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 Post subject: Magic Weapon abilities
PostPosted: Fri Jul 30, 2010 12:22 pm 

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I was just wondering what auto-armor on a weapon does and also what other kinds of abilities there are?

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PostPosted: Fri Jul 30, 2010 1:22 pm 

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auto armour gives you a chance on hit to give you some armour.

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PostPosted: Fri Jul 30, 2010 6:36 pm 
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what? lol

i thought auto- weps only work on unequip (making them 100% useless in pvp situations..)

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PostPosted: Fri Jul 30, 2010 7:34 pm 

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I've been wondering this too about auto weapons, and also med weapons

I'm not really sure when their effect is applied lol

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PostPosted: Sat Jul 31, 2010 3:07 am 

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If I remember right... such weapons such as "auto med" was utilized when the weapon was un-equiped... The most common way was when the scriping used to un-equip your weapon after a certain amount of time in T3a. Now, I'm not so sure... could use some higher up elaboration.

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PostPosted: Sat Jul 31, 2010 6:45 am 

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Ok guess no one really knows then lol. So do weapons train skills any like poison train poisoning?

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PostPosted: Sat Jul 31, 2010 8:35 am 
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well, im pretty sure chemi and me are right lol, and if they dont work like that anymore, they prolly dont work at all

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PostPosted: Sat Jul 31, 2010 8:38 am 
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Ok guess no one really knows then lol. So do weapons train skills any like poison train poisoning?
I would take a guess and say no..


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PostPosted: Sat Jul 31, 2010 11:55 am 

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Well, wouldn't it make more sense to function once you equip said auto weapon?

And I feel like auto-med should help your mana passively come back quicker. Getting a meditation opportunity every time you equip seems weird. That's just my opinion though.

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PostPosted: Wed Aug 04, 2010 4:25 pm 

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auto weapons work randomly on hits now auto-armour gives you react dun remember if if gives protect

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