Here is the updated list for ming and blacksmithing.
The % chances to mine each ore have been adjusted slightly, but they are still mostly what you'll find in the original guide.
You will notice a new ore, that will be useful in all crafting classes, Silver.
It also is the rarer form of mage armor.
To explain the effects column:
Bloodrock will regenerate itself, requiring little to no repairs, depending on use.
Silver and Mytheril are magically enhanced ores, allowing armor from them to be extra flexible, and therefore reducing casting fail rate of their armor type. So silver plate will only cause a 10% casting fail rate, while mytheril has a 0%.
Each piece of golden armor is given a modifier, from 1 to 10, upon creation. The best golden armor is almost as strong as verite.
Each ore will require the same level of mining as to smelt, and the armors require the same level of blacksmithing as they do of mining.
Currently armors only require the ingots to make, however silver, bloodrock, and probably mytheril will each require special ingredients in addition to the ingots, once those ingrediants are obtainable.
All shields and helms have the same value, so a heater will protect just as much as a buckler. Like weapons, this should allow for more variation in how you want your char to look and act.
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