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 Post subject: Re: Gains
PostPosted: Sat May 30, 2009 3:50 pm 
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Location: Sudbury Ont. Canada
So far i am only at 72.4 anat and the grand total of int gains is now 78. I have lost 32 str, 10 dex and i am overcapped so i will lose more when i log off. To be honest int gains have been insane for everything. I fight an orc lately and i get atleast 1 int gain by the time i kill him. I couldn't imagine fighting anything that casts magic.


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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 5:11 am 

Joined: Sun Apr 29, 2007 7:22 am
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I trained anat to 85 and the int gains were insane. I gained int faster than anat, even when anat was lower than int.

But, once int hit like 72, it quit gaining.
I was able to train the last 10-12 in anat gains with no int gain.

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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 8:30 am 
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Location: Sudbury Ont. Canada
I stopped gaining at 70 int as well but now i pretty much have to start my stats over again. I have now lost 38 str, and 16 dex, amd i am overcapped so i will lose more. I pretty much have to start my stats all over again. This better be worth it is all i can say. Especially since fishing is so much more irritating and time consuming now.


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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 12:36 pm 
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i think it should just be fixed lol,,

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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 1:33 pm 
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chips LL wrote:i think it should just be fixed lol,,
Well yes, but even if it is is someone going to lower my int and give me back my strength and dex?


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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 3:37 pm 
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I wouldn't count on it.


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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 3:58 pm 
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ya they would say u would have to prove u gained all that and what ever,
and even tho going through everyone that trained on a one on one basis probably wouldnt be that much of a prob right now there would be the issue of people lieing to get there int down,,, well no there wouldnt but i think that would be the reason staff wont do it which is understandable

so, fix as a whole is the best i think things are gonna get

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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 7:18 pm 
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Location: Sudbury Ont. Canada
chips LL wrote:ya they would say u would have to prove u gained all that and what ever,
and even tho going through everyone that trained on a one on one basis probably wouldnt be that much of a prob right now there would be the issue of people lieing to get there int down,,, well no there wouldnt but i think that would be the reason staff wont do it which is understandable

so, fix as a whole is the best i think things are gonna get

Unless someone decides that is completely normal to get that amount of gains in which case it won't be changed at all.


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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 7:24 pm 
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Location: Sudbury Ont. Canada
chips LL wrote:ya they would say u would have to prove u gained all that and what ever,
and even tho going through everyone that trained on a one on one basis probably wouldnt be that much of a prob right now there would be the issue of people lieing to get there int down,,, well no there wouldnt but i think that would be the reason staff wont do it which is understandable

so, fix as a whole is the best i think things are gonna get
Unless someone decides that that amount of gains are normal in which case it wont be fixed at all. Training anatomy seems to have been a huge mistake any way you look at it. I had to buy all the d bones to lower my int because half of the mobs that are supposed to drop them don't and monsters now have so much dex that hunting in hythloth level 2 is pretty near impossible alone. This game lately is not even playable and i am starting to wonder if it ever will be. I tried to change my additude and be optimistic but it is just not looking well. I miss when i could actually hunt with my pvm mage, and fish and mine without it being so annoying that i give up and log off.


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 Post subject: Re: Gains
PostPosted: Sun May 31, 2009 10:38 pm 
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ya but its mostly simple things that need to be adjusted tho,
i think that needs to be the first things done but hey, i know theres a list or w,e bit shit if the things on that list cant be done within certain time frames, they should just work on making the game playable, that way atleast we have something to do while we wait months, but ya im not in charge so its not up to me lolz

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 Post subject: Re: Gains
PostPosted: Mon Jun 01, 2009 7:47 am 
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ya, Bob and BB need to shit or get off the pot. I loved obsidian, but at this point, if it died completely, all it would mean to me is a bookmark that would have to be deleted. If that bookmark was not on my browser toolbar, I probably would have forgotten about Obsidian long ago.


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 Post subject: Re: Gains
PostPosted: Mon Jun 01, 2009 8:53 am 
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true, i wouldnt have forgot but,,, i sure wouldnt go out my way to check stuff lol
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 Post subject: Re: Gains
PostPosted: Mon Jun 01, 2009 9:02 am 
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Location: Sudbury Ont. Canada
Well that is just it you have to make it somewhat playable if you want people to log on and test it. Noone wants to log on and test anything if it means loosing countless hours of training, or the little things all over that make game play intolerable. Like not being able to walk in static areas that spawn animals for fear of getting stuck there until you reach full stamina again, and now that some grizzlies spawn read if you get stuck you are for sure walking to the nearest ankh. Using about 10 pickaxes to get a handful of ore because evertime you mine a spot it says you fail to produce over and over again. Those are the things in my opinion that should be taken care of first and then you might get people on to test the bigger things.


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 Post subject: Re: Gains
PostPosted: Mon Jun 01, 2009 3:28 pm 
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I stoped traininging anat at 68 a wile back i cant do it im broke as it is.

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 Post subject: Re: Gains
PostPosted: Mon Jun 01, 2009 5:22 pm 
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I once found it hard to train,,,,, but now taco bell has the new cheesy chicken burito for only $ .89, relieve stress, fulfill hunger.. all for under a dollar.
taco bell

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