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1 more skill
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Author:  Pydrio [ Fri Jun 24, 2005 5:12 pm ]
Post subject:  1 more skill

I spoke to staff and they said for a Pure mage warlock i should gm the following....
magery,med,eval int,tactics,wrestling,Resisting Spells

But i have 1 more skill to do can you guys give me ideas of what that skill should be and why i should train it

Author:  Dark_phoenix [ Fri Jun 24, 2005 5:40 pm ]
Post subject: 

healing is pretty good but u get a long ass delay but it comes in handy for killing stuff when u are polly'ed

Author:  LegendaryProdigy [ Fri Jun 24, 2005 7:09 pm ]
Post subject: 

it all deopends, do you want to pvp or hunt with your mage?

Author:  Eros [ Fri Jun 24, 2005 7:22 pm ]
Post subject: 

I would hold off on making any decisions until BB decides what he's going to do with poisoning. As things were a week ago, I would say 80 anatomy and GM healing would be a good way to fill your left over skill points, but poisoning might become more useful to you if mages need the poisoning skill after the next patch.

Author:  Narcom [ Fri Jun 24, 2005 10:32 pm ]
Post subject:  Re: 1 more skill

Quote:
I spoke to staff and they said for a Pure mage warlock i should gm the following....
magery,med,eval int,tactics,wrestling,Resisting Spells

But i have 1 more skill to do can you guys give me ideas of what that skill should be and why i should train it
i wouldnt worry about a decision like that just now, play your char and build your skills, a pure mage will take a lot of work especially the med and resist. you will have plenty of time to decide. oh pure warlocks can also use maces.

Author:  bruhaha [ Fri Jun 24, 2005 11:27 pm ]
Post subject: 

pure warlock cannot use a mace, that was a necro *if u mean up to GM*

Author:  Adam [ Sat Jun 25, 2005 12:17 am ]
Post subject: 

yea.. pures are capped at 30.. but can use it.. an advantage of being caped at 30 is not being able to go higher.. and able to use other skill points elsewhere.. i suppose

Author:  bruhaha [ Sat Jun 25, 2005 1:29 am ]
Post subject: 

or it can be used to gain lots of str without using skill points....

Author:  Lord_Voldemort [ Sat Jun 25, 2005 5:12 am ]
Post subject: 

Train healing its useful for hunting and for pvp. And if cure is not fixed soon i would forget some wrest for antomy so u can bandy cure.

Author:  Narcom [ Sat Jun 25, 2005 7:15 am ]
Post subject: 

Quote:
pure warlock cannot use a mace, that was a necro *if u mean up to GM*
oh ye my bad :?

Author:  Madeleine. [ Tue Jul 05, 2005 11:38 am ]
Post subject: 

Go for alchemy - that's what i had

Author:  Wizard_of_Gore [ Tue Jul 05, 2005 11:41 am ]
Post subject: 

You can't really go wrong with anatomy. It effects bandaging and damage (sort of a knowledge of vital organs to stab).

Author:  tom joad [ Tue Jul 05, 2005 11:47 am ]
Post subject: 

edit: Kinetic

reason: junk talk

Author:  Duncan Kentar [ Tue Jul 05, 2005 6:51 pm ]
Post subject: 

Quote:
Go for alchemy - that's what i had
I agree alchemy, you get up high and you can turn those regs into lots of cash for more regs.

Author:  Madeleine. [ Tue Jul 05, 2005 9:05 pm ]
Post subject: 

actually the reason is that you so often have to do potions to have enough to pull yourself out or into any situation. A potion can make a real difference between killing and empty hands

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