It is currently Sat Apr 27, 2024 1:07 pm


Post a new topic Post a reply Page 1 of 1   [ 11 posts ]
Author Message
 Post subject: Eval/Med/Magery
PostPosted: Mon Nov 30, 2009 9:20 am 
User avatar

Joined: Tue Sep 15, 2009 8:48 pm
Posts: 1064
Bot Check: GAMER
Location: OREGON
A couple questions just to get some clarity.

Magery - So say Im training magery, I cant use the spell over and over, I have to wait 5 seconds before I
can use the spell again? If so, that should be changed. Necros have the cooldown, mages shouldnt.

Eval Int - So is eval int no longer helpful to have in order to med? In other words, med is based on your
overall skill, so in retrospect, eval int is pretty much useless now to GM, correct?

After reading the changelog these came up in my mind. Confused a bit on these two subject. Would like
someone to straighten these out for me.

Thanks!

_________________
Euroman
Doppleganger


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Mon Nov 30, 2009 4:04 pm 
User avatar

Joined: Wed May 23, 2007 8:50 am
Posts: 2398
Bot Check: GAMER
Website: http://www.dxgaming.com
Location: United States of America
I would like to know as well, if there is an added cool down for magery spells then I'll probably stop playing for a while.


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Mon Nov 30, 2009 7:36 pm 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
what apoc ssaid LMAO

_________________
king of the run on sentence.


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Mon Nov 30, 2009 10:16 pm 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Ya know instead of posting here, ya coulda just checked your hypothesis and seen if it was right. Also the thinly veiled threat isn't needed nor cared about. :)

Alright, let me try to clarify my post then, i thouht i had it pretty clear but i'll figure out what part tripped ya up.
Quote:
-- Necromancy now operates on a queue system. If you try to cast a necromancy spell while on cooldown, it will queue the spell and start casting it once your cooldown has ended.
-- -- Magery spells are not queued and will result in it just saying nope, can't cast this yet, wait x seconds
Notice the -- -- in front of Magery, this means that it's a subset of the line above it with just the --.
This means that for a necromancer, magery spells aren't queued, but their necromancy spells are.
Necromancers have a GLOBAL delay on spellcasting, magery or necromancy, after casting a necromancer spell. This is to prevent doing necro then mage spell in rapid succession, achieving 2x casting rate of a mage alone.
Quote:
-- Meditation skill now fails based on meditation level, not eval int
Thought this one was pretty simple, meditation's change to fail is now based on your skill in meditation, not eval int
Quote:
-- -- Amount of mana regained is increased by eval int, but not as greatly as it was, and relies more heavily on med skill
When you regain mana, you can regain more by having high eval int, but not as much as you used to. Now amount regained is affected a little more by meditation skill
Quote:
-- -- Meditation affects due to magery are now also applied to necromancy. No more free rides for necromancers
Meditation delay is figured by magery, now it is figured by the higher of magery or necromancers, so necromancers don't get extremely low delays.
A high skill in both will only count the highest, so no double delays for necro mages
Quote:
-- -- Amount of mana regained increased slightly
Meditation regains more total mana than it did before the patch, but only by a little


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Mon Nov 30, 2009 10:17 pm 
User avatar

Joined: Tue Sep 15, 2009 8:48 pm
Posts: 1064
Bot Check: GAMER
Location: OREGON
Ya its clear now. Thanks Bob!

_________________
Euroman
Doppleganger


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Tue Dec 01, 2009 11:47 am 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
sorry! i didnt intend mine as a threat LOL!
i barely play as is... it was just a statement....

any thanks for clearing stuff up!

_________________
king of the run on sentence.


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Tue Dec 01, 2009 9:30 pm 
User avatar

Joined: Tue Sep 15, 2009 8:48 pm
Posts: 1064
Bot Check: GAMER
Location: OREGON
Another question - Has the timer for med increased?

Because before it took me roughly 4 seconds in between meditating, and not its raised to around 8 seconds.

_________________
Euroman
Doppleganger


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Wed Dec 02, 2009 12:43 am 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
no, should still be the same formula.
Keep in mind failures have a smaller delay than successes.


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Wed Dec 02, 2009 5:47 pm 
User avatar

Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
How much of an increase in mana are we talking here? If it is like 3 mana points per or something that is not even worth wasting the 100 skill points.


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Wed Dec 02, 2009 6:41 pm 
User avatar

Joined: Tue Sep 15, 2009 8:48 pm
Posts: 1064
Bot Check: GAMER
Location: OREGON
Idk, but ever since my mana reached over 60 it has been delaying more and more. By the time I hit the
needed mana for a pvp ill be, lets say delay every 3 mana, then I would be screwed every single direction.

_________________
Euroman
Doppleganger


Top
 Offline   
 Post subject: Re: Eval/Med/Magery
PostPosted: Thu Dec 03, 2009 6:14 am 
Any idea on how much evl int gives u extra if ur gm med?


Top
   
Display posts from previous:  Sort by  
Post a new topic Post a reply Page 1 of 1   [ 11 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net