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 Post subject: Can't fizzle opponent
PostPosted: Tue Dec 01, 2009 7:58 pm 

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Have tried every single spell... nothing fizzles.

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PostPosted: Tue Dec 01, 2009 8:05 pm 
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Should be looked into. The changelog saids that only magic arrow doesnt fizzle spells, the other spells
should work fine (i.e. harm).

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PostPosted: Tue Dec 01, 2009 8:06 pm 

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No spell at all does it.

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PostPosted: Wed Dec 02, 2009 12:41 am 
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all magic and poison damage except the first hit of poison should have a 50% fizzle rate.
Please doublecheck again, maybe you just had an unlucky streak. Testing on this end shows its working right.


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PostPosted: Wed Dec 02, 2009 2:52 am 

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Of course the opponent fizzles. But this doesn't happen when you interfere with his spell, which takes all skill out of it and puts luck in.

In the past, one could fizzle the opponent using a poison pot. What happened to that? It was the best system for it used skill. Then magic arrow replaced that, but that's just too easy. Now, nothing does it except coughing from poison or hitting with melee.

This goes especially for "Kal Xen" (summon creature), which is not fizzleable; or FS

____

I'm aware there should be some mechanical problem with poison pots, 1) they don't fizzle immediately, but only after a cough; 2) if the delay from the cough is removed, it could be abused a lot.

How was it done in the past? Coughing from the pot was not a fizzler, rather the hitting of the pot itself. Fizzling from coughing makes the whole concept pointless, due to relying rather on luck than on timing itself.

I hope this a look is taken on this, since the whole pvp experience has become pretty much:

1) having as many bears as possible;
2) relying on luck: a) on fizzling; b) on not crashing due to dispels or deaths; c) on bandi fails; d) running out of regs (which is not completely bad luck if you are the one who runs out, but rather if the opponent runs out of regs);
3) ganks;

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PostPosted: Wed Dec 02, 2009 4:16 pm 
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hmm well, the timing has just changed to having to throw the pot before he casts on some spells,,, well i guess that is like u said luck LOL or great anticipation xD

but no one dies from bandies deaths any more, cuz that 1 fail limit thing lol

but ya i agree with you on all the other stuff...
the fight = who has the most bears atm

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PostPosted: Wed Dec 02, 2009 6:39 pm 
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That and who ganks first lol

But seriously, I tried to see if I could use harm to fizzle some of Storms spells and none of the attempts
had worked. I didnt do it once twice, but I believe 2 dozens times to make sure. If its due to luck, then
I have one of the shittiest lucks overall.

Same goes with Storm who hit me for the same amount, not one fizzle.

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PostPosted: Wed Dec 02, 2009 9:07 pm 

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I was fizzling greater heal the other day with lightning but please bring p pots back to the old pvp system. how about put all pvp back to the old system :O

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PostPosted: Thu Dec 03, 2009 5:17 am 

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Fizzling with poison pot was one of the skills we needed to have. Not to mention that you had to also click the wizard hat manually and the bandies manually. Now it's any noob can unshrink 12 bears and kill someone.

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PostPosted: Thu Dec 03, 2009 7:12 am 

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Quote:
Fizzling with poison pot was one of the skills we needed to have. Not to mention that you had to also click the wizard hat manually and the bandies manually. Now it's any noob can unshrink 12 bears and kill someone.
Summon*

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PostPosted: Thu Dec 03, 2009 9:22 am 

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Not any noob can summon, you still need magery for that, but any noob can unshrink 12 bears.

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PostPosted: Thu Dec 03, 2009 3:58 pm 

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yeh i just tried my spells.. if we can't use magic arrows to fizzle spells, so we should have some increases at speed of harm.
harm could fizzle spells but its slow

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PostPosted: Thu Dec 03, 2009 5:19 pm 

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Let me make this clear: NO spell fizzles the opponent at the moment (test it and see). Not harm. Not anything.

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PostPosted: Thu Dec 03, 2009 9:44 pm 
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i think harm should stay slow, but fizzle at a better rate..

meaning u have to cast it with good reaction time to fizzle other people

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PostPosted: Thu Dec 03, 2009 10:50 pm 

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set poison pots to how they were and set spell speeds to how they were in T3

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