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 Post subject: Re: Walls.
PostPosted: Tue Sep 08, 2009 8:03 am 
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i thought lag was being worked on yesterday... after a certain time i noticed not much lag... but the player count was lower..

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 Post subject: Re: Walls.
PostPosted: Tue Sep 08, 2009 3:07 pm 
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it always seems to occur when there is a higher player base....so its pointless to
tell when the lag is truly fixed if the player base is not at its highest :shock:


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 Post subject: Re: Walls.
PostPosted: Thu Sep 10, 2009 10:28 am 

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doesn't take a genius to see that the server cannot handle the amount of players. secondly, the wallpots still lag people. thirdly, poison pots stay in the air and don't hit people sometimes.

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 Post subject: Re: Walls.
PostPosted: Thu Sep 10, 2009 11:04 am 
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i doubt, the server has problems handling 20 people at a time :roll:
my computer can probly handle 20 people.. its just a UO client.....
and i doubt it's connection issues also, due to it only happening in certain situations, unless the amount of data it spews out in those situation is higher or something.

it's probably a scripting issue, I know now, (dunno about before)
walls work as they create the number of wall peices it takes to create full wall minus peices that have players/objects blocking the location they will be placed and it places each peice individually from above the head of the player in the proper position. with a position w/ a vertical shift of +1 to the lowest object in its path, I think this is where the cast and shoot under walls bug came from, it probably went +2, or something, and um maybe seeing as people still find a way to get around the timer and spam these walls it creates lag cuz that seems like alot to code or w.e
but this is just a guess, I UNNO tbh.. it can be anything in the script

question for bob. is the hard code in base 10 or binary.. or what? not like it matters but I was wondering if you got to look at the code what you would see....
matrix or a smaller more complex code

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 Post subject: Re: Walls.
PostPosted: Fri Sep 11, 2009 10:53 am 
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Actually its not a scripting issue, i'm pretty sure it's a physical hardware issue. I just haven't gotten to talk with broadband to fix it.


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 Post subject: Re: Walls.
PostPosted: Fri Sep 11, 2009 12:12 pm 
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oh :(. chips r wrong :(

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