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| Some suggestions http://www.dxgaming.com/forums/viewtopic.php?t=19890 |
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| Author: | motion [ Tue Mar 31, 2009 4:31 pm ] |
| Post subject: | Re: Some suggestions |
That's not true. The thief only becomes criminal if he is noticed stealing due to his low skill level, the lower the skill level the higher the chance of getting caught. You can be a GM thief and steal behind the player and would be able to get away with it. Here are the OFFICIAL thief rules and properties:
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| Author: | _Iori_ [ Wed Apr 01, 2009 9:33 am ] |
| Post subject: | Re: Some suggestions |
but one is the OFFICIAL thief rules and other r the rules from obsidian, lol |
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| Author: | Dynamite [ Wed Apr 01, 2009 9:45 am ] |
| Post subject: | Re: Some suggestions |
From my experience playing in other shards, this idea about implementing the thief system into the game is fun at the begining, but after a while players get anoyed by it and the complaining will start. I don't think it is worth it, I don't like it myself. But anyways, let's see what others think. About the looting in town, I agree it should be put back, or at least allow guilds at war to to do so. Regarding pvpets: Pets should be limited to one when used during a fight. It is not fair for any player to fight 5 maybe less or more grizzle bears during a fight in addition to the opponent's damage. |
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| Author: | motion [ Wed Apr 01, 2009 11:42 am ] |
| Post subject: | Re: Some suggestions |
I thought obsidian never had stealing? How can there be thief rules in obsidian if the shard never implemented it before? If the system and thief is balanced, then there isn't a reason to complain, people will complain if everyone is a thief because it's easy to become one, but with the rules i've posted above, it won't be. Again, if people want this shard to be hack n' slash, and kill for stuff then by all means. I would prefer a shard that has many variables, many roles, and cases, not just walking around killing things. The only thing to offer an alternative to that is crafting, but I want something more exciting than crafting and not as dull as killing. |
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| Author: | chips LL [ Wed Apr 01, 2009 1:49 pm ] |
| Post subject: | Re: Some suggestions |
than taming is your thing! woot woot! prob solved! |
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| Author: | Dynamite [ Wed Apr 01, 2009 2:45 pm ] |
| Post subject: | Re: Some suggestions |
That is the issue here, for many years Obsidian hasn't been familiar with the word: "balanced" |
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| Author: | Drizzt [ Wed Apr 01, 2009 2:53 pm ] |
| Post subject: | Re: Some suggestions |
imo stealing would be cool if done right. but remember, staff have a ton of stuff to worry about as it is, im thinking stealing wont be considered till bob has the other stuff in order. who knows. |
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| Author: | belgarion [ Wed Apr 01, 2009 4:33 pm ] |
| Post subject: | Re: Some suggestions |
According to Bob it will eventually be changed so that you will basiically have to be a tamer to control them anyway. |
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| Author: | motion [ Wed Apr 01, 2009 5:06 pm ] |
| Post subject: | Re: Some suggestions |
Right, this convo is getting about to detailed for something that's on the bottom of the staff's priority list. No point in debating it. |
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| Author: | Echo [ Thu Apr 30, 2009 2:59 am ] |
| Post subject: | Re: Some suggestions |
I'm a little late to the discussion but I LOVED some of the ideas you guys put forward, but sadly like alot of you realised it is close to the bottom on the list. Someday though it'd be great to see thieves added in but only after alot of testing and only if they're done just right. Still...awesome ideas! |
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| Author: | GMBob [ Mon May 11, 2009 9:40 am ] |
| Post subject: | Re: Some suggestions |
Staff has an idea for stealing that won't piss people off. HOWEVER that's just one aspect of the system and is technically already implemented, just not widely usable right now due to a lack of specific items. That being said, please by all means keep discussion. Just because something is the bottom of the list doesn't mean you can't discuss it, and in fact it is actually best to discuss somethign now. That way you have time to work out ideas and figure out how you guys want it, and staff can interject with balance conerns, so that when time DOES come around to put it in, we already have a nice idea that everyone likes hashed out. I also love the discussion in this thread, some ideas are great and some have me wary, but i want to see how they hash out. |
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| Author: | Echo [ Fri May 22, 2009 5:06 am ] |
| Post subject: | Re: Some suggestions |
A few weeks late but all the same... I totally agree, Bob - it's a terrific discussion. Thieves are something I'm very keen to see worked on, since they're a pet favourite of mine. So any ideas are good ideas! |
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| Author: | kingblacktorn [ Fri May 22, 2009 9:58 am ] |
| Post subject: | Re: Some suggestions |
lol would be nice to have a thief but i got no slots for Ali Baba |
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