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Changelog for T4A http://www.dxgaming.com/forums/viewtopic.php?t=19535 |
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Author: | GMBob [ Mon Jun 13, 2011 9:57 pm ] |
Post subject: | Re: Changelog for T4A |
Balance Adjustments: -- Ship recipe updated to require a rare resource (Echo's suggestion) -- Cove territory is now marked in-game as no building, and houses should not be placable there -- Cove town will now no longer let in anyone over 22 years old. -- -- I also closed the old stopgaps, it should not be possible to set foot into it if you are above that age and not staff. -- You cannot invis on a boat(it moves too much for the magic to work) -- You cannot stealth on a boat(there's no room) -- Mining, Fishing, and Lumberjacking should now dig up resources more often(less fail messages when a resource is present) -- Lumberjacking: -- -- Normal logs per tree reduced slightly -- Mining: -- -- Iron increased slightly -- Fishing: -- -- Low Traffic Waters have had the following modifications: -- -- -- Fishing junk reduced from 40 points to 20 -- -- -- Fish increased from 40 points to 50 -- -- -- All Small Fish increased from 10 points to 12 -- -- -- Feast fish reduced from 10 points to 5 -- -- -- FFF increased from 10 points to 12 -- -- -- All Stat fish each increased from 2 points to 3 -- -- High traffic waters have had the following modifications: -- -- -- Fishing junk increased from 40 points to 60 -- -- -- All Stat fish reduced from 2 points to 1.8 |
Author: | GMBob [ Thu Jun 16, 2011 4:38 pm ] |
Post subject: | Re: Changelog for T4A |
New Features: -- There is now a status bar on the bonus work popup that shows your progress on your current item. -- House command: "I wish to destroy", when targetting forges or anvils will destroy them. Balance Adjustments: -- Centaurs moved from despise level 1 to despise level 3 -- Names will no longer show to people not aboard the boat, when people are on a boat. -- -- Meaning you will not get much warning if a ship is bearing down on you, nor how many are aboard. -- Warriors: -- -- Reduced damage from monsters when wearing sufficient armor(Armor value higher than 40) -- -- -- This bonus is before armor reduction is factored, and does get better with higher armor. -- -- -- A warrior in full blackrock and shield should notice a quite substantial reduction in monster strength -- Mages -- -- Healing delay increase due to magery reduced from 1 second per 20 to 1 second per 23. -- -- Reactive armor bonus in pvp increased slightly. -- -- Reactive armor bonus in pvp activates at a slightly higher damage level, from 21 to 26. Bugs Fixed: -- Guildstones bug with being movable should now be fixed and they are again immobile. |
Author: | GMBob [ Wed Jun 22, 2011 4:02 am ] |
Post subject: | Re: Changelog for T4A |
Balance Adjustments: -- Cove's tolerance for new players is now roughly 64 days, up from 41 days -- New players will now be cured when poofed to cove -- Players now receieve a bonus to damage(scaling with weapon) against npcs, based on weaponskill -- Crafting -- -- Added a quality bonus when crafting medium-length items. -- -- Bonus to quality when crafting more difficult items, as follows: -- -- -- 10.0 effective skill bonus on strikes 3-6 -- -- -- 20.0 effective skill bonus on strikes 7-11 -- -- -- No bonus on any strikes not in these ranges. -- Vampires -- -- Vampires are now immune to damage for the first 2 seconds after resurrection -- -- -- This is to allow for them to get their bearings, and for slower connections to load -- -- -- This will also prevent the death cycle when vampires die on sources of fire -- Cartography -- -- Magic Map charges reduced significantly. Bugs Fixed: -- Wood Elfs -- -- I believe i have finally fixed the bugs with familiars disappearing when dead or chain-dying. -- -- If no one reports any woodelf bugs over the next week, i'll consider them good. -- All locked down items(excluding containers) are no longer usable |
Author: | GMBob [ Fri Jul 01, 2011 5:04 am ] |
Post subject: | Re: Changelog for T4A |
Balance Adjustments: -- Mass Dispel will no longer hit the person casting it. -- Dispel effects will now damage instead of dispel polymorphed players if they still have bonus hp left -- -- Meaning if a character has 150 str normally, as long as their polymorphed hp is above 150, they will be hurt and not dispelled -- -- Dispel current does between roughly 25 and 50 magic damage, with up to 10 points being mitigated by resistance -- -- Mass Dispel current does between roughly 30 and 60 magic damage, with up to 20 points being mitigated by resistance -- All fizzle rates on hit from physical combat have been increased slightly -- Silver armor casting failure reduced to 5% from 10%. Bugs Fixed: -- Healing should no longer gain over your skillclass cap -- Tailoring special dyes will now only use one out of a stack instead of all of them -- Zogar will now properly drop his rare Things i've been working on: -- Picture painting -- -- Soon you will be able to create your very own paintings in-game. Record epic battles, or just your triumph over someone, or even a most wanted poster. -- Bardic Spellcasting and Songs -- -- The re-release of bardic skills is getting closer, right now i'm populating the initial spells they'll have available and figuring out costs for them. |
Author: | Echo [ Mon Oct 03, 2011 5:06 pm ] |
Post subject: | Re: Changelog for T4A |
World Changes: --Cove Wall has been rebuilt. ----The rules with cove wall still apply - no pvping/pking between the wall and Cove. --Vesper Bank has had a decoration overhall for Halloween. ----Be sure to check out the witch! --The Runestone Chamber has also had a bit of a redo ---I'll leave the surprise for you to find. |
Author: | GMBob [ Sat Apr 19, 2014 4:24 pm ] |
Post subject: | Re: Changelog for T4A |
Spell Changes: --Dispel has been increased in damage to polymorphed characters, from (25-50) before resist to 55-105. Staff Changes: -- Kraken has been promoted to Seer Site Updates: -- Account creation and status should work again. |
Author: | Echo [ Mon Oct 06, 2014 4:27 pm ] |
Post subject: | Re: Changelog for T4A |
World Changes: --Vesper Bank has had a decoration overhall for Halloween. --Race halls have been tweaked. ---The Warlock race hall ruins have been placed in Trinsic. ---The Dark Elf race hall fort has been placed at the Crossroads. |
Author: | Echo [ Sun Nov 09, 2014 11:01 pm ] |
Post subject: | Re: Changelog for T4A |
World Changes: --Vesper Bank has had a decoration overhall for the Christmas period. --Frostfell has had a major upgrade with a new look, new dock and an underground section to the city. --Yew Cemetary has had a crypt entrance added. |
Author: | GMBob [ Thu Jan 01, 2015 6:17 pm ] |
Post subject: | Re: Changelog for T4A |
Balance Adjustments: -- Necromancer negative reactions were apparently disabled at some point. They have been re-enabled. -- Fire whip damage type changed from magical to fire + physical -- Fire whip bonus damage formula changed to account for hp after bonus proc rather than hp before it PVP Balance Adjustments: -- Fire whip threshold and max bonus damage formula reduced for PC characters. -- Controlling animals while hidden or invis now requires 50.0 of animal lore for 1 animal, or 100.0 for two. -- -- Trying to do more than this causes you to be revealed currently. We'll see how this addresses invis bear spammers. Bugs Fixed: -- Vendor gold duplication bug due to negative prices causing a negative salary to be charged for vendor upkeep has been fixed. -- -- Anyone who looked like they abused this has been jailed while i verify whether they actually did. More overhauls to internal systems to support new staff |
Author: | Echo [ Mon May 18, 2015 11:18 pm ] |
Post subject: | Re: Changelog for T4A |
World Changes: --Vesper Bank has had a decoration overhall for the Spring period. --Runestone Chamber for reds has had Haven added. Staff Changes: --Khalsel, Overdrive and Zyon promoted to Counselors. New Features: --Updated commands list to include the command .showclass -- -- Shows your character's current class |
Author: | Echo [ Sun Jun 07, 2015 1:22 am ] |
Post subject: | Re: Changelog for T4A |
World Changes: --Hind meadows has been expanded to include a new pond. --The haunted hill mine section has been reworked, the section containing houses surrounded by forest has been removed. --Forges and anvils have been removed from the centre of mines. |
Author: | Echo [ Tue Jun 09, 2015 10:59 pm ] |
Post subject: | Re: Changelog for T4A |
World Changes: --Cove mining tunnel stairway has been redone to properly line up with entry/exit from cove. --Cove graveyard's portal to Vesper has been removed. --Spring decorations removed from Vesper Bank. |
Author: | Echo [ Thu Jun 11, 2015 7:44 pm ] |
Post subject: | Re: Changelog for T4A |
World Changes: --Mine cart system added to Ice Isle (Use the handles of the carts). --Road added to crypt in Yew graveyard. --Affliction's shrine moved from Ice Isle to Yew crypt area. --Frostfell undercity added temporarily to allow a sneak peek. |
Author: | Echo [ Sat Jun 13, 2015 9:19 pm ] |
Post subject: | Re: Changelog for T4A |
World Changes: --Portal in hythloth level 3 cage has been removed. --Frostfell undercity sealed until completion. Forums Changes: --Bugs section has been cleaned up. 8 pages of bugs down to 3 pages. |
Author: | Echo [ Wed Jun 17, 2015 10:40 pm ] |
Post subject: | Re: Changelog for T4A |
World Changes: --The runestone chamber has had some changes. ----Portals to Yew (home of the wood-elves) and Britain (home of the humans) have been added to both Runestone chambers. ----The "reds only" RC has gained a portal to outside Vesper. ----Moongates have been moved to a platform. --Auction chest has been added to the Runestone chamber. ----If you wish to auction something off at the upcoming Auction, place it in the chest along with a book with your name and a starting price for the items. The items will be sold on auction day. |
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