It is currently Thu Nov 14, 2024 5:56 pm


Post a new topic Post a reply Page 2 of 3   [ 37 posts ]
Go to page Previous 1 2 3 Next
Author Message
PostPosted: Sun Sep 13, 2009 6:08 pm 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
well if 7p = T then on the graph
the Time lines should be 7X times greater then the P lines
because it shows 1p not 7p ...
or in other words
p line should be 1/7 the size of T line

_________________
king of the run on sentence.


Top
 Offline   
PostPosted: Mon Sep 14, 2009 5:32 pm 

Joined: Sun Apr 29, 2007 7:22 am
Posts: 421
There was something else that just didn't seem right, but I kinda shrugged it off. Probaly shouldn't have.

That is the assumption that all 3 sections are equal, as evidenced by the exponent of x/33.3 for all 3 sections.

This fails to account for the different distributions of P within T at different skill levels.


Therefore...
00.0-33.3 skill should have an exponent of x/(1/7) or x/0.142857143
33.3-66.6 skill should have an exponent of x/(2/7) or x/0.285714286
66.6-99.9 skill should have an exponent of x/(4/7) or x/0.571428571

_________________
Nash - Warrior (LoV)
Nashmith - Blacksmith (StoneD)
Nashtamer - Tamer (TLC)
Nash Fisher - Fisherman
Image


Top
 Offline   
PostPosted: Mon Sep 14, 2009 6:26 pm 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
Quote:
There was something else that just didn't seem right, but I kinda shrugged it off. Probaly shouldn't have.

That is the assumption that all 3 sections are equal, as evidenced by the exponent of x/33.3 for all 3 sections.

This fails to account for the different distributions of P within T at different skill levels.


Therefore...
00.0-33.3 skill should have an exponent of x/(1/7) or x/0.142857143
33.3-66.6 skill should have an exponent of x/(2/7) or x/0.285714286
66.6-99.9 skill should have an exponent of x/(4/7) or x/0.571428571
So close but not quite!
That part of the assumption was fairly accurate, as a rounded assumption.
since it's a variable, it slides as your skill goes up, so each gain has a slightly different amount.
however if you TOTAL the 1-33.3, then total the stuff from 33.4-66.6, you will get an answer that is rougly half of the 66.6 value, and totaling the work required for every step from 33.4-66.6 and then every step from 66.7-100.0, you will get a value that is again half of the bigger value.

You're on the right assumption that's wrong, just not the right reason.


Top
 Offline   
PostPosted: Mon Sep 14, 2009 6:39 pm 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
well using that assumption, wouldnt you have a higher chance of gaining as you go up?

00.0-33.3 skill should have an exponent of x/(1/7) or x/0.142857143
33.3-66.6 skill should have an exponent of x/(2/7) or x/0.285714286
66.6-99.9 skill should have an exponent of x/(4/7) or x/0.571428571

should decrease not increase...

EDIT

wait,,, this calculates your chance to gain?

so ummm

OOOOOOOOOO I THINK I HAVE IT
at 33.2 skill you have to enter the equation
33.2/(1/7) which is 232.4
33.3/(1/7) which is 233.1
note the DECREASE in^ or chance to gain or w.e
now you gain .1
and you now have to enter this-
33.4/(2/7) which is 116.9
which is way to far of a decrease (around half), and that isn't depicted in your graph..
so after you hit 33.4 you wont gain HALF as much as .2 points prior

so when you get to
66.7 , your gains would be HORRIBLY SLOW lol


ALSO, the chance to gain bars on your graph should decrease as your skills increase, the slope is positive in your graph while it should be negative
I might be wrong on this last part seeing as i didnt look at your graph today, i have head ache.. shit this whole post might be wrong lol


Second edit-

ALSO your numbers start increasing in chance to gain as you get higher

EG.
33.3/(1/7) is 233.1
note decrease
33.4/(2/7) is 116.9
note increase?
33.5/(2/7) is 117.25
note increase which is contradictorily to 33.3/(1/7) to 33.4/(2/7)
99.9/(4/7) is 174.825

so basically at 99.9 your doing less work to gain then at 33.4
and at 33.5 you have a higher chance to gain then at 33.4
or something like that
I just know that number you get from the equation at 99.9
should definitely lie bellow the numbers you see at at 33.3 skill and such

_________________
king of the run on sentence.


Top
 Offline   
PostPosted: Mon Sep 14, 2009 7:30 pm 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
I think you got confused chips.
The formula we've been working with is not chance to gain.
It's actually the amount of work needed to gain.

So basically, it says how much work you shoudl have done between each gain.
So if it says 200, and you do 10 work per strok,e that means you should gain approximately every 20 strokes.

So yes, it would go up as yoru skill goes up, since you'd need to do more work between each gain.


Top
 Offline   
PostPosted: Tue Sep 15, 2009 7:45 am 
User avatar

Joined: Sat Dec 18, 2004 8:02 am
Posts: 2592
Bot Check: GAMER
Website: http://jizaboz.com
Location: USA
Too bad Dedo isn't around for this...

_________________
Ultima avatar: The Famed JIZABOZ,GWAR Guildmeister


Top
 Offline   
PostPosted: Tue Sep 15, 2009 8:19 am 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
Quote:
I think you got confused chips.
The formula we've been working with is not chance to gain.
It's actually the amount of work needed to gain.

So basically, it says how much work you shoudl have done between each gain.
So if it says 200, and you do 10 work per strok,e that means you should gain approximately every 20 strokes.

So yes, it would go up as yoru skill goes up, since you'd need to do more work between each gain.
Quote:
33.3/(1/7) is 233.1
note decrease
33.4/(2/7) is 116.9
note increase?
33.5/(2/7) is 117.25
note increase which is contradictorily to 33.3/(1/7) to 33.4/(2/7)
99.9/(4/7) is 174.825
so the work you would have to do is higher at 33.3 than at 99.9
what i said still stands by your calculations
you would do how ever much keystrokes 233.1 equates to
as on 99.9 you would have to do less keystrokes, which doesn't make sense

_________________
king of the run on sentence.


Top
 Offline   
PostPosted: Tue Sep 15, 2009 11:57 am 
Site Admin
User avatar

Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
the equation is 2 ^ (x/33.3), so as X goes up, the total amount goes up.
The 7p = t substitution is just saying that for a given period P, you will have 7 of those in the total length of time T.
If no one gets it by this evening i'll post the answer.


Top
 Offline   
PostPosted: Tue Sep 15, 2009 2:19 pm 
User avatar

Joined: Tue Sep 11, 2007 2:18 pm
Posts: 306
Location: Vesper Bank & Trust, LLC
Can I mention that the TI-83 is an outdated pos?

_________________
"I am a witness to your demise..." Anthrax, Black Lodge

Rob - GM bank sitter/self-preservationist[Restless]
Ichigo - GM miner/blacksmith/ider/philanthropist[StoneD]
Cedar - GM Lumberjack/Master Tailor/Master Carpenter [Crafters]:(


Top
 Offline   
PostPosted: Tue Sep 15, 2009 4:00 pm 
User avatar

Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
The only math i am interested in is how long it will take to gm a skill, and how much in the way of resources will someone need and I am NOT reading all that shit to find out. :lol:


Top
 Offline   
PostPosted: Tue Sep 15, 2009 5:16 pm 
User avatar

Joined: Thu Jul 23, 2009 12:25 am
Posts: 378
Bot Check: GAMER
Website: http://www.myspace.com/euroromanian
Location: Oregon
yes someone explain in regular 2+2 math, because I r taking a break from math
for a year until i need to start it for Pharmacy.....until then, my math skills are
in da Bahamas lol

btw, i actually understand this, would take me time to read through and test the math
out myself, but really not up to it....im good at math, but super lazy, hahaha

o well, time to be lazy at college in 2 weeks ha


Top
 Offline   
PostPosted: Tue Sep 15, 2009 5:42 pm 

Joined: Sun Apr 29, 2007 7:22 am
Posts: 421
Further analysis would require more time and attention than I have right now.

I look forward to the explanation.

_________________
Nash - Warrior (LoV)
Nashmith - Blacksmith (StoneD)
Nashtamer - Tamer (TLC)
Nash Fisher - Fisherman
Image


Top
 Offline   
PostPosted: Tue Sep 15, 2009 5:52 pm 

Joined: Tue Jul 28, 2009 3:34 pm
Posts: 267
Bot Check: GAMER
5 x 5 = 25 :)

_________________
Gaffer - Warrior who never ever afk :)
Oio - Tank in training
Hamada - Tailor/carpentery


Top
 Offline   
PostPosted: Tue Sep 15, 2009 6:38 pm 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
Quote:
Can I mention that the TI-83 is an outdated pos?
i have 83 + and 85 or 84 or something, and besides the smoother cooler look of 85 it's all the same...
every zoom still sucks besides 6 and 4 lol

_________________
king of the run on sentence.


Top
 Offline   
PostPosted: Tue Sep 15, 2009 7:46 pm 
User avatar

Joined: Tue Sep 11, 2007 2:18 pm
Posts: 306
Location: Vesper Bank & Trust, LLC
I have an 86 somewhere...haven't used it in a couple years...it was way more leet than the 83

_________________
"I am a witness to your demise..." Anthrax, Black Lodge

Rob - GM bank sitter/self-preservationist[Restless]
Ichigo - GM miner/blacksmith/ider/philanthropist[StoneD]
Cedar - GM Lumberjack/Master Tailor/Master Carpenter [Crafters]:(


Top
 Offline   
Display posts from previous:  Sort by  
Post a new topic Post a reply Page 2 of 3   [ 37 posts ]
Go to page Previous 1 2 3 Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net