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 Post subject: Knee deep in code
PostPosted: Sun Jun 04, 2017 8:24 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
Posts: 2083
Location: Australia
Test server was up, and then it went down. And it looks like it will be down for a while longer.

But the game is still running - Woo!

Staff have been working on getting the test server up and stable to enable code testing but it has been a bit of a roller coaster journey. The test server is running version 56c of sphere (the main server is running 56b) and fine tuning the scripts to fit this as well as an update to the way we organise scripting has been the focus of Bob and myself over the past month. Due to time constraints, it's been a very difficult month but we're slowly making progress.

Image

We'll be continuing with server work and a code clean-up to ensure future scripting is simpler. It's nothing exciting gameplay wise but it is essential for the operation of Obsidian.

In addition to this we've started on the overhaul of the website. Things will be a little screwy for another few days so please bear with me on that (html and css aren't my forte so it's a bit of trial and error to get that sorted). Eventually, we'll be rewriting the guides section on the website, creating a new logo and organising a bunch of new webcontent. But that'll be after we get the ball rolling on the test server. For now, it's just a few cosmetic changes for the website.

I'll continue with monthly updates to keep you all in the loop about what's going on!


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 Post subject: Re: Knee deep in code
PostPosted: Sat Jun 10, 2017 11:58 am 
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Joined: Fri Sep 10, 2004 6:34 am
Posts: 2647
Location: Boston
Keep up the good work :D

_________________
Thassius wrote:
lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.


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