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 Post subject: Tank Healing
PostPosted: Fri Dec 24, 2010 2:07 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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-- -- Bandage healing:
-- -- -- If you get hit within 4 seconds of healing anyone with bandages(including yourself) it adds 1 second to your timer, max 5 stacks.
-- -- -- Damage from poison and magic do NOT count for this effect
-- -- -- This does not apply to resurrection
-- -- Spell Healing:
-- -- -- Heal spell cast time increase to 1.0 from 0.8
-- -- -- Heal spell max healing effect reduced from 25 to 23
-- -- -- Heal spell mana use increased to 5 from 4
-- -- -- Greater Heal spell cast time increased to 2.8 from 2.4
-- -- -- Greater Heal spell mana use increased to 13 from 11

This was a recent change by Bob due to high healing in pvp. This change definately benefited the shard however as far as mages and warriors but Tanks took too hard of a blow.

I know there are few tanks to agree or disagree with me but I think a tanks ability to heal needs to be increased. Both the changes to mage healing and warrior healing were necessary but Tanks took a hit in both areas.

I propose characters above 60 dex have the heal spell cast time put back to .8 secs and greater heal back to 2.4 secs. I dont know if this is possible but I feel it is the best solution.

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 Post subject: Re: Tank Healing
PostPosted: Fri Dec 24, 2010 2:18 pm 
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Tanks can heal with bandies with spells and pots and heal weps if they have them....

I think there fine

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 Post subject: Re: Tank Healing
PostPosted: Fri Dec 24, 2010 2:27 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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Do you have a tank that you pvp with? Besides that you arent ever on doing pvp and even if you were, which tank would u fight?

educated opinions only please...

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 Post subject: Re: Tank Healing
PostPosted: Fri Dec 24, 2010 2:39 pm 
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Just name the place and time ill fight you.......


I would be on alot if people would log on... I love to pvp thats the only reason i play this shard.


And no i do not have a tank atm.. I used to have one years back but i dont count that at all because of the system change.

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 Post subject: Re: Tank Healing
PostPosted: Fri Dec 24, 2010 3:50 pm 
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umm seeing as i've played a tank moost of my time on obsiiii i would say yaaa this seems like it would pump tanks in the ass actually lol

tanks healing is worst then mages healing... if you never played a tank I guess people dont think it through.
but weps add to healing delay... so does magery...
mages only get the + seconds from the magery penalty
warriors get + seconds from the weapon delay

tanks get both of these..
which makes tanks healing worst then either...
+ tanks cant usse heal infinitely like a mage can.. because tanks don't have room for med....
which is anther henderance everyone who doesn't play a tank over looks....

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 Post subject: Re: Tank Healing
PostPosted: Fri Dec 24, 2010 7:22 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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couldnt have put it better myself.

So you agree then with my solution?

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 Post subject: Re: Tank Healing
PostPosted: Fri Dec 24, 2010 8:05 pm 
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above 60 goo bak to the old system? yes. lolz

other then that to lazy to read w,e u had.

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 Post subject: Re: Tank Healing
PostPosted: Fri Dec 24, 2010 11:45 pm 

Joined: Sat Jul 18, 2009 11:50 am
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I agree with said proposed changes! I used to have Nightmare as a tank and when the heal delays got weird I dropped it since it felt totally messed up.. Idk how some people still manage that now.

But something to help a tank since there's really no "support" for them would be good to have.

First and foremost fix poisoning! Poisoning isn't even tactical right now, its spammed 24/7, not at all like what was originally planned when the changes were made for poisoning.

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 Post subject: Re: Tank Healing
PostPosted: Tue Dec 28, 2010 6:29 am 
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umm seeing as i've played a tank moost of my time on obsiiii i would say yaaa this seems like it would pump tanks in the ass actually lol

tanks healing is worst then mages healing... if you never played a tank I guess people dont think it through.
but weps add to healing delay... so does magery...
mages only get the + seconds from the magery penalty
warriors get + seconds from the weapon delay

tanks get both of these..
which makes tanks healing worst then either...
+ tanks cant usse heal infinitely like a mage can.. because tanks don't have room for med....
which is anther henderance everyone who doesn't play a tank over looks....
I agree with this too.

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 Post subject: Re: Tank Healing
PostPosted: Tue Dec 28, 2010 12:32 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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Bob whether you use chips system, or a similiar system of your own. Tank healing is well needing of an increase

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