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 Post subject: Re: Cooking
PostPosted: Fri Feb 27, 2009 4:19 pm 
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no matter how you look at it, cooking sucks. rofl

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 Post subject: Re: Cooking
PostPosted: Fri Feb 27, 2009 8:29 pm 

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Cooking is one of the most useless skills available. It has only one purpose and that is to cook stat fish and FFF.

What other skill has so few uses?

The fact that such a useless skill needs to use up 100 skill points of anyone's cap is crazy.

Perhaps cooking should be removed and have it all as one function with taste ID. So there is no mistakenly eaten fish, I would suggest making it 4 rapid clicks to consume the item or have it ask if you are sure if you want to eat it before it actually eats it.

Look at it this way. One item needs 3 distinct skills in order to make/produce for usage and that is special fish. Waste of skill cap room imho.


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 Post subject: Re: Cooking
PostPosted: Sat Feb 28, 2009 3:48 pm 
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Cooking is getting it's own set of craftables and uses.
And no, you do not need gm cooking for stat fish.
If you got 40(i think, i'd have to check), then you'll never burn one.
IT's a freaking fish.

And yes, we're lowering cooking to make the playing field more level. Regardless of how you got the skill, it's pretty worthless right now. By lowering people a bit, we can add in things that are actually worthwhile to the skill.
And it's also more of a fairness thing. Regardless of whether you macro'd it or pressed the lastobject button 50 million times, gming cooking was as easy as Gming item id.
Once the actual cooking system goes in, the skill will be as difficult as every other skill in the game.
ERGO, we are putting everyone where they would have been in they had worked with the new system the whole time.
Since cooking was insanely easy, the effort you put in to gm would only have gotten you to around 75-80% skill. Ergo that's where you start at.
You're not losing any time, and you'll still be able to make everything you could before plus tons of new shit. IT just also means you'll have to put in a tad extra time to earn a true gm skill.

The same will be said for item identification, begging, forensics, etc (when each skill is implemented).
The end goal, which probably won't happen this year, is to have NO USELESS SKILLS in obsidian.
And no, a skill having to be taken for another skill (like cooking fish) does not make it not useless. Being forced to take a skill isn't making it useful.

Hope that clears it up.
Cooking will NOT be in the crafting patch comming up, since it's a separate patch as a full skill implementation later on.
However cooking fish in general will be adjusted in the crafting patch


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 Post subject: Re: Cooking
PostPosted: Sat Feb 28, 2009 4:21 pm 
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thanks for the detailed answer there bob. im ok with that as long as it doesnt effect the burning of stat fish.but m at 64 or so...does that mean mine would be lowered, cuz i brought mine up from around 28 or so i think. i just hope the ppl that are lower wont get effected since they werent over the 75 or 80 you talk about

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 Post subject: Re: Cooking
PostPosted: Sat Feb 28, 2009 5:38 pm 
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ur on drugs if u think cooking was easy as gming item id rofl.

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 Post subject: Re: Cooking
PostPosted: Sat Feb 28, 2009 6:48 pm 
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i respect u BOB but im DONT like they way u THINK in this matter and like less the way u r taking the cooking skill.... but hey what we say doesnt matter any way, u guy barely take the tips and suggestion we gave u

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 Post subject: Re: Cooking
PostPosted: Sat Feb 28, 2009 10:14 pm 
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I'm a bit lost here iori. Despite that that post was by far the worst english i've ever seen from you, which is unusual.

What is there to dislike about the way i'm taking cooking?
Making fish not take gm skill to cook?
adding more cookable items?
Making the skill useful and worth 100 points?

I think you just meant you dislike the skill equivalency proposal. correct me if i read it wrong.

But it basically comes down to i don't think it's really fair to give people skill points for free.
And before you cut me off with "BUT I ALREADY EARNED IT", hear me out.

Old cooking system: You're investing x gold, and y time to get to GM cooking.
New System: You invest around 2.5x gold, and 1.5 y time to get to GM cooking. (These numbers are approximates pulled out of the air as examples)
Therefore, appropriately, people who've only invested in the old system will not be gm in the new system. They'd end up with their skill approx where it'd be from the effort they've put in. As i said, it's a thought. IT also stops a lot of those "well you gm'd a skill when it was easy" discussions we see pop up every once in a while, and believe it or not i do care about fairness to old and new players. :)

So yeah, you'd still have gotten skill points for the time you put in, and anyone who wanted to get to that skill level you're at would still have to work just as long and hard as you did. All i'm doing is giving you someplace still to go to bring cooking more in-line with the other crafting skills.

And drizzt, i know they weren't quite that similar, but compared to most other skills that were useful, they were insanely easy to gm. You just spam a last object in the safety of your home for a few dozen hours.


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 Post subject: Re: Cooking
PostPosted: Sat Feb 28, 2009 11:03 pm 

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GMBob wrote:And no, you do not need gm cooking for stat fish.
If you got 40(i think, i'd have to check), then you'll never burn one.
IT's a freaking fish.
Hmmm, I'm at about 73 cooking and still burn some stat fish. Not alot, but it seems that I only burn the str fish (and an occasional fff).

Anyway, as long as I don't burn any more than I do now and hopefully no more stat fish (there only freaking fish, right?) then I don't really care what the "number" assigned to the skill is. A little more room under the stat cap never hurts...

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 Post subject: Re: Cooking
PostPosted: Sun Mar 01, 2009 4:09 am 
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So once again you are asking people to start something else all over because you feel it was too easy for them? Why do vet players have to take it in the ass with every idea you come up with? Nuke all our gold, make our current char builds useless now you want to drop skills because you feel they gained it too easy? I think you are just getting out of control.


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 Post subject: Re: Cooking
PostPosted: Sun Mar 01, 2009 10:00 am 
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I'm not too worried about cooking. Honestly, as long as I can do what I have always done, I don't care what skill it happens at. I'm more worried about the other skills that this same rational might apply towards. What other skills could this be setting a precedent for?

Like I said, this skill being dropped is not a big deal to me...not yet anyway. It's going to take at least 6 months before it's scripted. By that time it's going to have changed 100 times, go through countless delays, and BB still has to approve it, which could take an additional 6 months by itself.

I'll worry about cooking in a year, when it's implemented. In the meantime, I'm more concerned about the crafting skills that we have not talked about....the skills that have already been scripted and approved...and could be using the same rational to lower our skills.


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 Post subject: Re: Cooking
PostPosted: Sun Mar 01, 2009 12:46 pm 
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belgarion wrote:So once again you are asking people to start something else all over because you feel it was too easy for them? Why do vet players have to take it in the ass with every idea you come up with? Nuke all our gold, make our current char builds useless now you want to drop skills because you feel they gained it too easy? I think you are just getting out of control.
As i said, it was a THOUGHT. Cooking is still a far ways off.
However i hardly see how reducing your cooking slightly so that we can add better items in, makes you "start all over".

The way it works(balance wise) is:
When items are created, the skill required to make them is considered as a unit of effort put in to achieve that skill level.
I.e. more powerful items require more effort and hence a higher skill.

So, if we leave cooking how it is currently(everyone gm), the most powerful item we can make (at gm cooking) would have an effort rating of 7,670.
If we move to make cooking in-line with the other crafting skills, then the maximum effort rating of an item you could cook would be 10,000.

So basically the question i'm asking people(and i am asking, so get off your highhorse belgarion, cooking patch is still a long way away), is which would they prefer:

1. Keep the current difficulty rating, having cooking be a medium-easy gm skill.
-- This means that you will be able to make any item that uses cooking and has a effort rating of less than 7670. (which will be the cap for gm cooks)

2. Up the difficulty rating of cooking, and adjust current players accordingly, as well as being able to add more items, as well as more powerful ones.
-- This means that current players with GM cooking will still be able to make all items up to an effort rating of 7670 that would be in option one, but their numerical skill would be dropped to adjust to the new scale.
-- This adds us the ability to add more items that we could not add in option one.


As i said, it's up to you all. I just felt that some people were misunderstanding what the choicse were, so i explained them better.
Ya'll have til lthe cooking patch comes up in the rotation to figuer out which ya want.


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 Post subject: Re: Cooking
PostPosted: Sun Mar 01, 2009 4:42 pm 
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this sounds like a good thing to me.

you wont gain, cuz you cant gain on current fish,,which means when your skill gets dropped, you will have 20 to 25 more points to apply to....WHATEVER YOU WANT! unless you want to try to gain to the new stuff.

So..if you want nothing to change, you actually gain 20-25 skill points, sounds like a bonus to me!

I do think it will kinda suck though to have to burn these new cool fish to get gains...My suggestion is create a training new fish to burn away.

I share in azimuths concern about precedent in other skills..i think this works for some skills but not all. This only works for skills that have minimal uses...BUT all thing considered... this new things to cook HAVE to be worth it...like .kill soup!

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 Post subject: Re: Cooking
PostPosted: Sun Mar 01, 2009 5:39 pm 
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But as you said i your post before it starts with cooking then item id, stealth, basically anything that was probably macroed if i understand you correctly, so it is not just cooking that i am worried about you made it sound like cooking is only the start. What could you possibly do to cooking anyway that would even make it worth training again? Once you can cook fff and stat fish without burning them that is pretty much it. So what at like 20 cooking i can cook all sellable fish without burning them and then what at gm i can make souffle? I just dont see the point. In fact the only thing i have seen that made any sense to me on this whole thread really was to tie taste id and cooking into 1 skill. because having 200 skill points wasted on skills for one purpose is kind of retarded.


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 Post subject: Re: Cooking
PostPosted: Sun Mar 01, 2009 8:39 pm 
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lol guys wtf let him make cooking better if he wants to, it sounds like it will be fun for pple who like crafting once he gets it done.


i wasnt trying to discourage your cooking ideas bob, they sound good to me, i dont like any kind of crafting and was just in a popping off mood, so dont mind me. i feel the same way about fishing and mining, and a lot of other crafting skills. a few are ok i guess. but i still appreciate your work and respect crafters they make the game cooler so long as i dont have to do it much myself cuz it sux its so dam boring.

overall i just really cant stand crafting never got into that part except to get what i cant get from others in order to do cool stuffz like hunting, banksitting, and ganking mexicans.

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 Post subject: Re: Cooking
PostPosted: Sun Mar 01, 2009 8:49 pm 
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Drizzt wrote: lol guys wtf let him make cooking better if he wants to, it sounds like it will be fun for pple who like crafting once he gets it done.


i wasnt trying to discourage your cooking ideas bob, they sound good to me, i dont like any kind of crafting and was just in a popping off mood, so dont mind me. i feel the same way about fishing and mining, and a lot of other crafting skills. a few are ok i guess. but i still appreciate your work and respect crafters they make the game cooler so long as i dont have to do it much myself cuz it sux its so dam boring.

overall i just really cant stand crafting never got into that part except to get what i cant get from others in order to do cool stuffz like hunting, banksitting, and ganking mexicans.

I just wanted to add "and frenchies" to the end of that statement. Otherwise, I agree with everything else you said.


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