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chips LL
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PostPosted: Thu Jul 01, 2010 1:04 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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what nerd slayer said... but 100% fizzle first tic 20% fizzle each tic after that
after 4th tic 0% fizzle (unless repoison)
just dont bring back poison stacking lol make it so the new poison cancels the old one.. ONLY if its =/>
_________________ king of the run on sentence.
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nerdslayer
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PostPosted: Wed Jul 07, 2010 6:40 pm |
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Joined: Tue Jan 30, 2007 4:01 pm Posts: 597
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We finally get the response we want from bob and everyone stops posting? haha lets figure this out.
_________________ Deathwish
PuddleCakes
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blob
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PostPosted: Wed Jul 07, 2010 8:27 pm |
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Joined: Tue Mar 13, 2007 10:42 am Posts: 576
Bot Check: GAMER
Location: I'm Racist
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i think its fine the way it is.... and the timers are fine everything is fine
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Johnny Mother f***** Cash
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nerdslayer
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PostPosted: Wed Jul 07, 2010 9:55 pm |
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Joined: Tue Jan 30, 2007 4:01 pm Posts: 597
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I think it should be as it is but have the timer be .2 instead of .4. Its stupid that someone can stop from being poisoned just by running around the guy
_________________ Deathwish
PuddleCakes
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blob
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PostPosted: Wed Jul 07, 2010 11:56 pm |
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Joined: Tue Mar 13, 2007 10:42 am Posts: 576
Bot Check: GAMER
Location: I'm Racist
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why? its a potion that looks to be a gas... you can move around a gassed area in real life why not in here? makes sense that it isnt a insta hit all the time.
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Johnny Mother f***** Cash
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_Nightmare_
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PostPosted: Thu Jul 08, 2010 1:09 am |
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Joined: Sat Jul 18, 2009 11:50 am Posts: 307
Bot Check: GAMER
Location: Miami, FL
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yeah but thats just a realism factor, as far as balance is concerned it should be near insta-hit
edit: it should be insta hit, not near it
_________________ Nightmare [Deamons]: PvM Mage
Xero: GM Blacksmith/Fishing/Bowcraft
Primus: Warrior
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blob
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PostPosted: Thu Jul 08, 2010 5:22 am |
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Joined: Tue Mar 13, 2007 10:42 am Posts: 576
Bot Check: GAMER
Location: I'm Racist
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i rather like that you can dodge them, i think they land enough times since most people dont move around much.... least 90% of the ones ive thrown have landed so im not concerned with it. i do think however that you shouldnt be able to resist them...
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Johnny Mother f***** Cash
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Apocalypse
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PostPosted: Thu Jul 08, 2010 10:41 pm |
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Joined: Wed May 23, 2007 8:50 am Posts: 2398
Bot Check: GAMER
Website: http://www.dxgaming.com
Location: United States of America
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foreal, seeing as how you cant unshrink bears in a fight, you get fizzled every hit, each time the poison timer hits u fizzle, mages stand no chance. so making it insta hit is a no go.
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nerdslayer
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PostPosted: Fri Jul 09, 2010 10:04 am |
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Joined: Tue Jan 30, 2007 4:01 pm Posts: 597
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You can't unshrink bears if ur a mage? pretty sure you can. Poison gets first tick if it lands and after that 50% . If your a pker and you catch someone hunting all they have to do is place a stone and run in f****** circles for a minute. You can't kill someone that has gm anat and good healing without poison.
I think the alternative to having them instantly hit would be if you can aim p pots on the ground. Double click the pot and the tile and it hits. This should also be able to target shit on the ground, so if you accidently click some web on the ground it will still hit that tile
_________________ Deathwish
PuddleCakes
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chips LL
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PostPosted: Fri Jul 09, 2010 12:11 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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ya i think that is a better system to deal with hitting / dodging poison pots.. so if you anticipate where someones going u can just throw it in front of them lawl
_________________ king of the run on sentence.
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Eraser
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PostPosted: Sat Jul 17, 2010 9:07 pm |
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Joined: Mon Dec 18, 2006 8:06 am Posts: 487
Bot Check: GAMER
Location: Quebec
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agree on this but read my post in suggestion if u dare put fizzle on pot 100%
_________________ Restile-------------GOD HATES US ALL------------
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