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 Post subject: Re: Poison damage fizzle
PostPosted: Tue Oct 19, 2010 1:37 pm 

Joined: Thu Sep 23, 2010 2:13 am
Posts: 222
Bot Check: GAMER
the walls and animals are garbage...
thats all im really going to say..


i just typed a long post but then re read it and it made me sound like a dick so i will start over...

im just gonna say this.. you top mage was not even involved in pvp in the time i speak of and only excelled after deadly poison..

also.. on the other end of things.. any remaining warriors were ones that were quick to jump on the high dex fast heal band wagon..

im not calling myself the guru on the subject but these are problems that i see
-Dex affecting healing
-Need for Poison skill and deadly poison (even tho it isn't as strong as it once was)
[the above was when pvp started to take a down hill spiral.. and most respectable pvpers left your shard]

what i have seen since return
-problem with the excessive use of walls and them being required to kill in pvp
-excessive use of animals or summons

note on the above: now here is my problem and i cant quite grasp why... in the older days you could use the shit out of walls and spam the hell out of animals but i didn't see it as a problem...
and here is what I have gathered from this.. i think walls are a problem now because the mechanics of pvp has changed so much from what it used to be... and i think that summons and shrinks are a problem now because I think the animals do far more dmg than they used to..

a little history from count:
when i pvped on my warrior i broght it all to the table.. if it was something to my advantage that i could use.. i had it.. I even used walls and shrinks had them with me at all times.. but.. my shrinks were dire wolves (turned blue) dire wolves walk not run (unlike bears) but the dire wolves from then were only effective in walls.. and from what i have seen still did not do the dmg that bears do now.. shrunken grizzleys from "my time" would not own a person in a wall.. they would help but they wouldnt rape..
the dire wolves would rape but moved very slow (walked)
this is somewhat why i think this wasnt a problem then...
animals hit to hard.. and you have turned the pvp of the game into "Beastmaster" all pvpers have animal lore.. how f***** retarded is that

im hungry i need lunch


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 Post subject: Re: Poison damage fizzle
PostPosted: Tue Oct 19, 2010 2:33 pm 
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Joined: Sat Dec 18, 2004 8:45 am
Posts: 1377
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Location: NYC
i remember when using a animal was a desperate tactic...........a kind of pussy move... PEOPLE now use animals even in ganks when they are the ones ganking LMAO

Mage pvp = Summon, "please dont fizzle", all kill, yes now i have a better chance of beating this warrior still risky as hell being in a automatic wall...

A warrior WILL not fight your mage unless he has u in a wall period...

1) he would not pvp just accept your spells which is pretty shitty to cast anyway + the damage sucks ..."is that all you got?" kinda move....
2) PVP will only proceed from this moment warrior vs mage when they are both in a wall with their summons playing pokemon.

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Scathach of Skye - Pure Ranger


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 Post subject: Re: Poison damage fizzle
PostPosted: Tue Oct 19, 2010 2:52 pm 

Joined: Thu Sep 23, 2010 2:13 am
Posts: 222
Bot Check: GAMER
ooo pokemon.. u have now made me change my outlook on pvp from
Beastmaster in a Igloo to Beastmaster in a Igloo playing Pokemon

thank you heh


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