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Currently there isn't anything implemented that is able to raise cooking above 30.0 skill.
Yeah think echo got this from the notes and not the scripts, so there's a few things going on.
First off, cooking currently has no craft menu, so that system can't produce gains. As more cookable items are added, this will change, but no one's put any ideas out for interesting ones and i'm against one-trick skills, which cooking currently is since it's only for fish.
Fire cooking runs off the skillreq of the item, and has harshly reducing gains, as well as reducing burns. 80% innate burn rate at minimum skill, goes down 2% per 1.0 skill above minimum, with no burns at 40% over required skill.
Potion fish are 20.0 cooking req, feast fish at 25.0, fff and stat fish are 30.0
Which means you won't burn any of the fish at 70% or above cooking.
Certain really old fish will be bugged, but any recently fished fish should have the appropriate cooking reqs for skillgains.
TL:DR - You can gain, just not over 30 from ribs/corpse cut/non specialty resources, like fish.