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Terek Molt
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PostPosted: Mon Dec 07, 2009 4:19 pm |
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Joined: Fri Sep 10, 2004 6:34 am Posts: 2670
Bot Check: GAMER
Location: Boston
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Ok so I turned Terek into a Necro...He originally was 99.6 healing but when he turned into a Necro he still was!
Now my point is...when I look at skills and press on the "show caps" it shows that my Healing is capped at 50% but it's 99.6...now what should I do? Am I really gm healing or am I not? And should i drop my healing or should I not?
I also noticed someone medding and gaining over 50% (which is the current cap on necros) what is that supposed to mean? Can't we just stop gain once we have reached our cap?
_________________ Quote: lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.
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Azimuth
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PostPosted: Mon Dec 07, 2009 4:27 pm |
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Shard Supporter (Donated) |
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Joined: Thu Aug 05, 2004 4:21 pm Posts: 1282
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in the old system if we overcaped on skills, it slowly adjusted every time we log in. Maybe this is not working?
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kingblacktorn
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PostPosted: Mon Dec 07, 2009 5:41 pm |
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Joined: Sat Sep 25, 2004 10:19 pm Posts: 3197
Bot Check: GAMER
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The skill level you will be using on healing is the skill level your cap is. No it is not a bug that you can go over and still gain. That is how bob made it. He posted it somewhere i just cant remember where. He told me that yesterday to when i asked him same question.
_________________ Quote: A non-bob gm who shall remain nameless did it!
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crimson
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PostPosted: Mon Dec 07, 2009 5:58 pm |
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Joined: Fri Oct 02, 2009 7:36 pm Posts: 301
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It is written in shard manual, the point is you can gm magery lets say, then go necro, his example was the smith, a smith does not wield swords in nature, but if he was a warrior before he then can wield swords!
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Terek Molt
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PostPosted: Tue Dec 08, 2009 5:04 am |
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Joined: Fri Sep 10, 2004 6:34 am Posts: 2670
Bot Check: GAMER
Location: Boston
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Quote: It is written in shard manual, the point is you can gm magery lets say, then go necro, his example was the smith, a smith does not wield swords in nature, but if he was a warrior before he then can wield swords!
see crimson, u just made it more confusing for me.. bob wrote: "For example: a smith cannot natively use swords, but would make
better swords after having learned swordsmanship as a warrior."...so what you are saying is wrong, you cannot wield swords but you can make better swords...
anyways this system is a bit messy imo...it's hella confusing..
_________________ Quote: lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.
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Xkill
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PostPosted: Tue Dec 08, 2009 9:58 am |
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Shard Supporter (Donated) |
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Joined: Wed Feb 11, 2004 1:43 am Posts: 797
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Website: http://www.freewebs.com/legion_of_valor/
Location: USA
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What does it look like when you case the necro light spell?
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Terek Molt
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PostPosted: Tue Dec 08, 2009 1:04 pm |
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Joined: Fri Sep 10, 2004 6:34 am Posts: 2670
Bot Check: GAMER
Location: Boston
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Quote: What does it look like when you case the necro light spell?
looks like shit lol
_________________ Quote: lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.
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Xkill
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PostPosted: Tue Dec 08, 2009 1:34 pm |
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Shard Supporter (Donated) |
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Joined: Wed Feb 11, 2004 1:43 am Posts: 797
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Website: http://www.freewebs.com/legion_of_valor/
Location: USA
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does it look like this?
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maher
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PostPosted: Tue Dec 08, 2009 1:41 pm |
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Joined: Sat Jun 20, 2009 3:28 am Posts: 1733
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yup!
_________________ Characters:
Weakest
Zoro
Void
Goku
Strongest
Cult of the damned
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_Venom_
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PostPosted: Tue Dec 08, 2009 2:36 pm |
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Joined: Sat Oct 28, 2006 8:33 pm Posts: 1287
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Wrong. ANY class can currently GM ANY skill, but once the final race is implemented (Vampires) then all the class restrictions will take place. Also the race stones will be removed and only a new character can be turned race. This is basically a grace period, but it will be over soon.
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maher
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PostPosted: Tue Dec 08, 2009 2:39 pm |
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Joined: Sat Jun 20, 2009 3:28 am Posts: 1733
Bot Check: GAMER
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won't they enable us to use vamp race stone for o just few days?
_________________ Characters:
Weakest
Zoro
Void
Goku
Strongest
Cult of the damned
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Falin
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PostPosted: Tue Dec 08, 2009 4:42 pm |
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Joined: Tue Dec 18, 2007 6:07 pm Posts: 1211
Location: michigan
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soo if i choose a race now, then after grace period do i get to keep the race or do i return to human and have to start all over? can i get a conformation on this. kinda important...lol
_________________ Falin(ROT)-Bully
Galen Soulhunter(Deamons)-Money maker
Cutler-Worker Bee
Hook(Daemons)-Mild mannered reporter/Tamer
Mr.Obvious-SUPER Crafter
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Llama
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PostPosted: Tue Dec 08, 2009 4:48 pm |
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Joined: Sun Nov 18, 2007 7:48 pm Posts: 106
Bot Check: GAMER
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Rumors of my death have been greatly exaggerated.
_________________ I'm not crazy; I'm eccentric!
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nosympathy
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PostPosted: Tue Dec 08, 2009 9:11 pm |
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Joined: Tue Dec 08, 2009 8:54 pm Posts: 1206
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Location: Portland, OR
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Quote: Wrong. ANY class can currently GM ANY skill, but once the final race is implemented (Vampires) then all the class restrictions will take place. Also the race stones will be removed and only a new character can be turned race. This is basically a grace period, but it will be over soon.
So where exactly will the stone be if only a new character can become one after the full implementing takes
place? Im guessing this will be after the tutorial or will it still be placed in the rune-chamber. Dont worry
if you can't answer the questions yourself Venom.
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_Venom_
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PostPosted: Tue Dec 08, 2009 9:45 pm |
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Joined: Sat Oct 28, 2006 8:33 pm Posts: 1287
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Quote: soo if i choose a race now, then after grace period do i get to keep the race or do i return to human and have to start all over? can i get a conformation on this. kinda important...lol
Of course you get to keep your race char. Its just that once they are all implemented, you will have to create a new char in order make a race char. The stones are there so that you can change your older chars.
And im assuming they will be in the tutorial but really idk.
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