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PostPosted: Wed Feb 15, 2006 1:46 pm 
Vinorex told me that every 10.0 Magery you have adds an extra second to the Healing skill rate. Damn....could this be true?


Dee..


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PostPosted: Wed Feb 15, 2006 1:58 pm 
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Yes it is true, and having a sheild equiped adds another 2 seconds, a single handed weapon adds another second, and a 2 handed weapon adds 2 seconds.

So you have 100 dex, 50 magery with a sheild and a kryss equiped, you will have a 14 second healing delay.


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PostPosted: Wed Feb 15, 2006 2:14 pm 
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The concept is to balance out mages and warriors ability to heal in pvp.

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PostPosted: Wed Feb 15, 2006 8:10 pm 
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Last edited by Dark_phoenix on Sun Feb 26, 2006 12:06 pm, edited 1 time in total.

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PostPosted: Wed Feb 15, 2006 11:54 pm 
Hmm....wouldn't the mid-range player suffer the most then? (ie some1 with 50 magery/50 healing?)

Since high healing will give you less delay and better chance to heal...and high magery allows you to heal and greater heal yourseld quickly.

?!



Dee..


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PostPosted: Thu Feb 16, 2006 11:25 am 

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no no, high healing does make you heal any quicker, only your dexterity does. Healing only increases the amount you heal with a bandage. Magery doesnt speed up either, the same amount of life is healed throughout magery, what gets better is your chances for a fizzle become lower, and you can cast high-end spells without risk of a fizzle.

Or maybe i didnt understand your question. who knows?

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PostPosted: Thu Feb 16, 2006 6:26 pm 
LoL...sorry for the misunderstanding, that's what I meant.

A Master healer will a LOT and a time and will fail with healing less. (with anatomy of course)
A Master mage is able to heal a lot thru magery without much fail.

An apprentice healer and apprentice mage will fail at healing more often and not heal nearly as much, and will also fail in casting the greater heal spell often.


Hence my point :)


I know you can counter this argument with healing pots etc...again, mages have mana pots. Plus a person that is a master and magery and healing can usually afford regs and pots...the apprentice cannot.

Another flipside is yeah...well what happens when that apprentice GETS to Master Healing AND Magery....well that's when it makes sence for such penalties...but at an apprentice level...seems kind of steep.


Those are my 2 cents...and they're Canadian.
Dee..


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PostPosted: Sun Feb 26, 2006 8:36 am 
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Healing was changed so that success/failure was based on hunger rather than skill - unless this has changed?
Thus, you will heal just as often with 50 as 100 healing skill - you will just heal alot less per successful bandage.

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PostPosted: Sun Feb 26, 2006 1:24 pm 
Yeah, noticed the whole hunger thing again last night....couldn't heal for the life of me, failed 6 times straight...then read the message "you can barely think to heal cos you're starving" aaaah! I ate and healed MUCH better after that :P




Dee..


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PostPosted: Sun Feb 26, 2006 3:19 pm 
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I'm pretty sure it's both. The reason it was added like that though was to counter racial abilities + healing, since some racials use up hunger quite a bit. :P
You still heal more at gm healer then at 50%, i'm almost positive.

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PostPosted: Mon Feb 27, 2006 7:05 am 
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I dont believe that to be the case, try pvping a GM mage on open ground while stuffed, with GM healing and Anatomy, and failing 6 times in a row :roll:

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PostPosted: Mon Feb 27, 2006 5:07 pm 
Yeah, I tend to agree....IF...and that's a big if....healing depends on both...then the food makes up 95% of being able to heal and the skill the other 5%.
That said, I still think it's COMPLETELY hunger dependant, and the skill just raises the "amout" of hp healed per success.



Dee..


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