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Mages
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Author:  belgarion [ Mon Aug 03, 2009 6:28 pm ]
Post subject:  Re: Mages

eraser always did have a way of figuring out the best way to pvp in every new system, but just because one person found a way to make it work does not mean it is completely balanced.

Author:  Azimuth [ Mon Aug 03, 2009 6:40 pm ]
Post subject:  Re: Mages

True, but how much can be given to mages without making the mages who can find a way unstoppable?

I'm not saying it's perfect, but it will not take much to swing the pendulum the other way, at least for a few people.

Author:  belgarion [ Mon Aug 03, 2009 6:44 pm ]
Post subject:  Re: Mages

i know it is tough to do but my idea of a balanced system is to have 2 equally skilled players 1 on a warrior and the other on a mage fight it out without use of walls or any other kind of gimmick and have the results close. PvP on obsidian it seems has always been the first one to find the new gimmick did the best.

Author:  Azimuth [ Tue Aug 04, 2009 3:31 am ]
Post subject:  Re: Mages

belgarion wrote:i know it is tough to do but my idea of a balanced system is to have 2 equally skilled players 1 on a warrior and the other on a mage fight it out without use of walls or any other kind of gimmick and have the results close. PvP on obsidian it seems has always been the first one to find the new gimmick did the best.
....as is life

Author:  Eraser [ Fri Oct 02, 2009 5:54 am ]
Post subject:  Re: Mages

just 3 thing to say mage need 3 urgent fix which are speel timing must be back to old systeme and speel fizzle on
a number of spell only (Recall,AoE spell,summ creature etc...) and of course regents use on poison because its cost me a bunch of vanish regents :)

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