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 Post subject: Stat gains
PostPosted: Thu Nov 18, 2010 5:48 pm 

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they gain so fast, and also u can gain it to 120.
i think they should gain much slower and also gaining over 100 stat is really suck.

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 Post subject: Re: Stat gains
PostPosted: Thu Nov 18, 2010 6:24 pm 

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http://www.dxgaming.com/forums/viewtopi ... 75&t=22449 3rd post down by bob (speed of gains).

Looked for another suggestion/bug thread but cant find it. Bob stated you gain higher than 100 because in the old system people gained higher than 100 with beer. Now you don't need beer. (if someone finds the link post it here)


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 Post subject: Re: Stat gains
PostPosted: Thu Nov 18, 2010 6:31 pm 
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ok, but it's irrelevant why it is like that, no one thinks it should be above 100, it just messes things up, or go bak to the beer system.. where atleast people have to spend some money.....

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 Post subject: Re: Stat gains
PostPosted: Thu Nov 18, 2010 8:19 pm 

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i personally never used beer to gain stats.. sounds rather tedious to me.. lol..
but umm yea 100 was always a good stopping point.
it worked well in the past..

my main problem with the new system with the old 290 stat cap is that... well i have chars that i do not want to gain past 100... i would like that to be the shut off point.. it is rather annoying.. a few of my chars use the 100 mark as where i want there stat to be.. and not being able to have it stop there is somewhat of a pain for me..

i would also not be opposed to increasing the stat cap to 300 from the current 290
this would allow tanks to have more of a fighting chance.. 100/100/100... but thats a whole other subject..


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 Post subject: Re: Stat gains
PostPosted: Thu Nov 18, 2010 10:05 pm 

Joined: Tue Dec 08, 2009 8:54 pm
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Ya I also agree that the stat should be at 100 again and beer used to get it up higher.

The main issue here two things (that I see):

a) Selling stat fish with the current ability to go over 100 in each stat.

b) Maintaining a build become even more difficult than it previously was in t3a.

I would rather see beer being used to gain over 100 than simply training it in a graveyard.

EDIT: I would also like to mention that gaining over 100 in t3a was a choice that one made to gain the extra stats in order to buy one less str/dex/or int fish. Now we are forced to gain those extra stat points because of the new way that stats gain over 100 to compensate for not using beer.

I would REALLY ENJOY the stat system to go back to the way it was in t3a. Where you made the choice to gain above 100 with beer and not be forced to gain it over 100 in this current system. I don't see the need to be forced to buy -int pots as well as -dex pots to keep my damn PvM in line, really don't.


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