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| Using animals. http://www.dxgaming.com/forums/viewtopic.php?t=20870 |
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| Author: | Azimuth [ Sat Dec 05, 2009 11:22 pm ] |
| Post subject: | Re: Using animals. |
I can see a daemon being a multiple follower slot, but daemons are part of the current balance of things....they are already part of a mages arsenal. I'd like to see multiple slotted creatures as tamable only. This is the only shard I have seen that lacks a true tamer class that is on par with the mage and warrior class. |
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| Author: | Judas[Cult] [ Sun Dec 06, 2009 8:27 am ] |
| Post subject: | Re: Using animals. |
I don't think the timer should be removed. If poison pots fizzled the mage, he wouldn't be able to spam summon creature within the opponent's pot delay. If timer is removed, he'll be able to. |
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| Author: | Azimuth [ Sun Dec 06, 2009 8:57 am ] |
| Post subject: | Re: Using animals. |
The mage can spam summons all he wants, all he will be doing is wasting his mana and sealing his own death. All of those summons count towards the pet limit, and the moment they are given an order, they will turn and attack the person who summoned them. Unless...you have the necessary skill to control all those animals. In that case you should be able to get as many critters to your side as you can, as fast as you can. With the amount of skill you have tied up in controlling them, you don't have much else you can rely on. At this point, the only person that the timer effects is the true tamer....and I think most people would agree that tamers don't pose much of a threat....right now. |
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| Author: | Llama [ Sun Dec 06, 2009 1:24 pm ] |
| Post subject: | Re: Using animals. |
Shrink and summon delay depends on taming skill and animal lore? Isn't it that having 100 in both gives no shrink and summon delay? |
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| Author: | chips LL [ Sun Dec 06, 2009 5:56 pm ] |
| Post subject: | Re: Using animals. |
ya i think they shouldnt have a limit if your GM both of them.. |
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| Author: | Judas[Cult] [ Sun Dec 06, 2009 7:30 pm ] |
| Post subject: | Re: Using animals. |
What I meant was: if you DO fizzle them (not the case atm) and they don't have a delay, they'll try to summon again. It doesn't take much mana after all. |
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| Author: | belgarion [ Mon Dec 07, 2009 5:47 pm ] |
| Post subject: | Re: Using animals. |
I think you are forgetting tho azi that a mage that is atleast 90 magery can control up to 3 animals without them turning on them. I for one do not think it is balanced at all to have mages able to control animals without having to also train animal lore, or taming like warriors now do. Honestly i would love to see this implimented anyway because then it will do away with a tactic that i have always found cheap and would bring us closer to finding a true and balanced pvp system. |
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| Author: | nash [ Mon Dec 07, 2009 5:58 pm ] |
| Post subject: | Re: Using animals. |
Yep, that is the same mistake I made when I read it. It states "You gain 1 for being over 30.0 magery or necromancy. If both, you still only get one bonus." The mage/necro gets 1 for being over 30, not one for each 30 skill points. |
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| Author: | Falin [ Mon Dec 07, 2009 6:00 pm ] |
| Post subject: | Re: Using animals. |
i agree with judas, it would help to add the poison fizzle. |
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| Author: | belgarion [ Mon Dec 07, 2009 6:07 pm ] |
| Post subject: | Re: Using animals. |
Ok so i misunderstood it then? It is not 1 for every 30 magery points? So a mage with 90 or so magery can only control 1 animal at a time without animal lore or taming? |
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| Author: | chips LL [ Mon Dec 07, 2009 8:06 pm ] |
| Post subject: | Re: Using animals. |
ya thats what i got out of it belg |
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| Author: | nash [ Tue Dec 08, 2009 7:06 pm ] |
| Post subject: | Re: Using animals. |
Yep, and i did too when I first read it. |
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| Author: | chips LL [ Wed Dec 09, 2009 1:30 pm ] |
| Post subject: | Re: Using animals. |
i ment I got what it really was first time i read it, which is the same thing he got second time he read it |
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