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 Post subject: 1 more skill
PostPosted: Fri Jun 24, 2005 5:12 pm 
I spoke to staff and they said for a Pure mage warlock i should gm the following....
magery,med,eval int,tactics,wrestling,Resisting Spells

But i have 1 more skill to do can you guys give me ideas of what that skill should be and why i should train it


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PostPosted: Fri Jun 24, 2005 5:40 pm 
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Joined: Wed Apr 07, 2004 7:07 pm
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healing is pretty good but u get a long ass delay but it comes in handy for killing stuff when u are polly'ed

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PostPosted: Fri Jun 24, 2005 7:09 pm 
it all deopends, do you want to pvp or hunt with your mage?


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PostPosted: Fri Jun 24, 2005 7:22 pm 
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Joined: Sun Jun 19, 2005 4:26 pm
Posts: 254
I would hold off on making any decisions until BB decides what he's going to do with poisoning. As things were a week ago, I would say 80 anatomy and GM healing would be a good way to fill your left over skill points, but poisoning might become more useful to you if mages need the poisoning skill after the next patch.


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 Post subject: Re: 1 more skill
PostPosted: Fri Jun 24, 2005 10:32 pm 

Joined: Sat Feb 07, 2004 10:32 pm
Posts: 241
Quote:
I spoke to staff and they said for a Pure mage warlock i should gm the following....
magery,med,eval int,tactics,wrestling,Resisting Spells

But i have 1 more skill to do can you guys give me ideas of what that skill should be and why i should train it
i wouldnt worry about a decision like that just now, play your char and build your skills, a pure mage will take a lot of work especially the med and resist. you will have plenty of time to decide. oh pure warlocks can also use maces.


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PostPosted: Fri Jun 24, 2005 11:27 pm 
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Joined: Wed Jan 21, 2004 8:21 pm
Posts: 478
Location: Canada /BC / CHILLLIIIIII
pure warlock cannot use a mace, that was a necro *if u mean up to GM*

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PostPosted: Sat Jun 25, 2005 12:17 am 
yea.. pures are capped at 30.. but can use it.. an advantage of being caped at 30 is not being able to go higher.. and able to use other skill points elsewhere.. i suppose


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 Post subject:
PostPosted: Sat Jun 25, 2005 1:29 am 
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Joined: Wed Jan 21, 2004 8:21 pm
Posts: 478
Location: Canada /BC / CHILLLIIIIII
or it can be used to gain lots of str without using skill points....

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Nos Foratu- MUHAHAHAHAHAHA
lost - mage
Lost -[Cove Trades] Gm smith, Gm alchemy
Peter - GM fisher, GM cook, 80% tailoring


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PostPosted: Sat Jun 25, 2005 5:12 am 
Train healing its useful for hunting and for pvp. And if cure is not fixed soon i would forget some wrest for antomy so u can bandy cure.


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 Post subject:
PostPosted: Sat Jun 25, 2005 7:15 am 

Joined: Sat Feb 07, 2004 10:32 pm
Posts: 241
Quote:
pure warlock cannot use a mace, that was a necro *if u mean up to GM*
oh ye my bad :?


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PostPosted: Tue Jul 05, 2005 11:38 am 
Go for alchemy - that's what i had


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 Post subject:
PostPosted: Tue Jul 05, 2005 11:41 am 
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You can't really go wrong with anatomy. It effects bandaging and damage (sort of a knowledge of vital organs to stab).

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 Post subject:
PostPosted: Tue Jul 05, 2005 11:47 am 
edit: Kinetic

reason: junk talk


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 Post subject:
PostPosted: Tue Jul 05, 2005 6:51 pm 
Quote:
Go for alchemy - that's what i had
I agree alchemy, you get up high and you can turn those regs into lots of cash for more regs.


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 Post subject:
PostPosted: Tue Jul 05, 2005 9:05 pm 
actually the reason is that you so often have to do potions to have enough to pull yourself out or into any situation. A potion can make a real difference between killing and empty hands


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