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ArkAngelDuo
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PostPosted: Thu Mar 18, 2004 6:17 am |
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Shard Supporter (Donated) |
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Joined: Wed Sep 03, 2003 5:27 pm Posts: 506
Bot Check: GAMER
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awwww, It was worth a shot.
_________________ Ano hi chikatta makenai koto.
"Give me an inch, and you've given me too much of a head start. "
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silencesg
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PostPosted: Thu Mar 18, 2004 8:00 am |
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skill locks are not there for fisherman to make a profit or else they wld be more useless then they already are.
Stat locks on the other hand wld be nice esp since its so darn hard to make stat droppping potions anyway
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slug
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PostPosted: Thu Mar 18, 2004 10:02 am |
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no stat locks and a gm alchemist can make those potions easy enough if they have the regs.
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silencesg
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PostPosted: Thu Mar 18, 2004 11:40 am |
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Hmm ok
thought about it
i rather have skill locks.
Plz BB not up or down arrows
but stat lock
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silencesg
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PostPosted: Thu Mar 18, 2004 12:29 pm |
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Pls can we have magical staff weapons
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Dai
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PostPosted: Thu Mar 18, 2004 12:36 pm |
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different lumber types with different bonuses for weapons? ie staves and bows. yes i know it's hardly doable and etc. etc. but can't it be looked upon?
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Tanis
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PostPosted: Thu Mar 18, 2004 12:44 pm |
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How about re-enabling the elven bow?
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Calypso
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PostPosted: Thu Mar 18, 2004 9:09 pm |
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Yes more bows and wood, cause we all know how much people love the wood....
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slug
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PostPosted: Fri Mar 19, 2004 9:52 am |
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omg im not alone ELVEN BOWS!!!!!!!!!
i guess if you made them as strong as vanq but a touch slower and poison strike.... omg. As a counter make em harder to make i mean they are hard as it is now but if they are too powerful this way then make a bit harder. itd be way worth it .
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Tanis
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PostPosted: Fri Mar 19, 2004 10:02 am |
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Slug: I think elven bows are already hard enough to make by default. 99.5% in bowcraft. No need to make them any harder. They also should not be nerfed either since wood-elf archers need something to combat all the mage pkers.
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silencesg
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PostPosted: Fri Mar 19, 2004 11:40 pm |
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I think u shld be able to pick up all yur stuff instantly after being rezed
by dbl clicking on yur body ala Diablo 2
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silencesg
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PostPosted: Sat Mar 20, 2004 2:12 am |
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Make player made explosion potions work again
Also make all alchemy potions stack.
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ZtingeR
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PostPosted: Sat Mar 20, 2004 4:40 am |
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Hmm, and maybe fix the bugged packhorses/packllamas?
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dleamons
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PostPosted: Sun Mar 21, 2004 4:44 pm |
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Joined: Wed Feb 18, 2004 9:40 am Posts: 25
Website: http://brynnsarmor.tripod.com
Yahoo Messenger: omgdanimal
Location: USA
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I know what all the old hands say... Pack animals are not worth the trouble...etc.
But...IMHO...I would love to be able to mine and keep it stored in a donkey or llama. That way it would not evaporate (which seems to happen a LOT quicker than a few weeks ago...hmmmm)
The skill gains for miners/blacksmiths has been slowed, and resmelt enabled (I like that one a LOT more than I thought I would), and dagger prices are so low it is silly. The fix of pack animals would even it out.
Yes, guys, I know, just build a house near a mine and use my own forge...I have a house and forge, and still prefer to stay in the mine longer than my evaporating ore permits.
_________________ Brynn- GrandMaster Blacksmith
Entreri- Vampire Rogue
Arok-Tamer/Tailor
http://brynnsarmor.tripod.com
<img src=" http://www.iocc.com/~dleamons/blackrock_logo.jpg" align="texttop">
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Duncan Macleod
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PostPosted: Tue Mar 23, 2004 2:01 pm |
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more rideable animals like dragons and beetles
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