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 Post subject: Re: Poison Potions
PostPosted: Thu Jul 01, 2010 1:04 pm 
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what nerd slayer said... but 100% fizzle first tic 20% fizzle each tic after that

after 4th tic 0% fizzle (unless repoison)
just dont bring back poison stacking lol :( make it so the new poison cancels the old one.. ONLY if its =/>

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 Post subject: Re: Poison Potions
PostPosted: Wed Jul 07, 2010 6:40 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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We finally get the response we want from bob and everyone stops posting? haha lets figure this out.

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 Post subject: Re: Poison Potions
PostPosted: Wed Jul 07, 2010 8:27 pm 

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i think its fine the way it is.... and the timers are fine everything is fine

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 Post subject: Re: Poison Potions
PostPosted: Wed Jul 07, 2010 9:55 pm 

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I think it should be as it is but have the timer be .2 instead of .4. Its stupid that someone can stop from being poisoned just by running around the guy

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 Post subject: Re: Poison Potions
PostPosted: Wed Jul 07, 2010 11:56 pm 

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why? its a potion that looks to be a gas... you can move around a gassed area in real life why not in here? makes sense that it isnt a insta hit all the time.

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 Post subject: Re: Poison Potions
PostPosted: Thu Jul 08, 2010 1:09 am 

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yeah but thats just a realism factor, as far as balance is concerned it should be near insta-hit

edit: it should be insta hit, not near it

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 Post subject: Re: Poison Potions
PostPosted: Thu Jul 08, 2010 5:22 am 

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i rather like that you can dodge them, i think they land enough times since most people dont move around much.... least 90% of the ones ive thrown have landed so im not concerned with it. i do think however that you shouldnt be able to resist them...

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 Post subject: Re: Poison Potions
PostPosted: Thu Jul 08, 2010 10:41 pm 
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foreal, seeing as how you cant unshrink bears in a fight, you get fizzled every hit, each time the poison timer hits u fizzle, mages stand no chance. so making it insta hit is a no go.


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 Post subject: Re: Poison Potions
PostPosted: Fri Jul 09, 2010 10:04 am 

Joined: Tue Jan 30, 2007 4:01 pm
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You can't unshrink bears if ur a mage? pretty sure you can. Poison gets first tick if it lands and after that 50% . If your a pker and you catch someone hunting all they have to do is place a stone and run in f****** circles for a minute. You can't kill someone that has gm anat and good healing without poison.

I think the alternative to having them instantly hit would be if you can aim p pots on the ground. Double click the pot and the tile and it hits. This should also be able to target shit on the ground, so if you accidently click some web on the ground it will still hit that tile

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 Post subject: Re: Poison Potions
PostPosted: Fri Jul 09, 2010 12:11 pm 
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ya i think that is a better system to deal with hitting / dodging poison pots.. so if you anticipate where someones going u can just throw it in front of them lawl

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 Post subject: Re: Poison Potions
PostPosted: Sat Jul 17, 2010 9:07 pm 

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agree on this but read my post in suggestion if u dare put fizzle on pot 100%

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