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PostPosted: Sun Aug 15, 2010 7:49 pm 

Joined: Tue Jan 30, 2007 4:01 pm
Posts: 597
It was broken though. I dont know about this increase to bandie heal but mage heal was too powerful. You could out heal a mages damage very easily in mage vs mage pvp. However, In mage vs warrior fights it seemed that all mages could do was heal. The mage couldnt do much damage as they were having to constantly heal.

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5- makes it so all mages will do is summon bear.. and spam poison magic arrow and harm prolly 3-4 times depending if they have a bear,, then ebolt... warrior heals.. then repeat.. recomended addition of poison pots lol.. so ya basically makign warriors obsolete.. as well as pvm mages that fight more then 1 thing at a time..
I think with the system he put in was mainly to shorten warrior vs warrior fights. The timer to add 1 sec healing delay doesnt take effect on poison or magical damage.


Im glad to see that he made mage healing shittier. I think the problem we are having is that these T3A weps are messed up. If there could be an item that converts T3A weapons to T4A equavillant characteristics.

- Have this item be crafted by inscription
- +9 weps get dropped to +7 (now that vanq is very rare)
- Make these weapons unable to equip unless converted

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PostPosted: Mon Aug 16, 2010 10:29 am 
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spell healings i dont mind that timers raise... but healing with bandies.. im gm healing and i fail 2 out of 4. now that bob made it so i cant fail twice in a row. i Heal, Fail, Heal, Fail... Its rare for me as a gm healer to get 3 succesful ones in a row on my pvm..
This right here is what I've been saying for ages. Sure, my healing may only be in the 60s but I also have "the anatomy knowledge of a freak'n brain surgeon" and should not be failing this often, especially if you are gonna raise the timer. My timer is already fairly high on my main character as I try to keep my DEX under 70.

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PostPosted: Mon Aug 16, 2010 10:32 am 
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edit- on reply to jiza's post... yes I agree! the fix was for people with GM healing b4. it still didn't fix everyone w/ lower healing...

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It was broken though. I dont know about this increase to bandie heal but mage heal was too powerful. You could out heal a mages damage very easily in mage vs mage pvp. However, In mage vs warrior fights it seemed that all mages could do was heal. The mage couldnt do much damage as they were having to constantly heal.
err
1) theres no way for mage v mage pvp to be out of balance..... (there both mages?) and plenty of mages have been dropped by other mages lol.. so I just don't get the Mage V mage part of your comment..

2) If the only thing mages did was heal.. how is the solution to make there healing worst?
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To dumb it down its like this. Dont fix shit that aint broke. Might just be me. But at timeS seams as thing that need fixed wait and shit that is fine gets tweaked but i might be wrong was once :)
What I was thinking....
Quote:

I think with the system he put in was mainly to shorten warrior vs warrior fights. The timer to add 1 sec healing delay doesnt take effect on poison or magical damage.
but mages have the ability to summon bears... which do physical damage.. thus raising the heal delay for warriors.... just adds anther perk to summons.....
From what I see, mages do decent damage vrs warriors.. giving them the ability to knock up there healing delay just seemed counter productive imo when a good balance was already found....
but w.e this gives me as a necro a big advantage also with necrospirits.....
Quote:
I think the problem we are having is that these T3A weps are messed up. If there could be an item that converts T3A weapons to T4A equavillant characteristics.

- Have this item be crafted by inscription
- +9 weps get dropped to +7 (now that vanq is very rare)
- Make these weapons unable to equip unless converted
Agree t3a weps can either be super shitty or super good... Having them all T4A'o'rized would be great.... this lead me to believe that all magic weps were over powered at one point.. but it was just a few players with buggy t3a weps lol 0.o

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PostPosted: Mon Aug 16, 2010 1:45 pm 

Joined: Sat Oct 28, 2006 8:33 pm
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T3A weps are not overpowered you noobs, they either do normal dmg or the same as normal weps (1 less than ruin)
And from the looks of this i dont like it, but i havnt been able to really test it yet. I'll have more input later.


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PostPosted: Mon Aug 16, 2010 3:28 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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1) theres no way for mage v mage pvp to be out of balance..... (there both mages?) and plenty of mages have been dropped by other mages lol.. so I just don't get the Mage V mage part of your comment..

2) If the only thing mages did was heal.. how is the solution to make there healing worst

Chips you gotta f****** read.
(2) - This solution would be to the mage vs mage pvp. Which is what i was talking bout (I later said the problem with mage vs warrior is the weapons and put a solution)
(1) - If warriors could heal every 1 second no one would die, But since they are both warriors its balanced? mages would heal faster than mages could do damage. hahaha if they are same class it doesnt make it balanced.

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PostPosted: Mon Aug 16, 2010 3:28 pm 

Joined: Tue Jan 30, 2007 4:01 pm
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1) theres no way for mage v mage pvp to be out of balance..... (there both mages?) and plenty of mages have been dropped by other mages lol.. so I just don't get the Mage V mage part of your comment..

2) If the only thing mages did was heal.. how is the solution to make there healing worst

Chips you gotta f****** read.
(2) - This solution would be to the mage vs mage pvp. Which is what i was talking bout (I later said the problem with mage vs warrior is the weapons and put a solution)
(1) - If warriors could heal every 1 second no one would die, But since they are both warriors its balanced? mages would heal faster than mages could do damage. hahaha if they are same class it doesnt make it balanced.

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PostPosted: Mon Aug 16, 2010 5:47 pm 
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venom-
Oh, then those were still over powered.. i haven't noticed any that bad for a minute... so i assumed they were just bugged t3a ones... woops i was wrong...

Quote:
Quote:
1) theres no way for mage v mage pvp to be out of balance..... (there both mages?) and plenty of mages have been dropped by other mages lol.. so I just don't get the Mage V mage part of your comment..

2) If the only thing mages did was heal.. how is the solution to make there healing worst

Chips you gotta f****** read.
(2) - This solution would be to the mage vs mage pvp. Which is what i was talking bout (I later said the problem with mage vs warrior is the weapons and put a solution)
(1) - If warriors could heal every 1 second no one would die, But since they are both warriors its balanced? mages would heal faster than mages could do damage. hahaha if they are same class it doesnt make it balanced.
you sir are the one that should read,
because-

1) I didn't mention warriors one time in that quote ...
and mages drop mages all the time? what are you talking about?
2) I never mentioned warriors!, I clearly said "I just don't get the Mage V mage part of your comment"..
3) you went backwards in your numbering..... why?

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