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 Post subject: Tank
PostPosted: Mon Mar 14, 2005 6:27 pm 
ok my rouge is gonna have to be on a halt for a while for various reasons so i was gonna train my tank a bit.... hes already got around 90 mace but i was thinking of forgeting it all, getting sowrds so i dotn need parry for Ba.. and then gming poison.. wats yall views on this?


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PostPosted: Mon Mar 14, 2005 6:32 pm 
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Joined: Tue Jan 11, 2005 2:26 pm
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Parry is an invaluable skill both in pvp and pvm...hammerpicks are currently the best one-handed weapons at the moment, and Warhammers are good in comparison to BA's (elleb hits a ton with his vanqs).

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PostPosted: Mon Mar 14, 2005 6:38 pm 
yah i know parrying is very valuble ... but think about having gm poisioning... but then again i could always use a warhammer as my main wep adn keep mace just dont use parrying


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 Post subject:
PostPosted: Mon Mar 14, 2005 7:18 pm 
Thassius is incorrect. Hammerpick, while nice, is not the best weapon in the game, all things considered. There are actually seven different weapons, that, when everything is considered, are the best. It is just a matter of presonal preference.


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PostPosted: Mon Mar 14, 2005 7:25 pm 
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With the current reactive situation, hammerpick is the weapon I would consider the most powerful at the moment.

I've been hit by them more time than you have bro, rest assured.

There are plenty of one handed weapons, true, but I've seen my longsword and vik vanqs do 0 damage enough times to know that there is an issue there.

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Last edited by Thassius on Tue Mar 15, 2005 11:39 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Mar 14, 2005 7:27 pm 
i agree Hammer pick is by far the best 1 handed wep...the best 2 handed i tihnk is a battle axe second being a war hammer


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PostPosted: Mon Mar 14, 2005 9:09 pm 

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trust me...go mace

its the best choice for a tank...learn it from me
i use ba's and damn i suck :(

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PostPosted: Mon Mar 14, 2005 9:12 pm 
hehe yah i will just go with the normal....Mace, Parry, Tactics, Spell Resist, Healing, and Magery with 60 anat..... not much room for poison tho...might get about 50 anat and get around 20-30 but thast cutting it close


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 Post subject:
PostPosted: Tue Mar 15, 2005 12:43 am 
Yeah thats the problem with tanks and human mages. A new skill was added with what seems no thought on what it may force some players to do, ie lose vital skills.

I'd also say hammerpick is the best, but a good GM kryss id go for second best 1 handed.


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 Post subject:
PostPosted: Tue Mar 15, 2005 2:54 am 
I for one think that all the wepon types need to be looked into a bit...
they are not as equal in my eyes as i think they should be...
reactive is a major role.. it needs doinga way with if it cant be fixed..
if that was done.. things would be a bit more evend.. even after taht tho.. u have a few issues to look into.. hammer pick penetrates more than ba does..and can do more dmg.. that is a bit much for a 2 handed wep and one handed wep in comparison... on the same note.. ba misses alot... maces seem to have a much better hit rate.. not as much for the hammer pick but the war hammer is a sure hit...

i think the dmg on somethings that are considered one handed and two handed are a bit fuked
and lot of wepons are just bs... and have not been figured.. like for example.. the bigger wepons for swords and fencing.. mace.. the 2 weps thate is the biggest there are doing great... like a birdiche or halebeard for example.. there is faster sword weps that do more dmg.. so im not even gonna compare it to a mace that is same speed or faster that does more... i think all wepons could use a look into to fix things a bit.. thing is the RANGE of dmg to be done... some ranges on wepons are too big.. and when the random generated dmg is done.. it just messes it all up.. like some weps may have a 20-40 dmg ratio.. while others may have a 30-35 ratio.. the 30-35 will usually prevail.. the range on some weps.. are just too large... i just used examples but yea.. classes need work


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 Post subject:
PostPosted: Tue Mar 15, 2005 11:35 am 
dont train ressisting cause when u are fighting u always think the flam or whatever the mage did is gonna hit u


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 Post subject:
PostPosted: Tue Mar 15, 2005 11:43 am 
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Count, rest assured that if there are any staff members that know the weapon balance situation first hand, its me ;)

I've discussed this with CV more than once, and he has said that the weapons need reworking across the board, not least because certain weapons don't do the damage that they should, and many are currently useless in combat.

Kudos for CV in recognising the need for addressing issues such as this. It will be looked into...

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PostPosted: Tue Mar 15, 2005 11:44 am 
Como te copies de lo ke decimos nosotros vera


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 Post subject:
PostPosted: Tue Mar 15, 2005 12:59 pm 
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what the hell is ayane talking about? ill be confused all night.

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 Post subject:
PostPosted: Tue Mar 15, 2005 4:02 pm 
why? i said just my opinion


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