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PostPosted: Thu Dec 14, 2006 8:12 am 
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Thorfin wrote:
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i'd rather like to see locking int for warriors instead of +100 skill points


Then rendering alchemy basically a useless skill? The only thing really worth the time and regs it takes to GM alchy is the money you can make from -stat pots. Sorry but i can't agree with you there.


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PostPosted: Thu Dec 14, 2006 8:54 am 
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ok so maybe just lower the gains, or w/e
but +100 skill isnt that good in fact

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PostPosted: Thu Dec 14, 2006 9:20 am 
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I do agree with you there, int gains are a little high. But it's been said that if spells like mass curse and hallu where disabled on monsters int gains would be lowered drastically. But I don't think giving humans + 100 skill points is a good idea either. I think that whatever is unbalanced about races should be looked at and fixed. I have always believed that old issues should be dealt with b4 adding new features especially ones that are temporary fixes to a permanent problem.


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PostPosted: Thu Dec 14, 2006 9:34 am 
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agree in 100% btw 100 skill points is shit when u can have em as a bonus due to age(if its not capped of course) +100 skill wont change anything trust me, why in the heck we are destroying problems instead of fixing em? disabling necromaners-nr.1 disabling races-nr.2 damn what gonna be next? houses? rides? its not the best way to avoid the problem but head it and fix it if it can be fixed. i miss necromancy :(
so staff out there i know u've got a lot of work and a life of corz i dont blame any1 but that should be changed.
edit sorry for mistakes i'm ''abit'' drunk...wooaaaahhaaa again :P

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PostPosted: Thu Dec 14, 2006 11:38 am 
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I honestly think that this argument has been beaten into the ground. I think we can all agree that we want races back. however I don't see that happening in the near future. maybe staff will take pitty on us this capitalist gift giving season.

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PostPosted: Thu Dec 14, 2006 11:50 am 
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We know and have accepted that it probly won't be fixed anytime soon but it still cannot be replaced with a half - assed solution. Obsidian has always been about adapting to certain situations. But only in cases that there are no other alternatives. Ex: books on doorsteps because you can't mark bags. You can PvM pretty well on a human warrior so if you are just starting out hunt save money and make a mage if you want to PvP. In time if races are fixed it really doesn't take that much to train a new warrior. Especially after you have been around for a while and know which skills are harder to gain so those would be the ones you start with 50 of.


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PostPosted: Thu Dec 14, 2006 1:38 pm 
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i can almost guarentee that races never come back

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PostPosted: Thu Dec 14, 2006 1:46 pm 
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carling wants a cracker?
Something you put cheese on.....


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PostPosted: Fri Dec 15, 2006 12:29 am 
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i can almost guarentee that races never come back
how can you know that?

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PostPosted: Fri Dec 15, 2006 1:56 am 
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Yeah. the word is Stfu!
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PostPosted: Fri Dec 15, 2006 5:10 am 
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