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Discussion on the relaunch post.
http://www.dxgaming.com/forums/viewtopic.php?t=39853
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Author:  maher [ Tue Dec 30, 2014 11:08 am ]
Post subject:  Re: Discussion on the relaunch post.

i still don't see somebody complaining about fencing.. I see ppl want swords and mace to be stronger as i said..

About rides.. why are you quoting Spawn's shit?? even though i remember in the same topic he replied that rides should have more values..

Author:  belgarion [ Tue Dec 30, 2014 4:17 pm ]
Post subject:  Re: Discussion on the relaunch post.

Quote:
that Animal Lore thing is a waste of skill points... would be cool if you remove it bob
Agreed totally. If you want to know if a ride is owned you can just try to tame it. Tamers are the only ones who give a shit if a ride is owned by someone or not anyway.

Author:  502Dude [ Tue Dec 30, 2014 5:51 pm ]
Post subject:  Re: Discussion on the relaunch post.

I thought Animal Lore was changed to be used for those who want to spam bears and what not.

I agree on more staff to host events and be actively online to help out the new comers.

I agree that most of the level 1 dungeons need a makeover. Covetous level 1 needs something worthwhile for noobs to hunt other than rats and a skeleton or two. Back when I first started, that was a fun place to gather up some friends and do a dungeon crawl with a pretty decent payout between 3 of 4 people.

I would like to see npc's drop all weps and armor they have. I know this was changed long ago for reasons but loading up on armor to sell to a vendor was a decent way to make a small income. Adjust the sell prices on vendors and it could be great. Does take a lot of work collecting, and always has its risk of pvpers showing up. would make some of the less frequented dungeons fun.

With necros, I think flame whips damage is fine the way it is, but there should be no way that it can be spammed 2 or 3 times in a row. A delay has to be there to keep it sane.

Blacksmithing gains should be adjusted a bit. I don't know if i'm just having bad luck or what, but burning through 300 iron ore and 200 agapite ore to make the highest item skill wise that i'm capable of crafting which is the deeds to anvils, giving me 0 gains is enough to get me frustrated.

Author:  kingblacktorn [ Tue Dec 30, 2014 6:27 pm ]
Post subject:  Re: Discussion on the relaunch post.

chemikill for 2015 president!

Author:  502Dude [ Tue Dec 30, 2014 6:40 pm ]
Post subject:  Re: Discussion on the relaunch post.

Quote:
chemikill for 2015 president!
Not me k

Author:  Apocalypse [ Tue Dec 30, 2014 9:08 pm ]
Post subject:  Re: Discussion on the relaunch post.

So -121 damage with 1 firewhip sounds good to you? Because that's what I've been hit with from raptor, killin me instantly

Author:  belgarion [ Wed Dec 31, 2014 1:03 pm ]
Post subject:  Re: Discussion on the relaunch post.

Quote:
I thought Animal Lore was changed to be used for those who want to spam bears and what not.
Also a bad idea IMO. Spamming bears, snakes or w/e is NOT pvp.

Author:  nosympathy [ Wed Dec 31, 2014 2:02 pm ]
Post subject:  Re: Discussion on the relaunch post.

Quote:
Quote:
I thought Animal Lore was changed to be used for those who want to spam bears and what not.
Also a bad idea IMO. Spamming bears, snakes or w/e is NOT pvp.
You realize you guys only have 2 real options for this:

1. Keep Animal Lore the way it is

OR

2. Go back to how it used to be and Animal Lore was only used by Tamers to know which Animals were tameable


Either way, you get the same result.

Author:  belgarion [ Wed Dec 31, 2014 6:42 pm ]
Post subject:  Re: Discussion on the relaunch post.

That is pretty much the whole idea is to do away with animal lore period. It is a useless skill anyway.

Author:  502Dude [ Wed Dec 31, 2014 7:12 pm ]
Post subject:  Re: Discussion on the relaunch post.

-At the moment animal lore isn't useless because it is what determines how many animals you can control at once. I've never been a fan of that tactic and it's cheap in my opinion. Anyone can use a mage, gm stealth and spam bears to kill the toughest bosses here and that's just lazy. I think animal lore should be used differently, maybe with a high skill it could increase the effectiveness of one summon or shrunken animal say from weak as shit to pretty darn useful in what ever the circumstance?

--When I say weak, I mean the normal attack damage and hp for whatever creature as it is now, but with increased skill in animal lore it will increase in increments slightly more hp and attack damage significantly.

Author:  kingblacktorn [ Wed Dec 31, 2014 7:20 pm ]
Post subject:  Re: Discussion on the relaunch post.

i got 60% animal lore on my warrior so i could control 3 bears. takes up alot of skill points

Author:  Terek Molt [ Wed Dec 31, 2014 7:27 pm ]
Post subject:  Re: Discussion on the relaunch post.

Quote:
i got 60% animal lore on my warrior so i could control 3 bears. takes up alot of skill points
I'm gm, but we both got jailed, how's that?

Author:  502Dude [ Wed Dec 31, 2014 7:27 pm ]
Post subject:  Re: Discussion on the relaunch post.

I'm going to stick by my idea so far, would save on the idea have having to summon multiple creatures. If you want to use a summon that will help out a bit, go ahead with no animal lore. If you want a summon that is going to raise a bit of hell with you, use up your skill points in animal lore.

Author:  502Dude [ Wed Dec 31, 2014 7:28 pm ]
Post subject:  Re: Discussion on the relaunch post.

If you're both jailed you were doing something that was too good to be true.

Author:  kingblacktorn [ Wed Dec 31, 2014 7:30 pm ]
Post subject:  Re: Discussion on the relaunch post.

I was framed. I am innocent.

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