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| str gains.... http://www.dxgaming.com/forums/viewtopic.php?t=20028 |
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| Author: | chips LL [ Tue Jun 30, 2009 7:50 am ] |
| Post subject: | Re: str gains.... |
rofl, if there that stupid shouldn't speech be impaired on warriors? and i wouldn't think 50-70 is average,, well not in America at least :/ and i wouldnt think a fact known is actual intelligence but the ability to learn new ones or process them would be real intelligence. maybe int should increase gains also seeing it should be easier to learn, and the lower ur int is the slower you gain, "because smart people learn from others mistakes", i think the corny saying goes gains are hard enough tho, |
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| Author: | GMBob [ Tue Jun 30, 2009 11:28 am ] |
| Post subject: | Re: str gains.... |
chips - i've thought about the speech thing. Don't tempt me. and int will never affect gains, nor will dex/str, outside of their respective ways they do already. Reason being is people will just bomb int, train, then drop it. which is against the goal of obsidian, which is to have people PLAY the game, and the chars improve as you play, not people sitting around training skills. |
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| Author: | Azimuth [ Tue Jun 30, 2009 3:34 pm ] |
| Post subject: | Re: str gains.... |
No matter what is done people will always sit around and train. People will always put more energy into finding the most efficient way to train then into actually playing the game, especially when most people who would be drawn to Obsidian are UO vets who already did the boring parts of the game multiple times over the years. This is a competitive game, and folks are going to do whatever their intelligence allows them to do in order to archive a competitive advantage. Your delusional and fighting a loosing battle if you think otherwise. |
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| Author: | chips LL [ Tue Jun 30, 2009 9:19 pm ] |
| Post subject: | Re: str gains.... |
well damn well i actually try to play on my characters to gain lol cept for if im trying to get to do something really quickly such as make a certain pot or pvp so its not a COMPLETELY lost dream, but ya people want to get there skills AsAp so there will always be stand alone training, but bob think of it as they had to play to do such, like magery have to play to get regs, alchemy play to get regs but as for skills such as fishing and black smithing which have no real use until 80 i dont see the playing and getting better thing happening, SPECIALLY with fishing, ur just gonna have to train the bitch lol |
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| Author: | Azimuth [ Wed Jul 01, 2009 4:07 am ] |
| Post subject: | Re: str gains.... |
I just got home from work and was in a rather foul mood when I wrote that, but I suppose it's true without the sarcasm. |
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| Author: | belgarion [ Wed Jul 01, 2009 8:03 am ] |
| Post subject: | Re: str gains.... |
Agreed 100% |
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| Author: | Mammoth [ Wed Jul 01, 2009 6:49 pm ] |
| Post subject: | Re: str gains.... |
why do u think i still play lol |
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| Author: | GMBob [ Thu Jul 02, 2009 2:58 pm ] |
| Post subject: | Re: str gains.... |
The point is not to force people not to. The point is to deter them from doing so and to make it in their best interests to play the game rather than sit around. If someone would rather sit around doing something repetetive than playing and having fun, then that thing obviously needs some upgrades to make it more playing friendly. |
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| Author: | chips LL [ Thu Jul 02, 2009 4:33 pm ] |
| Post subject: | Re: str gains.... |
yup! that basicly sums it up , so whats getting more player friendly around here? |
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| Author: | belgarion [ Fri Jul 03, 2009 9:03 pm ] |
| Post subject: | Re: str gains.... |
I would love to see something done with fishing because the way it is now is insanely annoying. Even like a next tile maro or something to keep us from having to target manually. I tried fishing at like 2 am one night and i just couldn't do it. I had tears in my eyes they were straining so bad. |
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| Author: | Mammoth [ Fri Jul 03, 2009 10:46 pm ] |
| Post subject: | Re: str gains.... |
have the gains been tweaked. i swear i spent all day training swords and did not achieve ONE gain. not one at all, and i trained for most, if not, the whole day =[ |
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| Author: | Apocalypse [ Sat Jul 04, 2009 1:09 am ] |
| Post subject: | Re: str gains.... |
black hair needs to be an option |
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| Author: | chips LL [ Sat Jul 04, 2009 10:17 am ] |
| Post subject: | Re: str gains.... |
LMAO spawn! so off topic but i do agree, im pretty sure in every time period this could have taken place in there were people with naturally jet black hair.... yet we can have hair thats blue/green/red/orange i find this heavily annoying, it doesnt follow ANY sort of realism,,, ALSO mammoth str gains have always been kinda nil with the sword, try macing, and buy macing FFF that should get you up to 95 str i beilieve, swords only gets u to 75 |
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| Author: | Mammoth [ Sat Jul 04, 2009 11:13 am ] |
| Post subject: | Re: str gains.... |
i know, but i wanted to get to 75 str with swords before i did mace. i dnt want to waste too much money for mace fff....but it seems like no str gains will ever be achieved with this system atm. |
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| Author: | chips LL [ Sat Jul 04, 2009 2:32 pm ] |
| Post subject: | Re: str gains.... |
welp just shell out the money for the macing fff |
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