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PostPosted: Wed Aug 18, 2010 8:01 pm 

Joined: Tue Oct 13, 2009 10:23 pm
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Location: Canada,Quebec
Yeah the invisible walls. . . that weird its happen to me frequently , and it take alot of time before i can walk on the way i wanna go . u can get stuck bc can move from like an exemple North , and if its by the north u realy cant move to that way . and i spend alot of time in hunt , and when i need to run to healmyself , i just cant move to :cry:


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PostPosted: Thu Aug 19, 2010 8:29 am 
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if your not a PVM mage you can get off your horse then back on and it fixes it 100% of the time
dungeons have blocks on tele, but some let you cast it THEN it tells you theres a block, in those dungeons ( i think destards one of those) you can cast tele and it'll fix you.
The other dungeons block it completely so you don't get targeting thing, thats when tele doesnt work...

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 Post subject: Bug when running
PostPosted: Sun Aug 22, 2010 2:35 pm 

Joined: Mon Dec 18, 2006 8:06 am
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Location: Quebec
Opendoors macro + running = rubberband

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 Post subject: Re: Bug when run
PostPosted: Sun Aug 22, 2010 8:27 pm 

Joined: Tue May 18, 2010 10:44 pm
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stop ... open door ... run
if you don't get what i mean , run at a closed door IRL and try to open it before you slam into it, try it , its fun


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 Post subject: Re: Bug when run
PostPosted: Mon Aug 23, 2010 6:43 am 

Joined: Fri Dec 15, 2006 11:23 am
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No, doors lag you. You close it and walk away and it takes a min to close and you rubberband back to the door. It has annoyed me as well for some time.


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 Post subject: Re: Bug when run
PostPosted: Fri Aug 27, 2010 12:52 am 
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Location: Australia
Quote:
if noticed that when you run for a while mostly in same direction you get the rubber band effect after a certain distance.
Quote:
Yep, I have posted this some time ago. Is annoying.


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PostPosted: Fri Aug 27, 2010 1:03 am 
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If someone could explain this bug again to me or show me ingame I'd appreciate it. I don't quite understand what you two are saying.


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 Post subject: Re: Bug when running
PostPosted: Fri Aug 27, 2010 1:45 am 
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Location: Australia
Quote:
for some reason, in some occassions u can walk through walls...

i've done it by accident in pvp situations... and ive had it done to me..

your opponent can't follow u or cast through that wall.. its gay when it happens to u :/


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PostPosted: Fri Aug 27, 2010 6:14 am 

Joined: Fri Oct 02, 2009 7:36 pm
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Well echo its basically that sometimes, dont know the cause of it though, but has only happened on my chars who use magery, a direction is blocked off, and you can run all other directions except for the one which is blocked off.


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 Post subject: Re: Bug when running
PostPosted: Fri Aug 27, 2010 10:28 am 
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lol why you quote me?
kinda random 0.o

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PostPosted: Fri Aug 27, 2010 10:33 am 
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yup, usually is west for me ....

I think it has to do with the client updating the position of a player.. now that it doesn't update as much theres little spikes in which the server thinks your in one position but your really in the other...

I also think this is the cause of the ability to walk through stone walls.... its like the uncertainty principle of obsi lawl

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 Post subject: Re: Bug when running
PostPosted: Fri Aug 27, 2010 3:12 pm 
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lol why you quote me?
kinda random 0.o
I was doing a clean up and deleted some of the duplicate posts. Then i realised I could merge topics so I started to do that.


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 Post subject: Re: Bug when running
PostPosted: Fri Aug 27, 2010 8:44 pm 
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smart idea -_-

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PostPosted: Sun Dec 21, 2014 11:52 am 

Joined: Fri Dec 23, 2005 7:23 am
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Location: United Kingdom
Has anyone else noticed that sometimes you cant turn left or right and move, like your blocked from walking? bit of a bitch really when you are hunting...


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 Post subject: Re: Bug report
PostPosted: Sun Dec 21, 2014 12:55 pm 

Joined: Tue Dec 08, 2009 8:54 pm
Posts: 1206
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Location: Portland, OR
It's sometimes due to walking through an opening (i.e. a door) and lagging in the process.

You have to log in-and-out for it to be fixed.

Another amazing thing to come from this shard lately.


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