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Old Pvp System
http://www.dxgaming.com/forums/viewtopic.php?t=20293
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Author:  Azimuth [ Tue Aug 18, 2009 2:34 pm ]
Post subject:  Re: Old Pvp System

I think a lot of what people are talking about are things that they can't really put a finger on. There's a general feel about this version that's different from the old obsidian....it's intangible, but unmistakenely there.

Little unnoticeable things that folks have come accustomed to...like the log-out gate that appears....I used to use my vamp invisiability to avoid a mages flamestrike, and it was funny as hell to watch people think I logged out and ran away while in town...I'd throw a poison and an ewall while invisible then start whaling on them again, and they'd be like "WTF".....it didn't take long before everyone figured me out, but it was fun while it lasted, and now it's not even remotely possible.....things like this is what people are talking about, IMO....it's not one specific thing, but how certain things worked together to create a feeling....

Author:  _Iori_ [ Tue Aug 18, 2009 3:19 pm ]
Post subject:  Re: Old Pvp System

i dont wanna disrespect u bob but..... the suggestion from Judas seems very good idea..... making u a warrior and a mage u will see what players r talking about, u will see the moves they made how they fight u maybe found some new bugs or tweaks to make by urself not to talk about first hand look.

the point as i undestand is that u can see , feel and try what the rest is talking, cus is not the same try it by urself in a test server then try it with players in the real server.............. but hey im just saying that is some nice idea.

Author:  belgarion [ Tue Aug 18, 2009 6:27 pm ]
Post subject:  Re: Old Pvp System

For 1 i think that being able to cure poison and heal at the same time makes poisoning pretty much useless for anyone but warriors. We don't need to cure with bandies that's what cure pots are supposed to do. As far as anything else to do with pvp i haven't really tested it much so i can't really comment on it.

I think healing is still a bit messed up. It seems like you always fail your first heal no matter what and then if you haven't had to healed in a span of 40 seconds or so and try to heal again you fail. The only time you actually succeed in healing is right after you fail which with the healing delay can mean life or death sometimes.

Author:  chips LL [ Tue Aug 18, 2009 7:13 pm ]
Post subject:  Re: Old Pvp System

i agree with belg but i have tested..

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