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PostPosted: Wed Feb 01, 2006 7:54 am 
I'm A noob too this game and it would be handy if someone could either post magical property stats here for me, or send me too a site that lists them... that way i can figure out what too spend my money on at the player shops thanks :)


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PostPosted: Wed Feb 01, 2006 8:24 am 
What do you mean by magical properties?

Properties of weapons and armour? Or actual real estate property?


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PostPosted: Wed Feb 01, 2006 8:27 am 
For weapons and armour please.. i'm really struggling with what fortified & so on propertys are


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PostPosted: Wed Feb 01, 2006 8:47 am 
Armour: Defense, Guarding, Hardening, Fortification, Invulnerability.

with defense being about same AR as regular iron, Guarding being say shadow set, hardening about agapite values, fort about verite, and invul about valorite.


Weapons: So many you can find. like half dont work though.
Lightning - Chance to cast lightning
Pain - Chance to cast harm
Fire - Chance to cast fireball (doesnt sound)
Poison Strike - Chance to poison enemy
Stamina Leech - Chance to leech stamina from enemy
Mana Leech - Chance to leech mana from enemy
Life Leech - Chance to leech mana from enemy
Heal, greater heal, Resurection, Gate travel, - limited number of cahrges to perform the said activity.
Silver - double damage on undead

Most other properties on weps dont work, and none of the weps with charges works on bows.

ruin +1, might +3, Force +5, power +7, Vanquishing +9

GM crafted weapons such as the viking is prob between might and force in damage ability, and GM kryss is better than vanq.


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PostPosted: Wed Feb 01, 2006 8:52 am 
Thank you for the help... thats really helped me with my future purchases :D


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PostPosted: Thu Feb 09, 2006 11:52 am 
Quote:
GM kryss is better than vanq.
Are you sure about this? Just sheer curiousity, but I want to double check.
I'm currently saving up to test ur smithy/ingot theory. 36k to GM smithy.....got 10k ingots saved up right now.


Now when you said 36k to GM smithy....from 0 or from 50 (sorry for off-topic)



Dee..


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PostPosted: Thu Feb 09, 2006 11:55 am 
I believe 36k was from 50. As far as the GM Kryss' better than Vanq's, I wouldn't say they are better, but atleast comparable.


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PostPosted: Thu Feb 09, 2006 12:12 pm 

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36k from 50% 75k from 0%

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PostPosted: Thu Feb 09, 2006 12:14 pm 
Damn....so I'm at 55 now....I'll need roughly 32k-33k.
And obvioulsy I should wait till I get to GM mining so I can smelt daggers for 2 ingots each instead of 1....correct? :P



Dee..


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PostPosted: Thu Feb 09, 2006 1:44 pm 

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smelting daggers is always one, it doesnt change

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PostPosted: Thu Feb 09, 2006 2:00 pm 
Good to know...then I wont wait till I have all 36k....will take soooo long to do it all at once...and it WILL give me carpel tunnel :P

Gonna do it in 3 batches. 10k, 10k, 15k :P




Dee..



PS...since we're on the topic of raising crafting....best fletching gain....shafts 1x1?


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PostPosted: Thu Feb 09, 2006 2:09 pm 
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its only 36,000 ingots from 23 skill to gm skill which you can buy from vendors

wtf terek 75k lmao

ive made 2 gm smiths so i know :)


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PostPosted: Thu Feb 09, 2006 2:10 pm 
maybe Terek didn't resmelt the daggers? 75k ingots does sound quite ridiculous.


Dee..


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PostPosted: Thu Feb 09, 2006 2:27 pm 
Quote:
Armour: Defense, Guarding, Hardening, Fortification, Invulnerability.

with defense being about same AR as regular iron, Guarding being say shadow set, hardening about agapite values, fort about verite, and invul about valorite.
.
defense is +5 of iron (not counting heater shields, since magical shields are bugged)

Iron (no shield): 30 ar
defense: 35
guarding: 40 and so on


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PostPosted: Thu Feb 09, 2006 2:29 pm 

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oh well I had a gm smith already made..
so I dunno..

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