It is currently Sun Dec 22, 2024 10:16 am


Post a new topic Post a reply Page 1 of 1   [ 11 posts ]
Author Message
PostPosted: Sat Jan 02, 2010 2:27 pm 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Alright, a few people have complained that they don't think bugs are getting resolved and that searching is too hard, so I'm adopting a new policy.

From now on, anytime a bug is fixed, i will move the thread immediatly out of the bugs/suggestions forum into the closed section. Even if the changelog for it isn't up yet.
If it pops up after that, you make a new post about it.
Likewise if you find ANY bug in-game and it doesn't have a thread in bugs/suggestions, make a thread about it.

I will try to keep the bugs forum under 2 pages to make things simple on all of us.
I just cleared out around 500+ posts, so take a look to make sure your bug is still in there. I tried not to move any i knew were still active but i might have missed some due to badly worded topics.
So take a look at what's still there and if you have a bug that isn't, post it.


Top
 Offline   
PostPosted: Sat Jan 02, 2010 4:46 pm 
Game Admin

Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2096
Bot Check: GAMER
Location: Australia
+10 million brownie points. Seriously WOW


Top
 Offline   
PostPosted: Sun Jan 03, 2010 12:46 am 

Joined: Tue Dec 08, 2009 8:54 pm
Posts: 1206
Bot Check: GAMER
Location: Portland, OR
How is it a bug? Its not a skill that was used in the game. The only person I know that took the time to GM Spirit Speak was Kigger. He said it was a pain to train back in t3a. So why would it not be the same difficutly in t4a.

Certain skills were never easy to gain. Whether the skill was trained in t3a or t4a.


Top
 Offline   
PostPosted: Sun Jan 03, 2010 1:15 am 

Joined: Sat Jun 20, 2009 3:28 am
Posts: 1733
Bot Check: GAMER
Actually, skills shouldn't be too hard or too easy.. in my opinion there is some skills difficulty should be balanced.
and also meditaion taming alchemy and etc.. they are so easy to gain now and should be harder.

_________________
Characters:

Weakest
Zoro
Void
Goku
Strongest


Cult of the damned


Top
 Offline   
PostPosted: Sun Jan 03, 2010 1:19 am 

Joined: Tue Dec 08, 2009 8:54 pm
Posts: 1206
Bot Check: GAMER
Location: Portland, OR
Well I agree with the last three skills you mentioned, but not with others. Those skills were difficult in t3a and have now become rather easy to train (so a boost in difficulty is okay).

Spirit Speak has always been how it is, so I dont see why it needs changing now? Just because people realized that it helps in Necromancing isn't a good excuse.

Spirit Speak should not be lowered. Its a skill that takes time, once its GM'd you will be happy.

Also, I doubt it will take one that long to train it. Raptor is probably over exaggerating that he trained 10+ hours in one sitting to macro the skill....


Top
 Offline   
PostPosted: Sun Jan 03, 2010 1:25 am 

Joined: Tue Dec 08, 2009 8:54 pm
Posts: 1206
Bot Check: GAMER
Location: Portland, OR
This is just my opinion on spirit speak. Whether it changes or not is not my overall decision.

If Bob sees it fit to increase the gains on spirit speak, then all the power to him and his coding.


Top
 Offline   
PostPosted: Sun Jan 03, 2010 10:33 am 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
ya lmao! it took me along time to get to 35 also,,,
it should be raised,, but yes it should be on anther thread...
cant remeber if i posted here or not so ima repost lawl

_________________
king of the run on sentence.


Top
 Offline   
PostPosted: Mon Jan 11, 2010 8:03 am 
User avatar

Joined: Tue Jan 11, 2005 2:26 pm
Posts: 3202
It would be interesting to know if there is still a random element to the skill gaining in Obsisidan, or if it follows a logical advancement curve.

For example

Player A has to swing their Kryss 10,000 times to get GM Fencing
Player B also has to swing their Kryss 10,000 times to get GM Fencing

Skill gains has always been, and continues to be, a massive point of contention for the majority of players. More modern MMO's keep interest in skill advancement because the skill gains are consistent with the activity being conducted and the current level of the skill.

I personally think we should set a realistic time for GMing any particular skill. E.g. one weeks of constant play time in order to GM that skill, and work backwards from there. For instance, Player A swings his Kryss for 3 hours a day for two months, and ends up with GM Fencing.

The above is only an example - the exact time taken would need to be playtested - but it seems to me that skill gaining, and failures etc are far too random and far too inconsistent on Obsidian.

Bob... you mentioned a loooong time ago that many of the issues we encountered were because of the poor random number generator in the server emulator software. Has this issue since been fixed or eliminated?

Is it possible to - rather than tweak every skill individually - completely rewrite the skill gaining system with a generic formula (albeit different formulas for crafting skills from melee skills etc). Players are used to a 'modern' skill gain system where gains are challenging but still scale reasonably predictably. It would be great to see that in Obsidian.

_________________
Thassius
"Blessed are the noobs, for they shall inherit Obsidian" - Thassius


Top
 Offline   
PostPosted: Mon Jan 11, 2010 8:08 am 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
:O thass ftw lawl

_________________
king of the run on sentence.


Top
 Offline   
PostPosted: Mon Jan 11, 2010 7:56 pm 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
That is pretty much how skillgain is already determined.
There is a set amount of time for each level of skill(easy/med/hard), and you WILL gm it in approximately that time, give or take ~7.3%.
No i won't say what constitutes work or what those levels are, but that's how i've been balancing the system.

Gm Bob


Top
 Offline   
PostPosted: Fri Jan 15, 2010 3:31 am 
User avatar

Joined: Tue Jan 11, 2005 2:26 pm
Posts: 3202
Hey Bob

That's great, I'm glad you've worked it out that way with a less than 10% variance!

It would be great to have a chat in private about exact times to max skills etc :) How does the gain speed compare to 'real' UO (ie it would be interesting to know how fast the TTGM (time to GM) is compared to OSI)

Thass

_________________
Thassius
"Blessed are the noobs, for they shall inherit Obsidian" - Thassius


Top
 Offline   
Display posts from previous:  Sort by  
Post a new topic Post a reply Page 1 of 1   [ 11 posts ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net