You can make a warrior that is good in
either PvP
or PvM at the moment.
It basically comes down to Parry or Poisoning
Your template (for PvP)
GM Heal
GM Resist
GM Archery
GM Swords
GM Tactics
GM Poisoning
60 Anatomy
For PvM
GM Heal
GM Resist
GM Archery
GM weaponskill
GM Parry
GM Tactics
60 Anatomy (although, if you are making a warrior SOLELY for PvM, then there's no real danger of having a higher anatomy - hits harder and heals better)
That's just my opinion - you'd have to pick Swords for a PvP'er simply because you'd need a 2-handed weapon, and the Battle Axe is the best - if going PvM, then there'd be nothing wrong with fencing (get your hands on a GM made kryss!)
Having said all that, there are certainly advantages to having poisoning on a PvM build anyway (especially when fighting spell casting/ more powerful monsters)
My recommendation is to make a tank - human warriors aren't worth it
(just start with 50 resist and either 50 magery or healing, and train combat skills in Cove g'yard to get cash and bandies and buy regs - collect skele bones, those will make you some serious profits!)
I have to disagree, You can use many different weapon skills for PVP, and archery isn't needed at all, especially if you are going to master posioning. However if you are correct in that it is a solid build, but there is lots of room in PvP or PvM if you wish to master different skills. Fencing with a warfork is a fast and powerful weapon. an axe is good for power and speed, but having GM parry on your side is a good advantage as well.