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belgarion
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PostPosted: Thu Dec 14, 2006 8:12 am |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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Thorfin wrote: Quote: i'd rather like to see locking int for warriors instead of +100 skill points
Then rendering alchemy basically a useless skill? The only thing really worth the time and regs it takes to GM alchy is the money you can make from -stat pots. Sorry but i can't agree with you there.
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Thorfin
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PostPosted: Thu Dec 14, 2006 8:54 am |
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Joined: Tue Apr 06, 2004 7:07 am Posts: 970
Bot Check: GAMER
Location: Poland
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ok so maybe just lower the gains, or w/e
but +100 skill isnt that good in fact
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belgarion
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PostPosted: Thu Dec 14, 2006 9:20 am |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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I do agree with you there, int gains are a little high. But it's been said that if spells like mass curse and hallu where disabled on monsters int gains would be lowered drastically. But I don't think giving humans + 100 skill points is a good idea either. I think that whatever is unbalanced about races should be looked at and fixed. I have always believed that old issues should be dealt with b4 adding new features especially ones that are temporary fixes to a permanent problem.
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Thorfin
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PostPosted: Thu Dec 14, 2006 9:34 am |
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Joined: Tue Apr 06, 2004 7:07 am Posts: 970
Bot Check: GAMER
Location: Poland
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agree in 100% btw 100 skill points is shit when u can have em as a bonus due to age(if its not capped of course) +100 skill wont change anything trust me, why in the heck we are destroying problems instead of fixing em? disabling necromaners-nr.1 disabling races-nr.2 damn what gonna be next? houses? rides? its not the best way to avoid the problem but head it and fix it if it can be fixed. i miss necromancy
so staff out there i know u've got a lot of work and a life of corz i dont blame any1 but that should be changed.
edit sorry for mistakes i'm ''abit'' drunk...wooaaaahhaaa again
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Dedo
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PostPosted: Thu Dec 14, 2006 11:38 am |
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Joined: Thu Jan 06, 2005 1:26 pm Posts: 2339
Bot Check: GAMER
Website: http://www.myspace.com/dedommanger
Yahoo Messenger: dedommanger
Location: Wa State
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I honestly think that this argument has been beaten into the ground. I think we can all agree that we want races back. however I don't see that happening in the near future. maybe staff will take pitty on us this capitalist gift giving season.
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belgarion
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PostPosted: Thu Dec 14, 2006 11:50 am |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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We know and have accepted that it probly won't be fixed anytime soon but it still cannot be replaced with a half - assed solution. Obsidian has always been about adapting to certain situations. But only in cases that there are no other alternatives. Ex: books on doorsteps because you can't mark bags. You can PvM pretty well on a human warrior so if you are just starting out hunt save money and make a mage if you want to PvP. In time if races are fixed it really doesn't take that much to train a new warrior. Especially after you have been around for a while and know which skills are harder to gain so those would be the ones you start with 50 of.
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Kigger
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PostPosted: Thu Dec 14, 2006 1:38 pm |
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Shard Supporter (Donated) |
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Joined: Thu Aug 05, 2004 4:28 pm Posts: 716
Bot Check: GAMER
Location: Kansas Usa
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i can almost guarentee that races never come back
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Carling
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PostPosted: Thu Dec 14, 2006 1:46 pm |
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Shard Supporter (Donated) |
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Joined: Sun Apr 11, 2004 8:12 pm Posts: 1124
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Quote: carling wants a cracker?
Something you put cheese on.....
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Thorfin
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PostPosted: Fri Dec 15, 2006 12:29 am |
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Joined: Tue Apr 06, 2004 7:07 am Posts: 970
Bot Check: GAMER
Location: Poland
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Quote: i can almost guarentee that races never come back
how can you know that?
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Dark_phoenix
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PostPosted: Fri Dec 15, 2006 1:56 am |
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Joined: Wed Apr 07, 2004 7:07 pm Posts: 378
Location: In a house
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Quote: Yeah. the word is Stfu!
......!
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Thorfin
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PostPosted: Fri Dec 15, 2006 5:10 am |
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Joined: Tue Apr 06, 2004 7:07 am Posts: 970
Bot Check: GAMER
Location: Poland
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