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 Post subject: Re: Annoyances and bugs
PostPosted: Thu Jul 16, 2009 6:59 am 
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drvonspawn wrote:oh......and why in vesper near the bank am i always spammed with "you feel a tingling sensation".
Yea...Why?

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 Post subject: Re: Annoyances and bugs
PostPosted: Thu Jul 16, 2009 8:55 am 
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um the .equip thing is a good idea,,
i use the equip macro thing but it's stupid because it has a delay,, so you cant say equip left hand,, then right hand,,,, you have to wait for the timer to be over so you can equip your other wep/ sheild :/ which is GHEY

I like your idea raven, and have it to a specific thing xD
instead of razor which can be considered an advantage in PvP

also i like the idea that each .equip thing can be set to different wepons as raven said, seems cool xD

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 Post subject: Re: Annoyances and bugs
PostPosted: Thu Jul 16, 2009 3:06 pm 
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the equip command with no delay would really, REALLY., screw up the healing delay formula. If that command went in, Bob would have to increase the healing times by 2 or 3 seconds to compensate for people instantly unequiping, healing, then instantly requiping. The folks who don't use that command in a macro would be the ones who suffer.


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 Post subject: Re: Annoyances and bugs
PostPosted: Thu Jul 16, 2009 7:46 pm 
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that can be easily avoided AZi, by making it add some time to the timer when you equip the wepon,

and really, you'll lose your timer for your attack so, really your doing damage to your self in a way,,

and people can already do that, by using unequip then just D clickign there weps after a heal, its more troublesome to hit 3 keys instead of 1 key for healing,,, for a 2 sec difference,,,

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 Post subject: Re: Annoyances and bugs
PostPosted: Fri Jul 17, 2009 11:32 am 
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EMMA_GRACE_JESSY_LOGAN wrote:
drvonspawn wrote:oh......and why in vesper near the bank am i always spammed with "you feel a tingling sensation".
Yea...Why?
Ghosts.
When you walk over ghosts, you feel the tingling sensation.
Very useful to detect when someone's camping your house in the spirit world.
OOOH! Speaking of that, that's a good idea, forcing all ghosts visible with high spirit speak.


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 Post subject: Re: Annoyances and bugs
PostPosted: Fri Jul 17, 2009 12:25 pm 
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I think the ghost at vesper bank might be BB then...I've been online quite a few times with no one else on and I still get that message. It always happens in the same spot, and sometimes when you walk on that exact square it will spam 5 or 6 times all at once.


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 Post subject: Re: Annoyances and bugs
PostPosted: Fri Jul 17, 2009 1:09 pm 
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oh i was thinking there were logged out ghosts it still detects,
because atleast in t3a you logged out and ur player stayed there, just away from normal human detection, GMs could see it with like a command i think its .seeall ? or some thing like that

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 Post subject: Re: Annoyances and bugs
PostPosted: Sat Jul 18, 2009 8:52 am 

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one of the tingliing spots at vesper is at spot you bounce in from rc, another is on west bench. you saying there is someone logged in as a ghost there?

its always there, unlikely

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 Post subject: Re: Annoyances and bugs
PostPosted: Sat Jul 18, 2009 9:21 am 
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That has always done that since i started playing obs especially where you come in from rc.

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 Post subject: Re: Annoyances and bugs
PostPosted: Sat Jul 18, 2009 9:25 am 
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like i said i think people logged off there as ghosts,,,

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 Post subject: Re: Annoyances and bugs
PostPosted: Mon Jul 20, 2009 4:41 am 
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who is raven? ((does not know peoples aliases in this games except chips)).

i have another thing to add to my annoyances:
when using something like a dagger/pickaxe/fishing pole then having a macro to LastObject then LastTarget sometimes it doesnt target.....the targeting icon stays up and nothing happens. this is usually due to latency....and using razor this was remedied with the "waitfortarget and/or wait x.x milliseconds" expression in your macro script.
now i am certain there is a "waitfortarget" option in the ingame macro setup....however having that on your "second line" does not enable a third line to add "lasttarget" to remedy this issue.

i know that this shard uses a "modified" UO client.....but im ignorant to how modified it really is. do you have the source code? or has it just been hex edited to change the text in some of the areas? thinking about it, the options is a GUMP that can be changed right? or is one able to actually manually edit the macros.txt on your own comp......hmmmmmmm. ill let this question hang and test it out in a bit and post my results. id imagine you could modify your macros, but having it ingame would be a lot more efficient and "user-friendly" :)

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 Post subject: Re: Annoyances and bugs
PostPosted: Mon Jul 20, 2009 7:54 am 
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you can edit your macros via text, it's in your obsidian folder under macros, and under that characters name...

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 Post subject: Re: Annoyances and bugs
PostPosted: Mon Jul 20, 2009 10:37 am 
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just another thing to add to the "new guide section" :)
"How to edit your in-game macros manually and the key codes/limitations"

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 Post subject: Re: Annoyances and bugs
PostPosted: Wed Jul 22, 2009 3:29 pm 
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or you can edit them in-game and USE THE DOWN ARROW.
Seriously, it's right there.
Just set your second macro line, it adds a 3rd line that is visible if you click the little down arrow.


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 Post subject: Re: Annoyances and bugs
PostPosted: Sat Jul 25, 2009 10:19 am 
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not all commands let you add 3 lines, i had to manually edit and add "waitfortarg" between my mining/chopping macros. if i didnt my macro gets stuck and i have to mash the key to get it to work.

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