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 Post subject: Summons
PostPosted: Fri Jan 16, 2009 3:16 pm 
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Joined: Wed Jun 14, 2006 4:15 pm
Posts: 1234
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Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
Earlier I was playing around & summoned a couple of grizzly bears to kill something. After which, well I can't remember if i released them or told them to stay but i went passed the same spot a few hours later & one remained there still. The others had poofed.

I killed it just to check it was one of mine - it neither poofed or left a body, it just vanished when it's hp hit 0.

Nothing major at the moment but I thought I'd just mention it :)

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 Post subject: Re: Summons
PostPosted: Fri Jan 16, 2009 5:07 pm 

Joined: Mon Mar 27, 2006 4:12 pm
Posts: 271
Website: http://magger.paxl.org
i reported about the same thing to echo in game yesterday so i bet they are taking care of that summons timer issue

we should give away prize for bug report ^^


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 Post subject: Re: Summons
PostPosted: Sat Jan 17, 2009 1:16 am 
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Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
magger wrote:we should give away prize for bug report ^^
I don't think people should start getting rewarded for something they should be doing anyway. Well other than the bug being fixed which is a reward in itself.


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 Post subject: Re: Summons
PostPosted: Sun Jan 18, 2009 6:53 pm 
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Joined: Thu Nov 02, 2006 4:07 pm
Posts: 1760
I've yet to find what's interfering with summons becomming permanent, but i am looking.
Unfortunately it is relatively random, meaning it's probably a rare case in one of the systems that wasn't rewritten when we upgraded. (around 15% of the total shard right now).

For now don't worry too much about it, other than posting any useful information about it when it happens if ya can figure anything out.


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 Post subject: Re: Summons
PostPosted: Tue Jan 20, 2009 1:33 am 
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Joined: Fri Apr 01, 2005 6:16 pm
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Location: Australia
Summoned animals don't seem to poof/self-consume once their timer reaches 0. They just stay in existance forever


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