also add Reg FARMS for players not just mister Regiss.


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PostPosted: Wed Feb 15, 2006 7:46 am 
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can we have Sserp come back i know a little marbak and i can take up where alladin left off

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PostPosted: Wed Feb 15, 2006 7:56 am 
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mostly id just like more of the same because i really like this shard. but if i just had to point out some things...

currently no attribute with charges works on bows, as well as total protection. these attributes are working on all other weapons.

"auto" attributes dont work at all on any weapon, total leech doesnt work either but that could be a good thing as it might be a tad overpowered.

the fragility of bows is kinda low as well especially since only xbows can be repaired.

but tbh, i am having fun as it is and think the pvp is well balanced already, maybe consider some players suggestions about making 120 dex the heal delay cap. i've heard a lot of people mention that.


and maybe put cybervic to work making some of his cool new spawns in some of the currently lesser populated or even empty areas. be cool to see what vic could do if something like the yew crypts were reopened.

new stuff is always interesting but i would hate to see a bunch of new things if they were to hurt the current system somehow, because i just love the current system. your shard is fng awesome, fixes are more important than additions imo. not as fun for a coder im sure, but we all know bigger isnt always better.

give your staff a pat on the back. they have been kicking ass lately. and plze dont tease us talking about a new quest, most of these players havent experienced a Broadband made quest , holy shit they own.

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PostPosted: Wed Feb 15, 2006 8:46 am 
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I think white stangs would be the coolest. I know everyone wants black, but i think a bright white stang would look awesome. Id also like to see reg farms. When i bouhgt my house there was seeds in there, always thought it would be nice to be able to plant them.


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PostPosted: Wed Feb 15, 2006 9:44 am 
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If players get white and black stangs what will the GMs gonna ride at quests and shit.

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PostPosted: Wed Feb 15, 2006 10:40 am 
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*reg farm
*races works
*kegs back
*less cure pot work
*that potions can be stockable

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PostPosted: Wed Feb 15, 2006 10:53 am 
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Healing capped at 120 dex,

Forget black stangs maybe a new ride altogether?,

And what Drizzt said about bows

Maybe make it so an account can only own 1 reg farm,

Kegs working again/Deadly posion pot,

(This 1's for Vic) The Spider cave :D


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PostPosted: Wed Feb 15, 2006 12:06 pm 
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Just fix my guild house sign so I can make door keys again and give my wife her donated status in-game and I'll be estatic.

(I did vote for new items to loot though heheh)

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PostPosted: Wed Feb 15, 2006 1:06 pm 
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more deamon spawns !! the demand of -int is big

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PostPosted: Wed Feb 15, 2006 2:09 pm 

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I compiled a list of some ideas i came up with as well as some that people had here. :)

-Slight changes in poisoning and poison pots. Increase distance for throwing pots for example.
-Less bandages and less fails in healing
-eliminate the anatomy problem for healing, or make it a much lower level for healing poison. Healing through poison doesnt make much sense. This might screw tank mages over though.
-Nerf reactive armor.
-Give use to ALL weapons and Abilities. this is why a battle axe of vanquishing of life leech will easily be bidded for over 250k while a spear of the same kind wont pass 60k.
-Necromancy
-Reg Gardens
-Add some use to skills like tinkering, cartography, remove trap, etc..
-Less ingots for armor or less fails for high-end armor.
-More weapon drops
-Fix Kegs
-Fix kill system, there are still a few tiny bugs lingering around
-Fix pyramid battle area. Pyramid battles are one of the most entertaining pvp events IMO
-The key bug, door keys cant be made.
-Allow to push past people and creatures. Its not a big deal, but it does become a slight problem when youre a cornered mage and 3 warriors are just pounding at you and you cant move.

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PostPosted: Wed Feb 15, 2006 2:12 pm 
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I will have an 8 second healing delay at 120 dex with a shield and a kryss...and some people want to see the healing cap set at 120 dex...2 FSs can be casts in 8 seconds with no problem (almost 3...each FS takes 3 seconds to cast)...If these people get what they want, warriors will only be able to heal once in any given 15 second time frame. I have to ask you guys, how much damage can a mage do in 15 seconds?

Perhaps eliminating the bonus for cross healing would be a better option then capping dex for solo play.


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PostPosted: Wed Feb 15, 2006 2:18 pm 

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Azimuth at 120 dex, you're going to have around 160 str, with GM parry and resist, gheals and bandies, not to mention, blood and beserk if you're a vamp. You are more than capable of outhealing a mages mana dump.

Besides, you can also use poison pots to fizzle a mage 100% of the time. Do mages have any way to control anything a warrior does 100% of the time? Nope, not since people started going with 60 anat. So you already have an upper hand in that sense.

Sure it might mean no gheal pots if you're spamming poison, but you still have blood, bandies and Mages can't do damage while posion pots are being spammed.. (on that note, a big NO to increasing poison potion range, warriors are close tactic fighters, make them get close. If they want to poison at range, they can get some magery like the rest of us.)

Cap dex at 120 so all these xhealing warriors can realize they aren't shit.

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Last edited by Emo on Wed Feb 15, 2006 2:22 pm, edited 1 time in total.

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PostPosted: Wed Feb 15, 2006 2:21 pm 
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rather then suggesting that the system be changed because 1 mage can't take on 2 wariors, maybe get a second mage?


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