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| Summons http://www.dxgaming.com/forums/viewtopic.php?t=19758 |
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| Author: | Tax_man [ Fri Jan 16, 2009 3:16 pm ] |
| Post subject: | Summons |
Earlier I was playing around & summoned a couple of grizzly bears to kill something. After which, well I can't remember if i released them or told them to stay but i went passed the same spot a few hours later & one remained there still. The others had poofed. I killed it just to check it was one of mine - it neither poofed or left a body, it just vanished when it's hp hit 0. Nothing major at the moment but I thought I'd just mention it |
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| Author: | magger [ Fri Jan 16, 2009 5:07 pm ] |
| Post subject: | Re: Summons |
i reported about the same thing to echo in game yesterday so i bet they are taking care of that summons timer issue we should give away prize for bug report ^^ |
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| Author: | belgarion [ Sat Jan 17, 2009 1:16 am ] |
| Post subject: | Re: Summons |
I don't think people should start getting rewarded for something they should be doing anyway. Well other than the bug being fixed which is a reward in itself. |
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| Author: | GMBob [ Sun Jan 18, 2009 6:53 pm ] |
| Post subject: | Re: Summons |
I've yet to find what's interfering with summons becomming permanent, but i am looking. Unfortunately it is relatively random, meaning it's probably a rare case in one of the systems that wasn't rewritten when we upgraded. (around 15% of the total shard right now). For now don't worry too much about it, other than posting any useful information about it when it happens if ya can figure anything out. |
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| Author: | Echo [ Tue Jan 20, 2009 1:33 am ] |
| Post subject: | Re: Summons |
Summoned animals don't seem to poof/self-consume once their timer reaches 0. They just stay in existance forever |
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