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 Post subject: Stat lock?
PostPosted: Fri Jan 19, 2007 10:32 am 
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Location: Sweden
Is there a way to lock the stats cause i seem to gain int even when im at stat cap and therefor everytime i log on i lose at least 1 to all stats or more. This is pretty annoying since ive fished for a long time and now i dont wanna use any skill in case of gaining anymore int.

In case there is no stat lock command what do you all do about this?

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PostPosted: Fri Jan 19, 2007 10:38 am 
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No they dont work!
Thats why we have fisherman and alchys.
Alchys make -stat pots.
You need to stay close to the cap buy not right at it.
Every time you hit the cap you drink a pot to lower the stat you dont want.
Most of the time its:
Mages=-dex pots
Warriors=-intel pots
And dunno who the hell uses -str pots?

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PostPosted: Fri Jan 19, 2007 11:03 am 
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whats the price on -int pots then? its ridiculous to drink pots for the game to work properly.

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PostPosted: Fri Jan 19, 2007 11:10 am 
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whats the price on -int pots then? its ridiculous to drink pots for the game to work properly.

Actually it is good for the economy. Because the regs for -stat pots can be easily hunted, as well as always in demand they make the time/cost it takes to GM an alchy worth the trouble. Other regs can be hunted to but because of the demand they sell more often and have the greatest return then any other potion on this shard. The going rate for -int is usually around 4-6k If you go to the vendor hub and go thru my protal i always have them for sale on Chatha for 5k :wink:


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PostPosted: Fri Jan 19, 2007 11:11 am 
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obs has no real end game like most games, u will always have to use -int -dex pots fff etc. U can't just make a char and be done with it, u will always need to be spending money either buying pots/fff or take the time and money to gm alchy and fishing, if you had a gmed warrior, gmed fisher, gmed miner/smth, gm alchy, you would never need to spend any money buying -iint, etc etc. but that takes some good time. Its what keeps the "economy" going. Sometimes you can gain tons of int in just a short time, so it gets hard, also remeber that you need to add up your stats with no ar on, to get a good reading of your cap, cause they vary. Once you know your own stat/skill caps, and have acces to pots/ff it isnt to bad to keep up

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PostPosted: Fri Jan 19, 2007 11:29 am 
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Is this a joke? 5k for each -int potion. I need about 60 and that would cost me like 300k, where would i get that kinda of money when i cant raise my stats to be stronger against monsters from whom you get the gold. Of course i could always go gm alchemy, cause thats free of charge right? As it is now when i go hunt i use about 500 bandages to survive and when theyre out i got about 1k-1,5k thats the cost of the bandages i just used, so i never get any money, let alone 300k. If someone considered the option of making a stat lock command or -stat potions this person made a big mistake in my opinion. I got a gm fisher but since no one buys fish it seems or if they do they pay 1k per int fish 2k per dex fish, which wont make you a millionaire.

From my view this puts me in a dead end.

I feel like an idiot pointing this out cause no one else seem to have a problem with it. So maybe its just me?

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PostPosted: Fri Jan 19, 2007 11:31 am 

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BTW every -intel pot drops intel by 4!


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PostPosted: Fri Jan 19, 2007 11:32 am 
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pots dont just take 1 int. off they take 4or5 i forget havent used one in ages, so your int will always be going up and down like a roller coaster you just goota learn to control the ups and downs

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PostPosted: Fri Jan 19, 2007 11:38 am 
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Oh ok that makes it alot better in that case and fully controllable, thanks for straighten it out for me :)

One more question though while im at it. is it possible to equip a plate at 0 int? meaning it would give me -25 int or rather stay at 0. Or do i have to have 25 int to even use a plate?

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PostPosted: Fri Jan 19, 2007 12:06 pm 
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Location: Sudbury Ont. Canada
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Is this a joke? 5k for each -int potion. I need about 60 and that would cost me like 300k, where would i get that kinda of money when i cant raise my stats to be stronger against monsters from whom you get the gold. Of course i could always go gm alchemy, cause thats free of charge right? As it is now when i go hunt i use about 500 bandages to survive and when theyre out i got about 1k-1,5k thats the cost of the bandages i just used, so i never get any money, let alone 300k. If someone considered the option of making a stat lock command or -stat potions this person made a big mistake in my opinion. I got a gm fisher but since no one buys fish it seems or if they do they pay 1k per int fish 2k per dex fish, which wont make you a millionaire.

From my view this puts me in a dead end.

I feel like an idiot pointing this out cause no one else seem to have a problem with it. So maybe its just me?
I think i should point out that each -int pot takes off 4 Int. The reason they are 5k each is because the regs (D-bones) can only be hunted from deamons. It takes 6 D-bones to make 1 -int and the fail rate is usually 50%. This was not something that we just made up to get rich. It is Time + resources used to hunt. and out of 60 bones which in most cases takes anywhere from 30 mins to an hour. You are lucky to make 30 pots of which, if you are hunting them on a warrior you usually have to drink 2 or 3 to avoid capping yourself.

The main thing is not to get discouraged, once you get you int down to where it should be, as long as you keep an eye on it it is pretty easy to keep down. The problem when i first started my warrior was not the price but finding -int, that is why i made an alchy in the first place, but now almost everyone has a GM alchy and they are really easy to find.

Edit:I don't think you can have 0 int, not to sure but at a certain amount of int it will not show lower with armor on, i think its 4 and below. Int has no bearing on the type of armor you can wear only str, and i think it's 60 str for plate.


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PostPosted: Fri Jan 19, 2007 1:12 pm 
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1 pot takes off 4 int...lawlz (so many people said it I felt left out)

The lowest you can have a stat at is 1, even with 1 int and full plate on you will still have 1 int.


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PostPosted: Fri Jan 19, 2007 1:16 pm 
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ok great and thanks

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PostPosted: Fri Jan 19, 2007 1:53 pm 
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I think i should point out that each -int pot takes off 4 Int. The reason they are 5k each is because the regs (D-bones) can only be hunted from deamons. It takes 6 D-bones to make 1 -int and the fail rate is usually 50%. This was not something that we just made up to get rich. It is Time + resources used to hunt. and out of 60 bones which in most cases takes anywhere from 30 mins to an hour. You are lucky to make 30 pots of which, if you are hunting them on a warrior you usually have to drink 2 or 3 to avoid capping yourself.
.
not from demons only..gargoryles, lesser fiends, all hellish monsters ;)

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PostPosted: Fri Jan 19, 2007 2:52 pm 
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Location: Sudbury Ont. Canada
Quote:
Quote:

I think i should point out that each -int pot takes off 4 Int. The reason they are 5k each is because the regs (D-bones) can only be hunted from deamons. It takes 6 D-bones to make 1 -int and the fail rate is usually 50%. This was not something that we just made up to get rich. It is Time + resources used to hunt. and out of 60 bones which in most cases takes anywhere from 30 mins to an hour. You are lucky to make 30 pots of which, if you are hunting them on a warrior you usually have to drink 2 or 3 to avoid capping yourself.
.
not from demons only..gargoryles, lesser fiends, all hellish monsters ;)

OK smartass, everyone knew what i meant. :wink:


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PostPosted: Fri Jan 19, 2007 5:35 pm 
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One of the other reasons that has been omitted (i believe) is that -int potions balance the 'maintenance cost' of warriors.

Naturally, warriors burn up armour, weapons and bandages to train - but anyone here can tell you that a mage, by comparison, burns up alot more gold in reagents for spells.

-Ints are a way of 'controlling' the maintenance aspect of warriors, so as to add depth to the class. In many games, being a good warrior is seen as the easier option.

However, on Obsidian being a truly good warrior requires just as much skill as being a good mage. It used to require a whole lot more!

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